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I figured I can just sell to them. Any rough estimate on caps wise?
The different levels of the stores generate more happiness and better inventory to sell.
If you are looking for more of an economy for your settlement then Sim Settlements mod has a tax system. For exmaple I had a settlement of 50 population and it generated about 300 caps per day, after expenses.
If you're also producing things to sell like purified water, the stores provide a place to immediately exchange those for caps without leaving the settlement.
https://steamcommunity.com/sharedfiles/filedetails/?id=1454150937
https://steamcommunity.com/sharedfiles/filedetails/?id=1454150998
https://steamcommunity.com/sharedfiles/filedetails/?id=1454151043
https://steamcommunity.com/sharedfiles/filedetails/?id=1454151090
https://steamcommunity.com/sharedfiles/filedetails/?id=1454150894
https://steamcommunity.com/sharedfiles/filedetails/?id=1449117993
I use alot of mods but i dont recommend using any for settlements at all. The modern furniture and Noir Penthouse(none shown here) both add items for building as well as the DLC and amazing very cool entirely bug free and "living" settlements are possible.
These screen do not use even one mod for settlements or building and show an almost completed settlement that will be even better when done.
The mods shown are unrelated texture and model replacer mods. Also my screen is quite dark so the colors may seem brighter to others.
How do you clean out all the weeds, scrap piles, leaf piles etc?
I made a seperate mod and no leaf piles removed but some trash is removed, just have to click the item in the editor window and press the delete button on key board. I did this around popular areas and settlements in a single mod. Sometimes adding trees and bushes. A seperate mod for Diamond City interior.
https://steamcommunity.com/sharedfiles/filedetails/?id=1486343131
https://steamcommunity.com/sharedfiles/filedetails/?id=1487195895
Just dont delete any items in the item list window it will randomly crash the game, only in the actual cell view window and items in the game world. Its extremely easy.
All the screens i have are WIP screens and basically all have flaws that need impoving later. Many placeholder textures and models are used.
It isn't hard to grab your loot, wear your charisma gear, pop a grape mentat and sell off to Karla, hit the Diner, fast travel to diamond city market and offload all your junk. Its just easier to do if you have a half dozen merchants in your settlement that you can visit instead of fast traveling about.
I usually have 1 settlement with regular settler stores so i can get them going fast, and I have 1 settlement with the unique tier 4 merchants. Each Tier i believe has their seperate inventory. If you have 2 trading booths in your settlement of the same tier, they share inventory, so no need to have 2 in a settlemet of the same tier. But if you have a tier 3 merchant and a tier 4 merchant, 2 different inventories.
It's just convienent, it isn't game breaking or outrageous. If you have the settlement skills to make traders, make them. if you don't, just sell to the dozens of venders already in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1105517422