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Yes, its better than power armor. Weave plus heavy combat armor (or if you want to go overboard marine armor) will put you over the damage resist cap the same way higher tier PA does, only you can be a hell of alot more stealthy in weave.
Not to mention giving weave 5 clothes and some light armor to settlers turns even those worthless things into tanks.
Where can you get off the map? That sounds awesome.
The best Ballistic Weave hat I am aware of is Level 5, = 110 armor points for your head.
The very first set of T-45 in Concord has a helmet = 300 points for your head.
What am I missing?
This game is very easy to begin with. Even on survival. I am talking about the base game without mods. And I am not saying it's beecause I am so good. I am not. I suck. I have the reaction time of a turtle. You have to work at keeping the game a challange. If you actually want a 'game' and not just a walking simulator with slaughter. On top of the base game being easy there are many different ways to make your character very OP. You can tweak your SPECIAL stats and be OP. Many of the perks make you OP. VATS is OP. Power Armor is OP. Making a VATS build is very OP. Using your companion as a decoy is OP.
How many of the BW is better players are on Very Hard or Survival? How often do they die? How often do they quicksave and reload? How often do their companions 'die'?
So if you use any of the other OP methods then you do not need PA.
At the load areas, you have to get up high enough to get over the load triggers. A good example is at Diamond City. The jetpack lets you work your way up into the buildings upper structure and then eventually off the map.
I know you can just noclip but I enjoy finding glitches.
New Vegas is the big one for getting off the map. Once off the land is bare and mostly flat. I built an entire city next to Vegas off the maps.
I don't mess with mods but I have wondered if the settlement mod would let you build off the map. Problem is Fallout 4 like Oblivion doesn't load a viable land structure.
But we are off topic, if you pursue this please keep me informed in a new discussion.
Yeah I misread that. However, doesn't the cap protect only your head? And at 110pts it's still much less protective than the T-45 helmet.
Especially melee characters benefit from the legendary effects in reaching higher levels of strength. It's a straight up damage buff for them.
As for the damage resistance, with ballistic weave it's more than high enough. I have multiple playthroughs on Very Hard to prove that you don't really need more than ballistic weave and some armor pieces.
'Much less' protective is also questionable as DR is subject to diminishing returns, halving received damage requiresan 8 fold increase in DR.
MOAR DR is nice, but it doesn't scale too well, and on survival atlow levels it can still feel like paper. You also have to look at the penalties for its use, the reason Ballistic Weave is seen as OP isn't because it can tank like Power Armour, its because it makes a giant leap towards it without any of the drawbacks.
I agree. With legendaries being so absurdly OP the lack of decent ones is painful, .
I'll add that;
PA has less varied and much weaker custom options, especially protection against explosives.
The requirements for upgrades and related perks are very steep.
Having a negative impact on several of the strongest player tools (sneak, VATS, sprinting) isn't helpful.
Why does the Apparel screen show locational values, if they are not used?
1) PA limits your str to 11.
2) Weave allows you to stack legendary armor effects for stats, protection, etc.
Note that armor worn under PA has NO effect. Neither the AC nor any effects are available as long as you have PA on.
So this is the basic version of my char wearing Armored Cap and Military Fatigues, each with Ballistic Weave IV. At the bottom it says total = 190, but the Cap = 90, and each of the other five body areas says 18.
So when something attacks me, what armor points apply? Is it 90 for the head, and only 18 for the other five body areas? Or is it 190, or something else?
Edit: messed up the pic somehow.
I can tell you for a lot of experience that your body armor does NOT protect your head. Anyone else who crouches a lot can vouch for that, lol.
The game uses hit locations, think about it, otherwise limb damage wouldnt exist. The same can be seen when you use the Awareness pekr and examine mobs. It shows different armor values for different locations.
You can also tell the damage difference like when you have a low level legednary armor item in a spot.
We are discussing plain vanilla mechanics, talking about mods and how they work in the discussion only confuses people.