Fallout 4

Fallout 4

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PeaceMaker Feb 24, 2020 @ 1:29pm
Doing things differently to see if FO4 expects it.
I decided to do things differently in my new run thru of Fallout 4 just cos I was sick of doing the old; go to Sanctuary, find Preston, go to Diamond city, find Nick,etc, etc... I thought i`d more role play it. On Survival.

I decided to act like I had no real idea what was happening. I acted like I was completely disorientated...

So I wondered around off to the right into the scary bleak woods with just my pistol after the vault and it`s quite surprising the different things that can happen with the random encounters, some dangerous, some not. I kept my head down and sneaked away from anything difficult. I avoided all the first things the game normally pushes you to; Sanctuary, Dogmeat, Preston...

(Possible Spoilers)

1.So when I finally got to Diamond city (not easy) I was pleasantly surprised when it was Nick who calls up Dogmeat for the MQ. (Can`t avoid Piper unfortunately).

2.Also if you go to the Dream den before doing the MQ you can actually have a go in the dream pod after a bit of persuading the lady which was cool. Later she will mention having seen you before when doing the MQ!

3. When you finally see Codsworth, you and he have different voice options. He won`t even bother shooting those insects.

4. If you finally go to Preston and the gang already outfitted in your own Power Armour and minigun, what they say is different like, "Oh you already have a power armour and a minigun! We`re saved!"

5. Even the Brotherhood will drop in and help you kill the Deathclaw if you`ve already killed kellogg and then go see Preston.

6. Go to a certain settlement and you won`t know what bottle caps do.

7. Get certain Followers really early and they have new things to say about places you never normally go to with them. Like I got Curie super early just to hear her take on new places and Quests instead of Piper`s for a change.

I`m frankly surprised just how much this game is ready for you to go off the beaten track randomly if you don`t want to go the normal way. They did consider that you might go elsewhere. The game`s not perfect, but I`m impressed.

Just don`t even threaten Trashcan Carla- Not even for a joke. Ever.
Last edited by PeaceMaker; Feb 24, 2020 @ 1:30pm
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Showing 31-45 of 55 comments
Mathius Feb 26, 2020 @ 11:24am 
Originally posted by ThankMeLater...:
I tried to free up Curie as early as possible and managed to get her just after Kellogg is killed by you. But I can see why you can`t do it, since you need to know about the synth brain part and you can`t know about that until you do the MQ where you show Kellog`s cyber-brain attachment to her. That`s when the Curie Quest will become available.

I dunno about that. Amari has contacts with the Railroad, so she would have a chance to study Glory and see how the synth brain works. It's just a story loophole, IMO.

Originally posted by ThankMeLater...:
Y`know I`ve had this game a long while and thought I`d seen most everything, but now I realise I was playing very conservatively! Exploring is where the real fun is in this game.

That's why I've never beaten Bethesda up about how shallow some of their characters are or how limited some of their stories can be. Because there IS a massive amount of content if you take the time to look and exploring the worlds they've built has always been the best part of that for me.

This thread is proof of how much they DO give us in terms of depth, and I can see how they can't afford to do that for every single scenario because there's so many bases to cover and development time is limited. You can always add more to a story.
The Inept European Feb 26, 2020 @ 11:35am 
Originally posted by ThankMeLater...:
Doing things differently to see if FO4 expects it.
Is definitely an interesting thing to try out. I've done a little of this too, and it's very rewarding to hear the additional NPC dialogue.
Last edited by The Inept European; Feb 26, 2020 @ 11:36am
The Inept European Feb 26, 2020 @ 11:39am 
IIRC it's only Nick (post Kellogg death) who can unlock Dr Amari, otherwise you can't even get into the basement of the Memory Den to talk to her?

But yes it would be cool, and reasonable, to be able to bring robot Curie to Amari for transfer without having to do the voyage through Kellogg's brain first.
Mathius Feb 26, 2020 @ 11:41am 
Originally posted by The Inept European:
IIRC it's only Nick (post Kellogg death) who can unlock Dr Amari, otherwise you can't even get into the basement of the Memory Den to talk to her?

No, you can actually talk to the Mistress in the Memory Den and get a unique quests prior to the main quest. Dr. Amari will then come up from the basement and work on that console in the far rear left of the Memory Den.
The Inept European Feb 26, 2020 @ 11:42am 
Ah ok thanks.
PeaceMaker Feb 26, 2020 @ 11:54am 
Originally posted by Mathius:
Originally posted by The Inept European:
IIRC it's only Nick (post Kellogg death) who can unlock Dr Amari, otherwise you can't even get into the basement of the Memory Den to talk to her?

No, you can actually talk to the Mistress in the Memory Den and get a unique quests prior to the main quest. Dr. Amari will then come up from the basement and work on that console in the far rear left of the Memory Den.

Indeed she does, she will even apologise later for taking you through the sad part of your memory again. But you still can`t talk to her about the Curie Quest until after.
Last edited by PeaceMaker; Feb 26, 2020 @ 11:56am
spared_life Feb 26, 2020 @ 1:38pm 
Originally posted by Nellvan:
Another "neat little touch" example, when you enter Goodneighbor for the first time, you don't have to watch the scene play out. Kill Finn before Hancock approaches him, and you'll get to hear an extra line or two from him.

Or just ignore Finn and go about your business. Hancock still comes out and kills Finn then Hancock and his bodyguard stand there to the end of time waiting for you. They will either wait until you talk or a quest takes over such as No Nose. You can even loot Finn, go away from Goodneighbor , come back to Goodneighbor, stay overnight..Hancock just stand over Finns body.
Mathius Mar 5, 2020 @ 9:09am 
Lol. I just got the most amazing random encounter. 3 Raiders on a bridge. Not marked as hostile. I walk up to them and try to speak and they attack. I shoot them and then the fighting stops..

I'm thinking it's a bug.. the one is clearly crippled and limping. I try to talk to them again. One of them says something like, "Oh man, I didn't know it was you Nick, or I wouldn't have jumped you in the first place."

Nick Valentine replies.. "Oh yeah... thanks... I'm glad to see you made something of yourself... I guess."
Zotliatlicor Mar 5, 2020 @ 9:17am 
Originally posted by Mathius:
Lol. I just got the most amazing random encounter. 3 Raiders on a bridge. Not marked as hostile. I walk up to them and try to speak and they attack. I shoot them and then the fighting stops..

I'm thinking it's a bug.. the one is clearly crippled and limping. I try to talk to them again. One of them says something like, "Oh man, I didn't know it was you Nick, or I wouldn't have jumped you in the first place."

Nick Valentine replies.. "Oh yeah... thanks... I'm glad to see you made something of yourself... I guess."
I have had "3 raiders on a bridge" on the bridge to the Beantown Brewery just south of Oberland Station several times. I just shoot them as soon as i see them, but they start green. It has also happened on the bridge just north of Cabot House. They demand tribute normally, but Nick has some surprising dialouges all over the Commonwealth.
Last edited by Zotliatlicor; Mar 5, 2020 @ 9:18am
Mathius Mar 5, 2020 @ 9:20am 
Originally posted by Zotliatlicor:
I have had "3 raiders on a bridge" on the bridge to the Beantown Brewery just south of Oberland Station several times. I just shoot them as soon as i see them, but they start green. It has also happened on the bridge just north of Cabot House. They demand tribute normally, but Nick has some surprising dialouges all over the Commonwealth.

I saw a group of gunners that did the same thing near Tucker Bridge, but I didn't have Nick at the time and they just attacked me. I'm wondering now if it was an encounter for MacReady perhaps.
MartyrmanX Mar 5, 2020 @ 10:37am 
Here's another unexpected thing that relates to the Railroad: The Railroad knows nothing about you if you go directly to them from the Vault. They're like, "Who is this guy?" and Deacon be like, "I don't know."
Why would they know you when you're just a nobody at that point? Until you become known to the players in the Commonwealth. They don't know Father's personal secret plans.
Mathius Mar 5, 2020 @ 12:08pm 
Originally posted by The Inept European:
Why would they know you when you're just a nobody at that point? Until you become known to the players in the Commonwealth. They don't know Father's personal secret plans.

I was always agitated I couldn't enter that old military base that's in the sewer near Drumlin Diner for the Railroad quest without the quest opening it for me.
Mathius Mar 5, 2020 @ 12:09pm 
You know, I didn't play FO4 for like over a year until I picked it back up again a few months back.

I can't recall how I used to locate the Institute after killing Kellogg, but I'd always done the quest solo.

This time I actually took Valentine with me, and this is the first time I recall someone suggesting I talk to Piper to locate the Institute. It'll be interesting to see where this goes.

I assume this is the "correct" route to take, since Nick leads you to Dogmeat, to get to Fort Hagen, and then you need Nick for the Brain Implant nonsense, but this is the first time I've actually kept him with me.
You can drive straight to Fort Hagen without Dogmeat or Nick to kill Kellogg, but you need Nick before (to ID Kellogg as the kidnapper) and after (to suggest the Memory Den and the implant as a lead on the location of the Institute, though it's really only a lead to Virgil).
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Date Posted: Feb 24, 2020 @ 1:29pm
Posts: 55