Fallout 4

Fallout 4

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The ending. That's it? *spoilers obviously*
After many different new playthroughs i finally took the time to finish the story and I couldn't believe how rushed and dull the ending is. I started to enjoy things when I got to the institute but I decided to work against them and was surprised how quickly the final mission came up and honestly the mission is pathetic. There is no sense of scope or epic conclusions and your son is suddenly dying, for some reason.
And how about that epilouge? What rubbish was that? No hint as to the consequences of your choices, no comment on the morality of your character, nothing. Just a lame monolouge that is just as monotone as every line your character says. For me it's easily the worst ending of any Fallout game.
Perhaps I'm being too harsh. What do you all think?
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Showing 1-14 of 14 comments
Jeruzalem Nov 7, 2018 @ 2:08pm 
If you think this is monotone, then ur just a fallout 1 and 2 fanboy who dont have taste.

https://youtu.be/bw7e0RA_dCU

Nuka world has some of the best voice acting ive heard in years, and this comes from a guy that genuinly enjoyed the 1 pitch voice ofmale shepard, which fits his character just perfectly.
Last edited by Jeruzalem; Nov 7, 2018 @ 2:12pm
Crushing Sounds Nov 7, 2018 @ 2:10pm 
Me saying he is monotone was more of a general thing, obviously he has his moments here and there. I will also admit I do love the first 2 fallout games more than this one but don't get me wrong I do really like Fallout 4, I just didn't like the ending.
The Consequences of your choices are shown in game, not in some throwaway slideshow that means less than nothing.
Jeruzalem Nov 7, 2018 @ 2:17pm 
Originally posted by Hobo Misanthropus:
The Consequences of your choices are shown in game, not in some throwaway slideshow that means less than nothing.
This is true. You side with railroad, some else bites the dust. You side with institute, everyone bites the dust. Shown ingame, not at ending credits.
Crushing Sounds Nov 7, 2018 @ 2:19pm 
Originally posted by Hobo Misanthropus:
The Consequences of your choices are shown in game, not in some throwaway slideshow that means less than nothing.
I personally didn't feel any sense of consequence within the game itself (apart from the ending of the institute but other than the big explosion I don't really SEE that as I continue to explore the world) I'm curious as to what visual consequences you are thinking of. Funny that you mention the slideshow, I loved that in New Vegas, it covered every faction I met and where they would go after the events of the game, gave it a sense of finality as opposed to a poetic outro diolouge that doesn't really tell me anything. Fallout 3 did something similar and I didn't like it there either, but at least the mission itself felt like a big conclusion.
Originally posted by Boo-Urns:
Originally posted by Hobo Misanthropus:
The Consequences of your choices are shown in game, not in some throwaway slideshow that means less than nothing.
I personally didn't feel any sense of consequence within the game itself (apart from the ending of the institute but other than the big explosion I don't really SEE that as I continue to explore the world) I'm curious as to what visual consequences you are thinking of. Funny that you mention the slideshow, I loved that in New Vegas, it covered every faction I met and where they would go after the events of the game, gave it a sense of finality as opposed to a poetic outro diolouge that doesn't really tell me anything. Fallout 3 did something similar and I didn't like it there either, but at least the mission itself felt like a big conclusion.


If being tricked with Slideshow panels is good enough for you, so be it. It's not good enough for me, which is why I hate Witcher 3 and NV. Among the fact that they're just not very good games period.

Some of the Consequences in game.

-Crater at MIT

-Diamond City Occupation and the fate of Mayor McDonaugh

-Every Companion Reaction

-Who controls the Commonwealth

-The Fate of Critical NPCs like Father, Shaun 2.0, PATRIOT

-The Fate of Critical Factions (BOS Destroyed, Railroad Dead, etc)

All these and more are actual In-Game consequences after the credits roll.
Last edited by Hobo Misanthropus; Nov 7, 2018 @ 2:40pm
Crushing Sounds Nov 7, 2018 @ 2:50pm 
Originally posted by Hobo Misanthropus:
Originally posted by Boo-Urns:
I personally didn't feel any sense of consequence within the game itself (apart from the ending of the institute but other than the big explosion I don't really SEE that as I continue to explore the world) I'm curious as to what visual consequences you are thinking of. Funny that you mention the slideshow, I loved that in New Vegas, it covered every faction I met and where they would go after the events of the game, gave it a sense of finality as opposed to a poetic outro diolouge that doesn't really tell me anything. Fallout 3 did something similar and I didn't like it there either, but at least the mission itself felt like a big conclusion.


If being tricked with Slideshow panels is good enough for you, so be it. It's not good enough for me, which is why I hate Witcher 3 and NV. Among the fact that they're just not very good games period.

Some of the Consequences in game.

-Crater at MIT

-Diamond City Occupation and the fate of Mayor McDonaugh

-Every Companion Reaction

-Who controls the Commonwealth

-The Fate of Critical NPCs like Father, Shaun 2.0, PATRIOT

-The Fate of Critical Factions (BOS Destroyed, Railroad Dead, etc)

All these and more are actual In-Game consequences after the credits roll.

why do you say 'tricked', it's an epilouge, how is that a trick or a way i've been duped? Little details in the world are great, again i remind you I have only recently finished the game so i havent found much yet. But either way, why can't the game do both? Have changes to the overworld as well as show me the long term effects of what i've done. My issue was just that the ending lacked a sense of scope.
MortVent Nov 7, 2018 @ 2:56pm 
The long term hasn't happened yet, slide shows are a cop out mechanism.

When a game goes into slide shows, it's an already written narrative. It doesn't leave it up to the player to decide how it ends.

You become a mary sue character in the story, all the "rp" and character development means nothing at that point as you become the narrator's bish.
Crushing Sounds Nov 7, 2018 @ 3:09pm 
I think we've stumbled upon the difference in opinion. I like a sense of finality, after i've spent many hours interacting with characters and factions I like to see how my actions impact them in the end. Whereas others like it to be more ambigious which is fair enough, I like that at times too. Cheers for your thoughts, I shall try to view the ending a 2nd time with this other mindset in mind.
raubrey Nov 7, 2018 @ 3:24pm 
What you're after isn't that common in this genre and often fairly mild in RPGs. The other thing to consider is that this game allows you to keep playing whereas many do not. If there were too many hardstops beyond the more obvious factions ones and the like that wouldn't be as feasible.
Crushing Sounds Nov 7, 2018 @ 4:56pm 
Originally posted by raubrey:
What you're after isn't that common in this genre and often fairly mild in RPGs. The other thing to consider is that this game allows you to keep playing whereas many do not. If there were too many hardstops beyond the more obvious factions ones and the like that wouldn't be as feasible.
Yeah that sounds about right. I think maybe I was unfairly comparing this game to New Vegas, one of my favourite games ever made. I stress again I do really like Fallout 4, but I can't help that I prefer New Vegas' ending compared to Fallout 4's rather abrubt ending.
raubrey Nov 7, 2018 @ 5:04pm 
Originally posted by Boo-Urns:
Originally posted by raubrey:
What you're after isn't that common in this genre and often fairly mild in RPGs. The other thing to consider is that this game allows you to keep playing whereas many do not. If there were too many hardstops beyond the more obvious factions ones and the like that wouldn't be as feasible.
Yeah that sounds about right. I think maybe I was unfairly comparing this game to New Vegas, one of my favourite games ever made. I stress again I do really like Fallout 4, but I can't help that I prefer New Vegas' ending compared to Fallout 4's rather abrubt ending.

Nothing wrong with that. I like the ending of FONV too, but if I were stuck on a desert island with one game it would be this one I'd be taking. Well, if I didn't think on it too hard, there are a few contenders from other genres. :)
Last edited by raubrey; Nov 7, 2018 @ 5:06pm
MortVent Nov 7, 2018 @ 5:33pm 
Originally posted by Boo-Urns:
Originally posted by raubrey:
What you're after isn't that common in this genre and often fairly mild in RPGs. The other thing to consider is that this game allows you to keep playing whereas many do not. If there were too many hardstops beyond the more obvious factions ones and the like that wouldn't be as feasible.
Yeah that sounds about right. I think maybe I was unfairly comparing this game to New Vegas, one of my favourite games ever made. I stress again I do really like Fallout 4, but I can't help that I prefer New Vegas' ending compared to Fallout 4's rather abrubt ending.

Fallout 4 doesn't have an abrubt ending. It never ends, unlike NV which ends after the battle and the narrative is pre scripted from there.
Crushing Sounds Nov 7, 2018 @ 5:46pm 
Originally posted by MortVent:
Originally posted by Boo-Urns:
Yeah that sounds about right. I think maybe I was unfairly comparing this game to New Vegas, one of my favourite games ever made. I stress again I do really like Fallout 4, but I can't help that I prefer New Vegas' ending compared to Fallout 4's rather abrubt ending.

Fallout 4 doesn't have an abrubt ending. It never ends, unlike NV which ends after the battle and the narrative is pre scripted from there.
When I say, 'abrubt end' I mean the final mission sneaks up on you. It's "oh okay now we take the institue". you're right fallout 4 carries on and new vegas doesn't, but that wasn't what I was referring too, but you're right I might not have been clear.
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Date Posted: Nov 7, 2018 @ 2:01pm
Posts: 14