Fallout 4
Would it be possible to add the 76 map to this one?
Title. I love 76s map but not so much the game so would it be possible for a mod to let us fast travel to the map of 76?
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Сообщения 115 из 23
Not an exact copy, no. That would be illegal.

Not unless someone might be able to develop a script that converts the landmass to FO4 like they did for TTW, which would require you to have both games.
When did you become us?

Technically it could be quite easy. Create a cell. Get a bitmap of the FO76 map. Paste it as a terrain decal. Add a fast travel point. Done. Fast Travel to the Map of FO76 could be a quest like the Treasure of Jamaica Plan. Probably easier just to paste it on the wall of a builidng.
Отредактировано hawkeye; 4 фев. 2020 г. в 15:57
Автор сообщения: Dr.Chaimsaw™
Title. I love 76s map but not so much the game so would it be possible for a mod to let us fast travel to the map of 76?

Yes its totally possible to add the entire game because its the same engine. There have been official comments about modding in Fallout 76 already. But like someone already said they are legit different games and it would also need to be an official expansion or something, which would be cool.
Автор сообщения: Jomfru i nød
It is theorically possible to create a new worldspace and rebuild Fo76 but it is huge and very complex and we don't have the resource files, it must be re-created from scratch. Making some places like Whitespring resort seems impossible with the elements we have.

Another problem is a lot of models/creatures are specific to Fo76 and Bethesda will never allow to use them in a mod for another game.

I use the CK could copy and past the entire world and everything in it very easily. It started out literally identical to Fallout 4 in every way, any updates since it came out aside. Its a bit more complicated than copy and paste with some things but not alot different, it would literally just be alot of that.

There was a mod that added Fallout 3 to New Vegas for anyone that owned both games. Adding Fallout 76 to Fallout 4 would even be easier... Just saying. Ok maybe not easier, but not much different thats for sure.
Отредактировано Flippy; 4 фев. 2020 г. в 17:00
Glitch through ground in 76. The commonwealth with all items removed is below it. Its why the geography feels similar. It is. They added more beyond the borders of the engine. Main reason there having issues with adding NPC's. Beyond the original borders the scripts fall apart. In 76 you could have a companion just stop 2/3 the way to any border from lack of travel script or pathing.
Автор сообщения: blacktemplar
Glitch through ground in 76. The commonwealth with all items removed is below it. Its why the geography feels similar. It is. They added more beyond the borders of the engine. Main reason there having issues with adding NPC's. Beyond the original borders the scripts fall apart. In 76 you could have a companion just stop 2/3 the way to any border from lack of travel script or pathing.
lol do you have any Sources for this? It would be neat just to see a few screenshots...
I saw it on you tube videos of 76 plays. Google fallout 76 is just a fallout 4 mod. watch all the vids one shows the under terrain. i dont remember witch one sorry it was a year ago.
Автор сообщения: Jomfru i nød


Nifskope is dead and can't even open the .nifs of Fallout 76, the fallout 4 creation kit does not work with fallout 76 and the meshes have a different structure.

I wonder if that is the beginning of the end for modding or maybe just finally cutting ties with gamebryo.
Автор сообщения: Jomfru i nød
Автор сообщения: Flippy

I use the CK could copy and past the entire world and everything in it very easily. It started out literally identical to Fallout 4 in every way, any updates since it came out aside. Its a bit more complicated than copy and paste with some things but not alot different, it would literally just be alot of that.

There was a mod that added Fallout 3 to New Vegas for anyone that owned both games. Adding Fallout 76 to Fallout 4 would even be easier... Just saying. Ok maybe not easier, but not much different thats for sure.

Ifyou are a master modder and it is easy for you, just do it and send me the mod. I would be very curious to see it, and THEN I would believe you

Fallout 3 and New Vegas are exactly the same game and the tales of 2 wastelands does not copy anything, it only adds a bridge between the 2 games. It is not possible with fallout 76

Nifskope is dead and can't even open the .nifs of Fallout 76, the fallout 4 creation kit does not work with fallout 76 and the meshes have a different structure.
Again, it is theorically possible to remake fallout 76 in fallout 4 game but not to import it or to link the 2 games like FONV and FO3

Fallout 4 assets are in Fallout 76, literally, so it literally cant be to different.

There are all sorts of videos of some spawning in the Prydwen from Fallout 4 for example.

Although maybe thats made new for Fallout 76 saying the BOS will show up there? I dont know.
Отредактировано Flippy; 5 фев. 2020 г. в 4:23
It took years upon years to make a tale of two wastelands. I wouldn't think or claim it would be so easy to just port over an entire game.
Автор сообщения: Flippy
Yes its totally possible to add the entire game because its the same engine.
It aint the same engine though.

Fallout 4 is using an earlier version of the engine. Which means you could not just take objects from Fallout 76 and copy paste them into Fallout 4.

Автор сообщения: Tesityr
lol do you have any Sources for this?.
You should not have even bothered to ask. Fallout 76 is four times larger than Fallout 4 in world area.

If you could see Fallout 4 below the map then there would be videos of it. no way the trolls could not resist posting that footage.

I have glitched through the map in Fallout 76 and the underneath is nothing like Fallout 4 was.

The fact that he called Fallout 76 a mod for Fallout 4 shows he has no idea about the differences between the games or engines.

Автор сообщения: Jomfru i nød
...and the meshes have a different structure.
This is what people do not understand. Meshes were completely redone in order to have more detail and allow them to break and become damaged.

Totally ironic people can remember some troll's video bashing Bethesda about 16 times the detail, but forget that when it comes to comparing engines.
Отредактировано Bored Peon; 5 фев. 2020 г. в 5:32
Honestly, I would absolutely love to see the "camp damage system" brought to Fallout 4 for settlements.

However since one engine is a newer version of the other it most likely would never happen. The only way it could happen is if Fallout 4 was ported to the Fallout 76 engine. There is enough other changes to the game mechanics and stuff it would not happen because it would be well beyond and special edition upgrade.

Автор сообщения: Jomfru i nød
And as i said before, Bethesda firmly forbids the use their of thir assets in a mod for another game. This is why Morroblivion and Tamriel expanded disappeared.
Bethesda has always been kinda free with the use of their assets within the same game. Look at how many mods were using the warehouse and vault assets before they were made into actual assets in the DLCs. Which of course caused a massive stink because people accused Bethesda of stealing assets or complained those assets were already available in free mods.

Blizzard recently received massive blow back for the rules regarding the modded games for that Warcraft III: Reforged garbage pile they released. They said they basically own your mod to prevent people from doing anything similar to Defense of the Ancients.

Controlling assets and mods is a fine and tricky line to draw. Too loose and you get DOTA or Counterstrike. Too tight and your fan base hates you. I think Bethesda does fairly well walking that line.
Should be easy, considering modders seem to know better about FO76 than the developers do just ask around and im sure someone will make it, eventually.
Yep Fallout 76 started as the multi player part of Fallout 4.
Отредактировано Flippy; 5 фев. 2020 г. в 10:21
Yes, it is very possible and extremely easy.
It is so easy I wonder why none of you did it already
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