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Well, not exaclty a hard code limit but more of a game engine limit
That's why you need to merge some patch mods, and make a Bashed Patch to combine more.
Thanks
I hope you're using at least Vortex mod manager & LOOT. NMM is outdated and Vortex is its replacement. NMM was mainly a 32bit game mod manager with an update for 64bit games though not reliable.
Mod Organizer 2 is even better for mod management, but it has more of a learning curve. It not only allows for manual sorting of your plugins, but also the mod resource folders as well which allows you more control over what mod trumps another for things like textures. MO2 Never installs anything to your Game's Data Folder, and I think Vortex is the same. Both use a Virtual Folder System which is safer for your game installs and means easier mod uninstalls without having to remember What Mod Over-wrote What.
Yeah i use vortex
If you have more questions, pop into the running help discussion called Commonwealth Coffee Shelter.
It's a place where us modding vetrans and some mod authors hang out to help people.
It's a little more complicated than that, but Wrye does help you with it.
Using Merge Plugins also helps when you merge common patch files, like if you have 5 patches for one mod should be able to merge them. I cut my plugin count by 50 doing that. Val's sort mod is bad for that.
Oh, .esl plugins don't count towards the limit, but they have a limit of their own.
And from what I've seen when I use Merge Plugins, it's fairly straight forward. I've merged weapons, and armor without any major hiccups, as well as various other files (patches and things I consider quality of life mods). I suppose I'm missing something. But, my merges seem to work just fine. I will admit, I don't know that much about merging and just jumped into it after watching a few vids.
As an example, I had roughly 13 armor mods that I wanted to merge. I loaded up Merge Plugins, selected the mods I wanted to merge, checked them for errors, and then hit build merge. Seems pretty simple to me!
Whatever I'm missing about this, I suppose I will have to correct when I redo everything on my next system.
Scripted mods and mods with patches shouldn't be merged with that program, only added to a Bashed Patch. Technically armor & weapon mods that are addd to distribution lists and levelled lists should only be Bash Patched as well, unless you only want them craftable.
https://steamcommunity.com/sharedfiles/filedetails/?id=947769634