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Im sure a good fallout will not sell well. Needs to attract the casual and mainstream audience this game aimed that market and sold couple millions copies. So long story short this game sold quite well bethesda is here to make money not make a rpg to please original fans.
fallout is doomed (im not being dramatic but frankly the IP is on wrong hands. Fallout was never meant to have such big spotlight.)
The transition from isometric view to 1st and 3rd person view was rather jarrring, but I think it was neccessary. That type of gameplay was dying. The new design was far from perfect, but it still felt like Fallout, you know. FNV, headed by Obsidian, even had some of the designers from Black Isle.
The easiest recommendation is Deadlier Deathclaws. That'll make Deathclaws more terrifying and harder to deal with, making you considering running instead of engaging when you're lower level.
I love the mod Be Exceptional, which makes the perk system more similar to previous games. It requires F4SE and a mod called LevelUpMenuEX.
You can't really use a mod to fix the entire lore, or unscript the game from giving you the power armor that early. Redoing the entire script of the game is no easy task either, and people can't just make new endings that easily. You'll have to settle for some smaller changes, you won't be getting the overhauls you'd like
Don't take it then. It's not like the fusion core will last you more than 15 minutes anyway. Non-issue.
That one depends on the deathclaw, really. Since this game uses limited level-scaling, some will be tougher than others. Take that ♥♥♥♥♥♥ t-45 PA and the minigun to the museum of witchcraft at lvl 1 on survival difficulty and tell me how it goes.
As for the mods: Deadlier deathclaws, or just go all in and install Horizon. It's an all around fantastic mod which overhauls pretty much everything, including deathclaws. PA is made much scarcer aswell so that might be just what you're looking for.
A couple minor ret-cons=DA LORE IS BROKEN!!! Just no. Afaik there are no mods to remove that one terminal entry on jet or change the loading screen texts about T-60 PA because no one gives a damn.
They were both combined into one system, no functionality was lost. Horizon has sort of brought the skill system back, but it doesn't do a whole lot with it atm.
You could do the exact same thing in every single fallout game. Take 10 intelligence and you'll be a god who can do everything by lvl 20. in F3/NV you could have 8+ in every single special stat, have 100 in pretty much every skill while also getting all the important perks by the time you reached the lvl cap.
Archieving the same thing in F4 takes hundreds of hours of gameplay, any regular playthrough will be long done before then.
If that is still too quick for you, then get a mod to slow down leveling (or just run a 1 int char).
Afaik, Game configuration menu allows you to set exp gain to whatever value you want along with also allowing you to tweak a whole lot more settings.
How exactly are you expecting mods to fix this? Re-record hours of dialogue with the original voice actors?
The narrator doesn't repeat a bunch of ♥♥♥♥ i already know=All endings are the same lul.
Seriously though, the game allows you to continue playing after the ending, so it won't give you a slide-show to explain the fate of important groups and characters, since all those might still change after the ending. Mods can't exactly fix this.
Honestly, just get a couple gun mods of the nexus, they are easy enough to find. Lots of variation is to be had there. Horizon also has completely overhauled the weapon mod system, so you might aswell just get that. Seems like a perfect fit for you.
"LoRe iS bRoKeN" isn't exactly descriptive.
-Skills tree was never in Fallout.
-The inability to make a proper build is a simple fix, get a level capper that caps your level lower than what the base game does.
-Can't disagree on the bad dialogue 'tree' with no options, and I haven't beat the game.
-Gun mods do generally feel insignificant, I'd argue the only mods worth getting are the direct-upgrade damage boosting receivers, but they aren't necessary.
None of the mods I use really tackle that, all I've got for you is Level Capper and Full Dialogue Options. The latter is pretty buggy though, causes some issues with faraway or moving NPC's.
"LoRe iS bRoKeN" isn't exactly descriptive.
-Skills tree was never in Fallout.
-The inability to make a proper build is a simple fix, get a level capper that caps your level lower than what the base game does.
-Can't disagree on the bad dialogue 'tree' with no options, and I haven't beat the game.
-Gun mods do generally feel insignificant, I'd argue the only mods worth getting are the direct-upgrade damage boosting receivers, but they aren't necessary.
None of the mods I use really tackle that, all I've got for you is Level Capper and Full Dialogue Options. The latter is pretty buggy though, causes some issues with faraway or moving NPC's. [/quote]
-It's not just the UI. The perk tree is the only selection you make when you level up. Where is the skill tree? Also, why is it so hard to make specialized characters? I had no issue with builds in the previous games, however, in this game all the characters essenciallly clones. You don't start with enough SPECIAL points, but you can max them all out and essentially become a God. The leveling system has been significantly dumbed down.
Yes, skill trees have been a thing since the very first game. I have it on my computer, so don't tell me it isn't. I've beat 1, 2, 3, and NV. I can see them.
Thank you for actually saying something useful instead of defending the game, for the most part.
-assembly required, a mod which revamp totally the way that power armor work , you will never find one suit complete but only pieces and their are very rare (= much rewarding). A must
-Sim settlements and his expension rise of the commonwealth if you want that settlers builds entire cities themselves + industrial revoltuion with technologicals trees. The way settlment system should have been.
- Vault tec society preservation mod, aim to fix the lore issues like the t 60 in loading for example and in game, jet....
-full dialogue interface which remove the "no choice effect", you will have now the feeling that you really have a choice in dialogue.
- Project valkyrie and his main mod outcast and remnants, a quest mod that allows to give you real choice during main quest + new ending , exemple take over the institute with rogue faction, emprison father, and yes finally put Preston in jail, spare the railroad, liberate salem with liberty Prime.... A must with excellent voice acting
- Tales of the commonwealth and atomic radio, a professionally-voice quest mod that add a ton of original quests with choices based on your perks and special.
I gave you mod suggestions to fix all your issues with the gameplay, but i'm guessing you were too busy being enraged to notice that.
Yes, skill trees have been a thing since the very first game. I have it on my computer, so don't tell me it isn't. I've beat 1, 2, 3, and NV. I can see them.
Thank you for actually saying something useful instead of defending the game, for the most part. [/quote]
God you are... "Interesting". I assume you're younger so I won't drill into you.
God you are... "Interesting". I assume you're younger so I won't drill into you. [/quote]
No ,it is just been an interesting week and this is a pet peeve. I scrolled through dozens of discusssions of mod suggestions to make the game more like its predisessors, only to find a bunch of FO4 apologists talking about how they enjoyed the game. This was the case on Steam, reddit, and a few others. I take no issue when people enjoy the game, but after reading a lot of messages harping on people for not enjoying the game, which pretty much dominated every discussion I could find, I get to be defensive.