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Faced with the troubles of the wasteland, how would you respond? Do you take the FEV, opt for violence and become a super mutant? Do you embrace the radiation as a ghoul? Do you opt for cybernetics to replace your failing flesh? Or do you take dose after dose of drugs to hold onto whatever is left of your personal purity? I wouldn't mind if a more modern Fallout game addressed this; it could even be faction-based, something hearkening back to the Master's army.
It's not a problem from a purely technological point, either. With Skyrim we already had characters turn into werewolves or vampires mid-game.
The idea is that the narrative would deliberately incorporate the idea of becoming a mutant, ghoul, or cyborg; that it would be an important part of the main story. Imagine (as just one example) if in the story you got exposed to something like FEV or ghoulification, and were faced with choices about whether to accept it, try to suppress it, seek a cure, or whatever. It's very much the same question explored in fantasy with vampires or werewolves, with the added moral issues of the post-apocalyptic situation and the future of humanity on the line (vampires and werewolves often get the choice of being just a predator hidden in a world that can easily survive their personal depredations).
Give them diverging quests and goals, maybe make a faction warfare system?
Scorched can act as a universal enemy that everyone fights.
Not really. I mean, in theory but the reality is that it would be nothing more than a small stat change at character creation that becomes meaningless within two hours of playing - see Skyrim's 'races'.
And like in Skyrim you'd never see race having a practical effect in the gameworld or story. You could just as well mod in a race - which is already available - and just play the normal game looking like a ghoul.
With how much meaningless dialogue they already have in the game it wouldnt be anymore work to add ghoul only responses from npcs. They have plenty of "shut up" dialogue from the hero tailored for specific npcs.
Modding is neat, but I'd rather have these kinds of features be put in by the creators themselves, I aim for a vanilla experience.
As far as super mutants go, I've previously had the thought that with their new approach to power armour (a frame with individual pieces) they should now have their armour mix and match with power armour pieces, so that you might find a super mutant wearing T-45 bits, or raiders using super mutant armour to cover a power armour frame.
A. They thought the engine couldn't handle it, or
B. It would be hard to program the outfits for every possible model or whatnot
It just intrigues me that their ideas for the option were so similar to mine
Also, if it's a spin off, that allows the game to be more linear and less open world
Van Buren seemed to have plans to have switchable modes, with 1 & 2 styles along with 3,NV,4 and 76.