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Otherwise i can recommend Heavy Synth Armor in which you are more Flexible with as of individual Legendary Effects you can have on each Part and provide almost as much Damage / Energy Resistance as the Marine Armor if the Heavy Synth Armor is Legendary of course as it has abit higher Resistance than their non Legendary counterparts.
True, one of my Characters hit lv 120 soon and i've just found my second Legendary Heavy Snth Armor Part yesterday and fit pretty nice to my Melee Build.
As you can see the Resistance Values on the first Picture are full Set of Heavy Synth Armor ( without Synth Helmet ) which 2 are Legendary and the Values on the second Picture are provided by a full Set of Marine Armor ( also without Helmet ), keep in mind i do have the Damage Resistance Perks which also provides 50 Points in both Damage and Energy Resistance. Also best place to farm Synth Armor is here http://fallout.wikia.com/wiki/Mahkra_Fishpacking
After a certain point, armor value declines.
for instance as an example. If you have 250 combined damage resist.
a weapon shooting you for 10 damage will do about 1.5 damage. 85% reduction
a weapon doing 25 damage does 5.4. 78% reduction
weapon doing 50 damage has 72% reduction
100 damage attack does 64%
250 damage vs 250 resist = 50% reduction
1000 only has 17% reduction
so the higher you go, your protection is based off the strength of the attack against you.
base is attack value vs defense value = same, then its 50% reduction, and it goes up or down the higher the base attack. Since you usually fight stronger enemies later, you'll have stronger armor, but they will have stronger attacks, so it kind of keeps its balance.
You don't need to squeeze out every resistance you can, it won't make a huge difference if you have 200 total resist, or 220, etc. Not really at that point. The legendary mods you have on the items really make the difference at that point. A high resist heavy leather is nice, but a sturdy leather which has less resists, but has 15% protection from humans might really benefit you more. A full suit of heavy armor is nice, but drop down to sturdy armor and having pieces that give resists vs certain foes, or stat boosts for your type of build, etc might be much more useful.
I usually go with stat boosting items, agility and perception for shooting characters, strength and endurance for melee/unarmed, tow around a backup suit of charisma for shopping/speech checks. I collect suits of monster resist armor for those certain hard areas where having a 90% super mutant resistant suit is much better fighting 10 super mutant overlords than having a suit of heavy armor.