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I'll probably do the same this playthrough. Can't be dealing with that dodgy bunch. lol
Without using console commands, it's possible to remove the turrets with a build selection glitch I stumbled across (where you deselect another item and select the desired one behind it by spamming button presses), though it requires an additional step of having a built surface nearby for them to shift onto for removal because for some reason they're locked to their current positions and can only be rotated, even when selected.
Thats because they were still 'friendly' or nutural NPCs at that point. They only become enemies if you side against them in that quest you don't want to bother with. The idea that you aggroed friendly NPCs is outside of the game logic. Do your turrets at Sanctuary start shooting at Marcy et al when you do? The game ain't designed for a chaotic evil playthrough.
You love this game so much but you hate every NPC in it. I confuseded.
Does she work for you? Because you sound like she works for you instead of running the store *she* owns.
Kinda like the old way to find out witches.. If some innocents die while trying to ferret out witches, no biggie, just part of the process. Or its ok to torture 10 people if you know 1 of those 10 has the info you need, but you just don't know which one it is.
Nah I know what bug he is talking about and it is extremely annoying. Penny will teleport to her shop WITHOUT unlocking the door. I think the only way to resolve it is to be there when the AI script goes from idling to work and she paths and unlocks the door.