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Also if you have the Infection illness it will damage your HP faster than you can restore it at a water pump.
Of course your mod that is disabling illness could have broken the hunger and thirst mechanics, since it's the same script that controls both.
it doesn't outright disable it as much as set the chance to 0%
the game is still running it's default scripts and applies the chance of illness upon every action that would grant such a chance
then finds it at 0 which is a possible default chance and does nothing with it.
same for the disable adrenaline, the game is going to keep running adrenaline, it's just going to add 0% on top of 0%. Disabling it without screwing with the script itself to much.
or at least that is what a propper mod would do
not sure what op is running, but if it's that type it shouldn't affect or break anything.
then again, if you are running something that is fiddling with it.... expect issues one way or another, sooner or later :p
eating and drinking in survival as is has a chance of just bugging out. It's still a bethesda game after all :)
https://www.reddit.com/r/fo76/comments/9tz24d/major_bug_if_you_reach_the_point_of_starvation/
perhaps this might help ? Can't harm to try.
I guess as we don't know what mod the OP is using to turn off disease we have no way of knowing how it's written and how bug-resistant it is. It would be very easy, when modding that script, to break the ability to recover from hunger and particularly to break the ability to recover from multiple levels of hunger.
I just spawned in 120 purified water and 120 deathclaw steaks, and ate them all to no effect. I have no parasites, no diseases, just the debuffs from being "ravenous" and "severly dehydrated". Ill try what that post that Baby_Cookie linked and see how that goes
now i'm not openly saying survival options is at fault here...
but my preemptive research raised some red flags concerning beds and sleeping with survival options
in that way that it has a good chance to be unable to sleep propperly and never allow you to get well rested... as a known issue.
i more or less stopped then and there and kept looking onwards, so i can't say if it is going to affect food or drink in any way malicious.
that's more or less my take on it. Interpret as you may :)
Hopefully it gets fixed for you. Try looking around the comments of the mod, maybe you'll get a better lead there.
Console in the food/water before you deactivate the mod.
But disabling a mod mid game can cause problems.
5 years ago i clearly said that Survival Options has some issues and today I installed it myself ( why listen to myself after all ) and in a troubleshooting search i find in the worst sense of irony.... my own words :(
Still has those issues....
( so in case someone has a toubleshooting look at the internet and finds this like i did )
As an alternative to achieve the same things issue free
!! this MAY require an older version of the game and not the NG update, most older non mainline mods do, survival options itself is also not propperly updated !! ( however, if they don't acces the altered things, they should be fine, they might be fine, they are rather superficial )
Unlimited Survival for all the basic needs without being intrusive
https://www.nexusmods.com/fallout4/mods/26163
( play on survival, yet re-enable the failsafe restrictions that are ever so needed in a bethesda game ( console, quicksave, autosave etc )
No survival disease
https://www.nexusmods.com/fallout4/mods/35949
Customizable adrenaline if you find it unfair to have
https://www.nexusmods.com/fallout4/mods/12630
( set to 0, no adrenaline )
Survival Tweaks
https://www.nexusmods.com/fallout4/mods/13303
( readjusted values )
these combined does the same thing as Survival options does as an all in one
except they are all so non intrusive they have 0 chance at problems
when disabling survival settings I found it to not cause problems when you disable them while you're are 100% with no ailments. I always disable sleeping to avoid autosaves but at the start of each play through I sleep one time to make sure I'm at 100% when I do so
if I were to disable diseases I'd use an antibiotic first so I know I'm good when it gets turned off
and then you can always use 'dispelallspells' in the console and that will remove everything you're affected with (hunter/thirst/sleep/etc)
I would suggest SCM after Survival Options because the more mods you install the higher the % goes for having problems (and just by playing a bethesda game you'll never be at 0%)...but at the end of the day when you find something that works it's best to stick with that. If it ain't broke don't fix it.