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To get maximum temporary charisma (for example to raise max population on settlement):
Equip Militia hat or any other hat raising charisma (+1)
Equip Black-rim glasses or Fashionable glasses (+1)
Equip Summer shorts (+2) or Green shirt and combat boots (+1) (Summer shorts fills chest armor slot, green shirt and combat boots do not.)
Equip as many "Sharp" type legendary armor pieces as you have (up to +5) [note: you can get +5 here if you are wearing green shirt and combat boots, but only +4 in summer shorts since they take up your chest slot. This makes for a total of +6 between clothing and armor, +8 total from apparel after factoring in hat and glasses]
Drink Beer or any other alcohol except Bourbon, Rum, Vodka, Whiskey or Wine (+1, does not stack with other alcohol types, doubled to +2 with Party Boy/Girl perk rank 2)
Use Grape Mentats (+5)
Use Day Tripper (+3)
Use X-cell (+2)
And Voila you got 31 Charisma or 30 if you dont have the Party Boy/Girl perk
So if you have your base charisma at 10 take daddy-0 then use the special book your base charisma will be 11 when the daddy-o wears off
While here, same applies to these:
Day Tripper - Strength -2
Fury - Perception -5
Any alcohol (Rum/Vodka/Wine/Whiskey/beer) - Intelligence -1
Far as I know the only way's to debuff Agility and Endurance is with addiction.
Luck - Good Luck, cant be done (unless someone modded it?)
This took forever to get everything ready.
Used bobblehead and special book to boost to 12 going past 10.
Got a formal hat and and some charisma boosting glasses and summer shorts boosting by 4
Then I went around the commonwealth farming legendarys until I had charisma boosting gear on all arms and legs boosting by another 4 putting me at 20.
Then I used grape mentats to boost by 5.
Yeah price didn’t change as much as I thought apperently it’s capped at some point,
However it does seem to effect speech checks even the most difficult ones never fail.
I also got the perk of having over 30 settlers living in a single settlement.
I swear starlight drive in is 15 people short of being at diamond city’s population.
That is the correct answer.
If you are using Sim Settlements or Workshop Frame mod you can turn off recruiting limits for recruiting beacons.
You can also outright add settlers with Settler's Calling by pushing a button on your workbench.
I have never found the charisma limits for settlement population realistic at all. As long as you got food, water, beds, and defense you should be able to recruit as many as you want.
For prices - the best prices you will get with Charisma at 15 - over 15 won't change them.
So if you get all those and have Charisma as the score you boost to 12, you can stop worrying about Charisma gear for pricing purposes.
it is less than that depending on your magazines and caps collector perks.
Yes, with 16 CH points (even with 0 mags) you get the best possible prices from any merchant:
Merchant will sell you anything at 120% of its value.
Merchant will buy anything from you at 80% of its value.
It's easy to temporary raise CH from 1 to 16, even in the early game, to set a killer trade session in DC, to buy the Spray from Cricket, to be allowed to enter in V-81 for the Guardian...
+1 glasses
+1 head wear
+2 suit
+5 grape mentats
+5 day tripper
+2 X-Cell
+1 beer/booze
All of them are stackable
so there will be times when it actually shows 11 charisma? I've always just seen (10)+ or something like that