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How about the Kentucky/Tennessee area? Lots of natural underground caves systems, mountainous terrain, perhaps Fort Knox even.
I don't think size would really be an issue, there are several Islands, with Hawaii Island being quite large, and considering Bethesda has always shrunk the area to fit in more landmarks the sizes of islands shouldn't be an issue.
The only thing that I think of why there couldn't be a Fallout: Hawaii is because there are no Vaults and a blast on an Island will most likely kill nearly everyone and those that due survive will still die from exposure. So we need enough Vaults built on the islands for humans to emerge and start semblance of civilization again. Though I still want the game to be set some 200 odd years after so that jungles growing back would make some sense.
One last thing, the setting could perhaps also introduce people to some Hawaiian culture than I think a lot of people don't really know about. Fallout games don't usually include a ton of cultural things but I think that's only due to it always being in America during a future 50's era.
you know a metric ♥♥♥♥ ton of people survived outside vaults and that they werent the only shelter type right? besides outside pearl harbor which is one island they have nothing worth nuking so lets asume a nuke would kill everyone on one of the islands if it hit. that still leaves the rest of them and you could have the pearl harbor and the island its on as a mostly human free area full of more dangerous ♥♥♥♥ than the rest. hell maybe borrow the mutant GECK thing from the canned bos spin off and have some tech on the island going haywire from the nuke and spitting out monstors from its storge room at the naval base and make the quest to stop it before the mutant plant and animal life expands to the rest of the island chain.
we also dont know the chain doesnt have a vault i mean sure it would asinine to build a burried underground bunker in an active volcano but maybe vault tech wanted to see how people reacted to magma and colapsing hallways. or maybe they went the rapture route and had an underwater vault.asets exist for one in 4's files so beth at some point wanted to do one.
I like the idea of an underwater vault.
The main downside I see with vaults is that even if you have some, you're not likely to have as many as in mainland locations. Though the places we've seen so far are probably above-average in that, since we haven't officially seen any number over 120, and Fallout presumably has the same 50-odd states across which to spread them.
Yes but there isn't a lot of shelter in case of a nuke on the islands, and even now in 2018 there are no fallout shelters on any of the Hawaiian Islands(as you said volcanos)If they do include an underwater Vault this would be the place to do one. Not to mention with the closer proximity to China, they have very little warning. There will be very few survivors on the Islands, and the people that due will again most likely die due to radiation exposure or mutate into ghouls because there are no actual shelters. Even if they only nuke the 1 island, it still spreads radiation everywhere around it. Then you have to account for the creatures, especially deathclaws as there is a healthy population of chameleons on the island. I have to imagine there are already some on Pearl Harbour as they are actually pre-war military creatures. Could have become a place like the Deathclaw Promontory.
You could justify Vaults from US military forcing Vault Tec to build some to protect their assessts there to use as a planed staging zone for the invasion of China.
Just as importantly it would be close enough we could finally get a good look at the Reds.
Why? Why Hawaii?
Yeah, that answers it... Thanks for that incredibly insightful response...
It would be except that politcal correctness would more than likely stop Bethesda from "nuking" Japan.
Whole world got nuked even the second and third world countries atleast got nukes thrown at their cities, its already happened in Fallout Universe. Not seeing it doesn't change it.
Plus since the timeline splits around the end of WWII Bethesda could present a Japan that is changed enough from the real world to limit such.
Japan would also have the key advantage of being far enough away that we would be able to get free from reusing the previous staple factions and things like super mutants for a game.
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For instance for new groups
The Nanban, US Military Remaints have embraced their vault's cybernetic expiriment and gone full on transhumanist, where cyber augmentation is part of life wether you like it or not. Also maybe throw in a bit of Warhammer 40k Tao here where the augments also contain a bit of a loyalty feature.
Red Sector a group born out of Chinesse refugees that tried to come to Japan on tankers after the bombs fell hoping American help made Japan fair better but ended up stuck in a land where the survivors hate them that wasn't any better. For the most part this leads to them becoming the major raider force in Japan held loosely together by "The Chairmen" who rule from what was supposed to be Japan's control vault that they took over. There would also be a peaceful offshot who turned the pure communist ideals into a new relgion.
New Shogunate, essentially after seeing the state Japan was in from afar the Samuri from Mother Ship Zeta couldn't stand it and beamed himself down to save Japan from the rad monsters or die trying. Somewhat through accident he ends up creating an organization similar to the Legion (in revering a past era not the evil parts) that through his martial training and devotion to the old Samuri way let desperate poeple on the brink of annihilation push back. The faction's larger problem would be that by the time of the game the Samuri (now Shogun) is rather elderly leaving the future in jeopordy.
Masked Sindicate, essentially the US government to make post war Japan easier to control had Vault tec blacklist Yakuza members and thier close associates from the vautls and US built shelters. Their leaders many of whom are Yakuza survivors who turned ghoul grabbed up swatches of territory while others were still sheltered and now rule their lands in a crime syndicate triumpant manner with many of their leaders still consumed by the hatred of the past.
Final Sun, essentially this would be the remnaints of the Japanesse prewar government, who unlike the Enclave tried to hold things together but failed at such a monumental task, eventually being forced to abandon most of the nation and try and rebuild from what the resources they had could save, which is about one city and the surrounding area. Their biggest problem is outside thier relative for the wasteslands megapolis the over all Japanese survivors have lost faith in them and getting the resources to expand outward has thus far been a task that will leave them in the dust of history as a major Japanesse power if nothing changes.
Hunter Society, group of monster hunters orginating from the Moscow Wastes, their organization has dedicated themsleves to traveling the world building chapters to compile the ultimate codex on figthing rad beasts. Their debatably a borderline insane/essentric bunch where its hard to tell if they do this for the knowledge, thrills, or rewards. Their largely a nonpolitical group outside maintaining their Japanesse base camp/stronghold.