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I dunno about that. Amari has contacts with the Railroad, so she would have a chance to study Glory and see how the synth brain works. It's just a story loophole, IMO.
That's why I've never beaten Bethesda up about how shallow some of their characters are or how limited some of their stories can be. Because there IS a massive amount of content if you take the time to look and exploring the worlds they've built has always been the best part of that for me.
This thread is proof of how much they DO give us in terms of depth, and I can see how they can't afford to do that for every single scenario because there's so many bases to cover and development time is limited. You can always add more to a story.
But yes it would be cool, and reasonable, to be able to bring robot Curie to Amari for transfer without having to do the voyage through Kellogg's brain first.
No, you can actually talk to the Mistress in the Memory Den and get a unique quests prior to the main quest. Dr. Amari will then come up from the basement and work on that console in the far rear left of the Memory Den.
Indeed she does, she will even apologise later for taking you through the sad part of your memory again. But you still can`t talk to her about the Curie Quest until after.
Or just ignore Finn and go about your business. Hancock still comes out and kills Finn then Hancock and his bodyguard stand there to the end of time waiting for you. They will either wait until you talk or a quest takes over such as No Nose. You can even loot Finn, go away from Goodneighbor , come back to Goodneighbor, stay overnight..Hancock just stand over Finns body.
I'm thinking it's a bug.. the one is clearly crippled and limping. I try to talk to them again. One of them says something like, "Oh man, I didn't know it was you Nick, or I wouldn't have jumped you in the first place."
Nick Valentine replies.. "Oh yeah... thanks... I'm glad to see you made something of yourself... I guess."
I saw a group of gunners that did the same thing near Tucker Bridge, but I didn't have Nick at the time and they just attacked me. I'm wondering now if it was an encounter for MacReady perhaps.
I was always agitated I couldn't enter that old military base that's in the sewer near Drumlin Diner for the Railroad quest without the quest opening it for me.
I can't recall how I used to locate the Institute after killing Kellogg, but I'd always done the quest solo.
This time I actually took Valentine with me, and this is the first time I recall someone suggesting I talk to Piper to locate the Institute. It'll be interesting to see where this goes.
I assume this is the "correct" route to take, since Nick leads you to Dogmeat, to get to Fort Hagen, and then you need Nick for the Brain Implant nonsense, but this is the first time I've actually kept him with me.