Fallout 4

Fallout 4

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Settlement management
I think the whole settlement / workshop / scrapping is tedious.

I have some supply lines set up but not sure if they're working or not. I expected my inventory at Sanctuary (my main crafting place) to be available anywhere I had a supply line. Doesn't seem to be that way.

I see mods adding different kinds of crafting stations, new objects to build in workshop and cleanup / rebuild of settlements.

Anyway, does anybody know of a mod that streamlines or even just takes care of this whole resource management problem? While I kill mutants?
Last edited by sparky_bandit; Jan 13, 2020 @ 7:48pm
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Showing 1-15 of 75 comments
Incunabulum Jan 13, 2020 @ 7:52pm 
Just kill mutants. There's not really anything you have to have in the settlements.
sparky_bandit Jan 13, 2020 @ 8:04pm 
Originally posted by Incunabulum:
Just kill mutants. There's not really anything you have to have in the settlements.

I do have to craft to improve armor and weapons. Plus the whole minuteman and to a lesser extent the automatron DLC needs crafting too.
Last edited by sparky_bandit; Jan 13, 2020 @ 8:14pm
deidian Jan 13, 2020 @ 8:26pm 
Originally posted by Oldbobdude:
Originally posted by Incunabulum:
Just kill mutants. There's not really anything you have to have in the settlements.

I do have to craft to improve armor and weapons. Plus the whole minuteman and to a lesser extent the automatron DLC needs crafting too.

Yes, but you don't need to clean up settlements if you don't want to spend a few hours scrapping. Some of them like Santuary are a real pain in the ass to scrap.

For crafting you only need to craft the robot bench from automatrom. Other benches there are plenty of them around the map. Diamond City, Goodneighbor and Bunker Hill(3 biggest settlements) have all benches for everything. Also every faction HQ has crating benches of all kinds too.

You only need settlements built up for Minutemen, since for Minutemen is only considered settlement when it has at least 1 population. That's with settlers living in them, crops, water production, defenses,...[more fancier stuff if you wish: cosmetics, state of the art, entertainment]

If you just want a safe place you can build stuff for yourself(bed, some water, couple of crops) without scrapping much.
sparky_bandit Jan 13, 2020 @ 8:41pm 
Originally posted by deidian:
Originally posted by Oldbobdude:

I do have to craft to improve armor and weapons. Plus the whole minuteman and to a lesser extent the automatron DLC needs crafting too.

Yes, but you don't need to clean up settlements if you don't want to spend a few hours scrapping. Some of them like Santuary are a real pain in the ass to scrap.

For crafting you only need to craft the robot bench from automatrom. Other benches there are plenty of them around the map. Diamond City, Goodneighbor and Bunker Hill(3 biggest settlements) have all benches for everything. Also every faction HQ has crating benches of all kinds too.

You only need settlements built up for Minutemen, since for Minutemen is only considered settlement when it has at least 1 population. That's with settlers living in them, crops, water production, defenses,...[more fancier stuff if you wish: cosmetics, state of the art, entertainment]

If you just want a safe place you can build stuff for yourself(bed, some water, couple of crops) without scrapping much.

The point is to get materials out to all those workshops. You need to scrap to get materials to craft. it's not an option to do no crafting. I definetly want to improve weapons and armor. Therefore it's not an option to do no scrapping.
HaRR00ld Jan 13, 2020 @ 10:12pm 
I have a batch file that scraps Sanc and recreates the workbenches. I usually get the comic and the perk book first, then stand outside the workshop building and run the batch file.
The file is ScrapSanc.txt and should be located in your fallout4.exe folder. It contains the lines;

ScrapAll
player.placeatme 0017E787 // Weapons workbench
player.placeatme 00157FEB // Power Armor Station
player.placeatme 0012EA9B // Armor workbench
player.placeatme 001487C1 // Chemistry station
player.placeatme 002476B7 // Cooking station

Execute by opening the console and typing bat ScrapSanc

I have a similar one for the Drive-in. Easy to make for other settlements, too.
oldrotorhead1 Jan 14, 2020 @ 3:20am 
Originally posted by Oldbobdude:
I have some supply lines set up but not sure if they're working or not. I expected my inventory at Sanctuary (my main crafting place) to be available anywhere I had a supply line. Doesn't seem to be that way.

The supply lines allow you to craft things in another settlement. For example if you have enough corn, mutfruit, tato, and water to make vegetable paste at Sanctuary you can also make it at a connected settlement. You can't get the tato, corn etc. directly from there and put it into your inventory.

sparky_bandit Jan 14, 2020 @ 12:12pm 
For anybody interested this mod does away with most of the drudgery.

https://www.nexusmods.com/fallout4/mods/41511

A global stash of materials with all workbenches connected. Scrap your junk in one place and all the components are available everywhere.
deidian Jan 14, 2020 @ 12:29pm 
Originally posted by Oldbobdude:
The point is to get materials out to all those workshops. You need to scrap to get materials to craft. it's not an option to do no crafting. I definetly want to improve weapons and armor. Therefore it's not an option to do no scrapping.

What you can scrap in settlements is mostly wood and steel, the two cheaper materials and easier to come by. For gear crafting you need some of them, but many other things that you can only get scavenging or buying.

If you plan settlement building is another thing, then scrapping is good, but just crafting your gear scrapping settlements takes a lot of time and gives almost nothing useful.
The Inept European Jan 14, 2020 @ 12:38pm 
Originally posted by deidian:
What you can scrap in settlements is mostly wood and steel, the two cheaper materials and easier to come by. For gear crafting you need some of them, but many other things that you can only get scavenging or buying.

If you plan settlement building is another thing, then scrapping is good, but just crafting your gear scrapping settlements takes a lot of time and gives almost nothing useful.
Definitely this.

Also, it seems likely to me that a lot of the time it's cheaper (and faster and less hassle) to buy better gear, instead of buying the components (which you can't easily scavenge) to upgrade the gear yourself. The game's economics is so broken that very often a weapon or armour piece will sell for way less than the cost of its crafting components. There is basically a negative return (loss not profit) for skilled crafting labour in very many cases.
The Inept European Jan 14, 2020 @ 12:42pm 
My belief is that both crafting and settlement building / settlement management are net drains/sinks for caps. The kind of thing you need to have in a MMORG to prevent hyperinflation of the in game currency. Though it makes little sense in a single player game, except as a very pessimistic strategy for stopping you from printing money under any circumstances (cough water farming cough).

It's a belief rather than a thing I can prove but it's based on lots and lots of experiences of evaluating "is it cheaper for me to just buy this thing I want rather than buy the components to craft it?"

Crafting is fun and you can usually get stuff earlier than the vendors stock it, and to suit your own timing, so I'm not down on crafting. I just think it's a time sink and a caps sink.
deidian Jan 14, 2020 @ 1:23pm 
I think something along the lines. Definitely for me crafting is almost essential, specially in survival, because you are ensuring the best gear it's available at lowest level. If you rely on merchants maybe you find something couple of levels before limit, but most of times it always comes later, and sometimes actually much later. So ensuring getting the gear at lowest level is a value for hand crafting and spending in perks.

The economical point is probably a measure against exploits: kind of, if you want to craft yourself, then it'll be only profitable if you scavenge de materials. It has a certain sense though.
Yes that all makes sense. I agree.
Shadow Jan 14, 2020 @ 4:26pm 
I hated settlement management, it was a pain in the butt, that's why I decided to just join the raiders. Made my life so much easier and no more worry about settlements anymore.
sparky_bandit Jan 14, 2020 @ 4:35pm 
Originally posted by deidian:
Originally posted by Oldbobdude:
The point is to get materials out to all those workshops. You need to scrap to get materials to craft. it's not an option to do no crafting. I definetly want to improve weapons and armor. Therefore it's not an option to do no scrapping.

What you can scrap in settlements is mostly wood and steel, the two cheaper materials and easier to come by. For gear crafting you need some of them, but many other things that you can only get scavenging or buying.

If you plan settlement building is another thing, then scrapping is good, but just crafting your gear scrapping settlements takes a lot of time and gives almost nothing useful.

I may not be making my intent clear. I have no issues (from a "this is a tedious drudge" perspective) scavenging, crafting, or building settlement "things".

Two things fit the category of tedious for me.

1. The clunky way of dropping my junk items that need to be scrapped. Then go into workshop mode and select each to scrap. Then exit workshop mode to go into transfer mode to get the scrapped material into the workshop and available for use I the workshop and at crafting benches.

2. Having a good supply of some item at one settlement but need it at another settlement.

This mod solves both of those issues and are no more "lore" breaking than the vanilla way. That may not be true for survival mode, but I don't play that mode.

I have one container that I crafted in Sanctuary. I unload my junk to that container. Stuff I scrap in workshop mode goes into the local workshop.

The menu for the container allows me to pull from all local storage in workshops, my scrapped junk and everything is available at every workshop and crafting station. As far as I'm concerned, my problems are solved with this mod.

You can use it or not. That's up to you.
Last edited by sparky_bandit; Jan 14, 2020 @ 4:36pm
Nellvan Jan 14, 2020 @ 4:55pm 
Originally posted by Oldbobdude:
1. The clunky way of dropping my junk items that need to be scrapped. Then go into workshop mode and select each to scrap. Then exit workshop mode to go into transfer mode to get the scrapped material into the workshop and available for use I the workshop and at crafting benches.

2. Having a good supply of some item at one settlement but need it at another settlement.

1: You don't need to do that. Drop the junk items into the workshop (or any crafting bench in a settlement). They get broken down automatically as needed when you craft something.

Weapons and armor (in your personal inventory) can be scrapped at the corresponding workbench, you need to manually do it one by one but it's still less tedious than dropping and scrapping.

2: If it's about junk and material for crafting, cooking and building, that's what supply lines are for. Auto-scrapping the junk if needed happens across supply lines as well.

If you want a shared storage to grab stuff from any settlement to take it with you, only then you need a mod.
Last edited by Nellvan; Jan 14, 2020 @ 5:05pm
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Date Posted: Jan 13, 2020 @ 7:48pm
Posts: 75