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Use that as a bait to think where defenses should go to have a clear line of fire on the enemies or to organize walls to create bottlenecks and trap areas so they can be butchered nicely.
If you are not in a settlement attack then the result is a ruled by a roll dice with a chance calculated using the settlements food, water and defense values. This chance caps around 33% win chance, so it's generally important for your PC to be there and play the real time combat instead.
Basically, build defenses considering your are going to be there. Don't expect some kind of tactical choices when building are going to help if your PC is not present.
Yep, slope to vault 111 is another one.
I believe the last spawn is somewhere behind the house with a "secret" cellar and a fallen tree on the roof.
Shows attack spawn points and other useful information for your settlements.
The 3 attack spawn points are (when walking into Sanctuary from the Old North Bridge) the first ruined house on the left, right over the hill behind it next to a small stand of trees, near the bridge that you cross when you come out of Vault 111 and into Sanctuary for the first time, and between the intact house and ruined house on the left side of the cul-de-sac, just behind the privacy hedge, about 30 meters into the wooded area.
SMS can help you set up wicked defenses by choking those points with turrets and guards.
The enemies get stronger if you are far away from this corner. Deep in the south/east coast you can have an attacking wave of 6-8 ore more burned feral ghouls ore super muntant warlords including one ore more legendary. Still the hardest attacks happens on the island if you got the fog condensers down event. Over 20 enemies with high lv are possible if you concentrate on fighting and not repairing the crap condensers, so have good defense is a must have there.
It works wonders, as there really isn't anyplace for those teleporting jerks to hide anymore. And can be applied to pretty much any other outdoor settlement, as well.
And yes, the raids at the bridge are actually a spawn point for Red Rocket - right across the street from it (east), in fact. Enemies can be intercepted right there with enough turrets at RR itself, naturally. In fact the best use I've found for RR is to turn it into a little fort of turret death to intercept all the crap that tries to get into Sanctuary. Go high build scaffolding with missile turrets and minimal content to avoid friendly collateral damage. Put your generators on the very top floor of the turret array to make them nearly invulnerable.
Settlement Attacks Beyond https://www.nexusmods.com/fallout4/mods/12892
There's a mod for everything.
As for Sanctuary, when I didn't just build a wall around everything I could (my usual strategy), I instead connected up most of the houses by sealing off their outward-facing windows and building walls between them. The taller guard posts can double as walls for blocking some of the gaps.
The spawn points I've seen for Sanctuary are as others reported; the obvious approach points along the roads, and the gap in the hedges nearest the cellar. I make sure I've secured things, and build defenses to fire upon those specific points, and it seems to work out.
All the bad guys seem to now gather up at the little bridge going to vault 111, this is where I have my concentration of turrets. All dead bodies at one place easy to loot and scrap. Haven't seen any of them teleport, the back gate is open for them to run to.
This also brings up more space behind the houses for farms or whatever.
I also like the approach of high gun towers and open fields of fire. And the approach of building walls that just link the houses up into a ring. Cheap but effective when you're short on materials.
I don't build much, but lotsa turrets works for me too.