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As for play style I'd try to spec the power armor in the stealth field. Although once you get the ability for jet pack that's pretty tempting, maybe by then you could offset your sneaking ability with actual perks if you wanted to go the jet pack route.
I haven't used them much on survival but you probably want to be a druggie. Pyschobuff Jet is your friend. I've done a play through on very hard using just melee, and usually not using vats. It was insanely OP, two shot a legendary super-duper death claw.
I'd probably recommend getting the knife that is sold at the market in the Nuka World DLC and using that for a small sneak weapon. And consider getting the super sledge called Atom's Judgement (i think it's called) from the Farharbor DLC given during children of atom quest line. Besides doing high amounts of damage you can increase the radiation damage by the perk on the end of the intelligence tree that increase rad damage and extends to life of fusion cores, which would sync well with using power armor.
If your going the sneak route, its also good to have a very high damage weapon for that initial sneak attack hit to cause maximum damage on the first blow, but really i never found it that useful because after a while i just go in swinging with my bat in vats and mow stuff down. Running into a tough supermutant overlord or something with lots of health, my picksmans blade or similiar wounding/bleeding weapon chews through their health nicely.
That said though, because the chances of contracting disease is much higher so you might want a ranged weapon from time to time to deal with the times where numerous enemies are too close to each other. My preference would be explosives as you cannot just simply switch weapons and throw grenades or Molotov cocktails wherever you like but use whatever you feel is best.
That's the general theme of what I would go for.
Also great to nuke a foe carrying around a fatman, get them first your guaranteed to pick up their nuke ammo from their dead bodies before they can shoot it at you.
Also of course need a way to fiddle with diseases, either chemist to make your own or settlement perks to get medics/healers in your settlements.
I am now able to put together a 200/200 suit at a fairly low level, which still has absolutely no positive effect on going the melee route. I understand some people have a hard time keeping adequate ammunition, but I don't, because I use no full automatic weapons. I did make a full auto .38 this game, but it's on a short leash (it runs out of bullets, I throw it away). Ammo for a .38 weapon is extremely easy to find.
Especially when you end up with settlements and investments--you end up with money you might have a hard time spending all in one place. Usually I end up blowing my caps when setting up a new settlement, once a caravan vendor arrives and I want to buy their junk for parts.
and at that point I'll probably have more .38 rounds than I know what to do with besides spray them ineffectively at something big.
All you really carry as equipment is your armor and whatever your best melee weapon at the time is, so you have plenty of space for the junk.
Melee only real negative going into survival is the disease and hydration issues from extensive drug use, in regular difficulties drugs were invaluable to the build.
Sneak 3
Action Boy/Action Girl 5
Moving Target 6
Ninja 7
Blitz 9
A perk of melee is that some of your best skills are found on one stat (agility)
You are going to need to close in on the enemy so Sneak is the best way to set up those Ninja boosted blitz, Action Boy/Action Girl & Moving Target are more for your protection since 100% perfect playstyle isn't realistic, sometimes you will need to dart for cover and the increased Action Point generation lets you jump back into the safety of VATS blitzing.
Deacons companion perk gets you a x12 sneak attack bonus, you'd want this by level 33.
A melee build at start in survival is very difficult and are done for die and retry.
Instead start with the the rifleman build and ninja to up sneak attack.
After that, I recommand go on chance to get idiot savant and alcohool resistant, because in survival (unlucky that exist just in survival mode) you can be dehydrated. The dehydration lower your intelligence of -8 points. While alcohool lower it also with -2 and increase your luck from 3. This is the best config to level up your massively and easy your xp gain in survival. You can frequently gain near 2 level in one big fight when you encounter hl mob.
From this starting point you can now easily do a melee build in survival. But I recommand to do other more essential perks before going on a melee build.