Fallout 4

Fallout 4

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Puteralanun Jan 22, 2020 @ 5:20pm
Arming settlers from workshop
I currently have the vanilla game. No mods, No DLC. I have broadcast towers in almost all my settlements and the settlements grow. I want to arm my settlers with better weapons than their stock pipe pistol. But I don't want to waste time arming each settler individually and return back to check on each settlement whenever new settlers coming in. So I want to put like 15-20 combat rifles in the workshop in each settlement along with around 100 or so ammo. My question here is about ammo distribution. How much ammo the settlers will take from the workshop? Will one settler hog all the ammo for themselves or will they distributed the ammo evenly among themselves?
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Showing 1-12 of 12 comments
Bored Peon Jan 22, 2020 @ 5:29pm 
One settler will hog all the ammo in a stack.

You could try making like a bunch of containers and putting the weapon and ammo in each container. They need to be the same damage or one settler could grab multiples due to upgrades.

Also keep in mind they will not grab them unless they are in combat and the container is within a certain range.
danconnors Jan 22, 2020 @ 6:07pm 
Shoot the first settler you catch hogging all the ammo. This will discourage the rest from doing the same.
As they only need 1 ammo (or 3-5 for an auto weapon) you could try putting little bits of ammo in little containers everywhere.

For simplicity I would supply top-end .38 auto weapons with compensators. They all already have .38 ammo on them so it solves that problem.

It's really not that hard to ring the bell and give them all a gun.
oldrotorhead1 Jan 22, 2020 @ 6:37pm 
Originally posted by Bored Peon:
One settler will hog all the ammo in a stack.

You could try making like a bunch of containers and putting the weapon and ammo in each container. They need to be the same damage or one settler could grab multiples due to upgrades.

Also keep in mind they will not grab them unless they are in combat and the container is within a certain range.

One settler can/will take all of the weapons as well.
Originally posted by oldrotorhead1:
One settler can/will take all of the weapons as well.
That is very true (though dumb). So another reason why it's best to arm them yourself.

Or get a mod that manages their weapons and armour.
Last edited by The Inept European; Jan 22, 2020 @ 6:38pm
Bored Peon Jan 22, 2020 @ 7:38pm 
Originally posted by The Inept European:
Originally posted by oldrotorhead1:
One settler can/will take all of the weapons as well.
That is very true (though dumb). So another reason why it's best to arm them yourself.

Or get a mod that manages their weapons and armour.
Well technically if all the weapons are the same the AI should ignore the rest.

Sim Settlements Conqueror will armor and armor your gang for you. I think you even have the option to turn it off individually as well if you want to make sure they use a certain set of armor and weapons.
Squirrell Jan 22, 2020 @ 8:13pm 
Consider installing a mod like Better Settlers. But use a mod manager like Vortex or Mod Organizer 2 so that the mod doesn't touch the vanilla game files.

https://www.nexusmods.com/fallout4/mods/4772/?

Settlers are immortal btw, so you could arm them with toothpicks. There are mods that make them mortal.
Last edited by Squirrell; Jan 22, 2020 @ 8:17pm
spared_life Jan 22, 2020 @ 8:33pm 
I too run vanilla, no mods, no dlc. However most of my playthroughs only use one maxed settlement and 3 to 4 minor settlements for the "help defend".

I have currently 16 in my main settlement. Out of those 16 it is only 4 or 5 that repeatedly take guns. The ammo is stored elsewhere. The guns I don't care what they take. While setting up the minor settlements I arm them either at the main settlement and send them to the minor or arm them in the minor when I go there. I swap out the pipe guns with better and better legendary as I get them

but as for the guns they take. If there is a dead mob around the settler will grab the ammo and sometimes the gun. Then run to my gun stash and take a gun to fit the ammo they picked from the corpse.

For the most part my arming them is done gradually when something comes up. I do have a game where all settlements are maxed out and then some but I gave up trying to keep them in gear and guns.
Bugscuttle Jan 22, 2020 @ 8:35pm 
To me half the fun of having Settlers is arming and armoring them better than my last playthru.

Also: Settlers CAN die - but only if they were Synths I think. I believe the only reason they die is to show you they had plastic parts...
spared_life Jan 22, 2020 @ 8:48pm 
Originally posted by Bugscuttle:
To me half the fun of having Settlers is arming and armoring them better than my last playthru.

Also: Settlers CAN die - but only if they were Synths I think. I believe the only reason they die is to show you they had plastic parts...

People keep saying that settlers can't die unless they are synths or you kill them but I lose them all the time from very higher level mobs.

I can't tell why sometimes. One: I accidently shoot one or the damage area from my weapon kills them, two: my companion kills them by mistake, three: a synth kills them.

I have been in help defend with mobs in measurement several skulls over my numb skull. These battles I tend to stand back and watch without firing. I have witnessed a settler fall over dead while being attacked alone by one of these mobs. I have seen my companion firing at a mob with no care what is in between and watched the companion kill a settler. I have also had synths kill a settler that had no component.

Somewhere in all these odd deaths that aren't supposed to happen a valid trigger had to have been set.
Puteralanun Jan 23, 2020 @ 12:02am 
Originally posted by Bugscuttle:
To me half the fun of having Settlers is arming and armoring them better than my last playthru.

Also: Settlers CAN die - but only if they were Synths I think. I believe the only reason they die is to show you they had plastic parts...

They'll die if you or your companion's the one that inflict damage. I threw a grenade on a bunch of enemies and settlers who were close together and three settlers lying dead along with a bunch of raiders.

Anyway, Each of my settlement has 4 settlers that I assign to a guard post. This I equipped with minigun, automatic assault rifles and .50 sniper rifles. I also equipped them in military fatigue, army helmet/dirty army helmet and a full suit of combat armor. Sometimes when the settlement under attack, I simply staying hidden somewhere out of the way and see how my armed settlers doing against enemy attack.
Last edited by Puteralanun; Jan 23, 2020 @ 12:03am
Zotliatlicor Jan 23, 2020 @ 1:40am 
Settlers become very efficient with Auto pipe guns / rifles that use 38. Or auto Combat Shotguns if they already hold Shotgun shells. I also manually give every Settler one grenade type item, as they can toss it indefinetly.

I build a crate at every bed ( looks right...). You could try to REMOVE every weapon from your Workbench, place an auto pipe and auto Shotgun in every container together with a few shotgun shells.

Then go about in the world, and when you get a message that this or that settlement is under attack just ignore or arrive late, and you will se that many settlers have grabbed weapons from the crates.

The first settler to arrive at the workbench to take something will likely grap all of the ammo and tons of weapons, leaving little to the rest. By having the same stuff in several crates you have higher chance of several settlers getting stuff. It can also be interesting to see what weapon they prefer by default.

BUT, the time you spend on putting weapons into crates, you might just as well ring the bell and give everyone the guns you want them to have.

And as always, the ONLY safe storage for your personal stuff is The Armour Diplay dummy.

Oh, and force Mama Murphy to quit drugs BEFORE you build her chair, then she will not ask for it and can have regular settler jobs. Give her a Minigun and assign her to defence. Hilarious to watch the old lady decimate attackers.
Last edited by Zotliatlicor; Jan 23, 2020 @ 1:41am
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Date Posted: Jan 22, 2020 @ 5:20pm
Posts: 12