Fallout 4

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Sanctuary Defense
In terms of defending Sanctuary, is there a specific area or areas where I should be focusing? I believe that the main bridge and the slope near the bridge leading to Vault 111 are spawn points? Are there any others?

***EDIT***
So, I've been playing around using the info given here and so far things have been going well. Raiders are being killed off by turrets (outside of the walls) and 99% of navmesh issues have resolved themselves. By using a supply line from another settlement, I've got a surplus of resources and my settlers are happy. Thanks all for the help.

https://steamcommunity.com/sharedfiles/filedetails/?id=1932164707
Last edited by LostBoyLazarus; Dec 8, 2019 @ 11:11am
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Showing 1-15 of 23 comments
deidian Dec 3, 2019 @ 11:42am 
I usually handle protection thinking on the assets within the settlement that require most protection. Usually when attacked the NPCs tend to target food, water and energy supplies: attacks are raids after all, they seek overall to destroy the settlement resources...so regardless of the spawn point in a real time attack(PC is present) the battle will amost always end amidst you water, food and energy generators.
Use that as a bait to think where defenses should go to have a clear line of fire on the enemies or to organize walls to create bottlenecks and trap areas so they can be butchered nicely.

If you are not in a settlement attack then the result is a ruled by a roll dice with a chance calculated using the settlements food, water and defense values. This chance caps around 33% win chance, so it's generally important for your PC to be there and play the real time combat instead.

Basically, build defenses considering your are going to be there. Don't expect some kind of tactical choices when building are going to help if your PC is not present.
Chaosium Dec 3, 2019 @ 11:45am 
Not the actual bridge, but around the river bank (there are trees and some bush).
Yep, slope to vault 111 is another one.
I believe the last spawn is somewhere behind the house with a "secret" cellar and a fallen tree on the roof.
OutsidR Dec 3, 2019 @ 12:24pm 
I've had them spaun around the cul-desac (circle), opposite the bridge.
Last edited by OutsidR; Dec 3, 2019 @ 12:25pm
LostBoyLazarus Dec 3, 2019 @ 12:34pm 
Thanks all for the info. I've scrapped (almost) everything, keeping only Rosa's house and the player's house. I've built on the existing foundations to the left of where the power armour workshop is on Rosa's carport(?) Planning on keeping Sanctuary small so will place turrets, walls and sally ports according to the above. Cheers
Booba Dec 3, 2019 @ 1:31pm 
Each settlement has specific spawn points for attackers, but the game can transport attackers from those spawn points to random places within the settlement as you are fast traveling there, even if that means magically teleporting through walls and defenses. So... don't be too heavily invested in creating the perfect defense for Sanctuary. Just build what you want for thematic and roleplay purposes and then count on duking it out in the streets.
DarkEternal Dec 3, 2019 @ 1:32pm 
Settlement Management Software https://www.nexusmods.com/fallout4/mods/12032
Shows attack spawn points and other useful information for your settlements.
The 3 attack spawn points are (when walking into Sanctuary from the Old North Bridge) the first ruined house on the left, right over the hill behind it next to a small stand of trees, near the bridge that you cross when you come out of Vault 111 and into Sanctuary for the first time, and between the intact house and ruined house on the left side of the cul-de-sac, just behind the privacy hedge, about 30 meters into the wooded area.
SMS can help you set up wicked defenses by choking those points with turrets and guards.
Last edited by DarkEternal; Dec 3, 2019 @ 1:32pm
JODEGAFUN Dec 3, 2019 @ 3:25pm 
Actually all settlements in the north west (Sanctuary, The Red Rocket, Abanathy Farm) are only attacked by weak low lv enemies.
The enemies get stronger if you are far away from this corner. Deep in the south/east coast you can have an attacking wave of 6-8 ore more burned feral ghouls ore super muntant warlords including one ore more legendary. Still the hardest attacks happens on the island if you got the fog condensers down event. Over 20 enemies with high lv are possible if you concentrate on fighting and not repairing the crap condensers, so have good defense is a must have there.
In my experience if you get an attack coming across the main bridge, which does happen, that's not a settlement raid, it's a random spawn point on the far side of the bridge, and the spawned mobs spot you or your people and head over to attack.
nephilimnexus Dec 3, 2019 @ 5:07pm 
Due to mobs randomly teleporting past even the thickest walls, I've found that the best defense it to just build a tower out of scaffolding in the dead center of town, then pack it with turrets on every level facing every direction. About four or five stories high does the trick, with turrets starting on two or three (and thus out of melee range for all enemies). Even basic machineguns will rain plenty of doom this way (and save you lots of wiring hassels).

It works wonders, as there really isn't anyplace for those teleporting jerks to hide anymore. And can be applied to pretty much any other outdoor settlement, as well.

And yes, the raids at the bridge are actually a spawn point for Red Rocket - right across the street from it (east), in fact. Enemies can be intercepted right there with enough turrets at RR itself, naturally. In fact the best use I've found for RR is to turn it into a little fort of turret death to intercept all the crap that tries to get into Sanctuary. Go high build scaffolding with missile turrets and minimal content to avoid friendly collateral damage. Put your generators on the very top floor of the turret array to make them nearly invulnerable.
DarkEternal Dec 3, 2019 @ 6:17pm 
Originally posted by nephilimnexus:
Due to mobs randomly teleporting past even the thickest walls, I've found that the best defense it to just build a tower out of scaffolding in the dead center of town, then pack it with turrets on every level facing every direction. About four or five stories high does the trick, with turrets starting on two or three (and thus out of melee range for all enemies). Even basic machineguns will rain plenty of doom this way (and save you lots of wiring hassels).

It works wonders, as there really isn't anyplace for those teleporting jerks to hide anymore. And can be applied to pretty much any other outdoor settlement, as well.

And yes, the raids at the bridge are actually a spawn point for Red Rocket - right across the street from it (east), in fact. Enemies can be intercepted right there with enough turrets at RR itself, naturally. In fact the best use I've found for RR is to turn it into a little fort of turret death to intercept all the crap that tries to get into Sanctuary. Go high build scaffolding with missile turrets and minimal content to avoid friendly collateral damage. Put your generators on the very top floor of the turret array to make them nearly invulnerable.

Settlement Attacks Beyond https://www.nexusmods.com/fallout4/mods/12892

There's a mod for everything.
DouglasGrave Dec 3, 2019 @ 10:22pm 
I can't say I've ever seen attackers teleporting past defenses I've built except as an on-site glitch. Maybe I'm too eager to respond to attacks and it just takes longer?

As for Sanctuary, when I didn't just build a wall around everything I could (my usual strategy), I instead connected up most of the houses by sealing off their outward-facing windows and building walls between them. The taller guard posts can double as walls for blocking some of the gaps.

The spawn points I've seen for Sanctuary are as others reported; the obvious approach points along the roads, and the gap in the hedges nearest the cellar. I make sure I've secured things, and build defenses to fire upon those specific points, and it seems to work out.
Bozwai Dec 3, 2019 @ 11:09pm 
You can fill the gaps in the hedge surrounding Sanctuary. On the left (coming from vault 111) continue to the water and build a little sniper tower. Enemies spawning left don't like to swim to attack apparently. To the right continue the hedge up to the bridge blocking the right spawn.

All the bad guys seem to now gather up at the little bridge going to vault 111, this is where I have my concentration of turrets. All dead bodies at one place easy to loot and scrap. Haven't seen any of them teleport, the back gate is open for them to run to.

This also brings up more space behind the houses for farms or whatever.
EvilPie Dec 3, 2019 @ 11:11pm 
In my experience it's always been.... random, sometimes enemies spawn in complete different directions, sometimes in the middle of sanctuary or behind the houses.... i just try to fill the whole place with turrets to prevent any problems since i have my water farm in there :cozybethesda:
The random spawning and teleporting is when you arrive late to the party.

I also like the approach of high gun towers and open fields of fire. And the approach of building walls that just link the houses up into a ring. Cheap but effective when you're short on materials.
Grendalcat Dec 4, 2019 @ 6:52am 
Originally posted by EvilPie:
In my experience it's always been.... random, sometimes enemies spawn in complete different directions, sometimes in the middle of sanctuary or behind the houses.... i just try to fill the whole place with turrets to prevent any problems since i have my water farm in there :cozybethesda:

I don't build much, but lotsa turrets works for me too.
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Date Posted: Dec 3, 2019 @ 11:20am
Posts: 23