Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ROFLMAO, I knwo you are trying to help and it is cute and nice but...
It is a giant neon sign with the "I have no clue how settlements work" on it.
The limit of 2 makes no sense because your lowest population limit is 11 settlers.
The one possibility I know is someonetimes units in route to a settlement have a population count error. For example buying brahmin from Kelly, Dogs from Gene, and settlers you rescued in random encounters. However I have never seen it occur transferring settlers.
The other possibility is your scripting is backed up and the processing of the extras are extremely delayed.
Now does Spectacle Island appear on the list to transfer to?
Is it greyed out (as if you dont have the charisma)?
Are the two settlers from "Clearing the Way"?
Now the other ♥♥♥♥♥♥ thing about that island is units get lost going there. It can literally takes a week or two in game before they actually reach the island. I love that Sim Settlements Town Meeting Gavel, lol.
If you're trying to move the named settlers that come with a settlement (like the two at 10 Pines or Oberland Station or the 5 in Sactuatry) - they can't be moved (unless you use console commands to change that).
Otherwise, if you have already reached your pop cap at that settlement (CHA+10 in the vanilla game) I believe it won't let you move settlers into an area if it will bring that settlement above that limit. Workarounds are:
Temporarily increase your CHA with chems/clothing
Console commands
Mods.
It's still horrible if that place gets attacked, I end up running all over the island trying to find the attackers.
Actually more like 24 cells.
http://www.modsfallout4.com/wp-content/uploads/2015/12/Fallout-4-Map-Grid-refrance-1.jpg
Sanctuary has 4 cells and Abernathy is six with 2x3 layout to give you a comparison. The game typically loads the cells in a 3x3 or 5x5 area around you unless you forced it higher in your ini or are using the UOFP mod.
Recruiting beacon has nothing to do with transferring settlers.
It is okay, we will try not to laugh too hard at you. Would be nice to know for future reference.
I assume Q is the keyboard key for supply line instead of move settler. Well you coudl have blamed your INI file for reassigning keys...