Fallout 4

Fallout 4

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The Lemon Nov 30, 2018 @ 12:39am
Race customization?
For future titles, would you be interested in playing as a super mutant or ghoul? For example, you would get greater strength with mutants but less intelligence, along with other small penalties. If they brought back the NV/3 style of talking, you could gain unique dialouge options from playing a specific race. I personally think this would be awesome, but I'd love to hear your opinion!
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Showing 16-30 of 37 comments
FauxFurry Dec 1, 2018 @ 5:22pm 
Fallout Tactics already exists but there wasn't really any aesthetic customization in that game. Maybe they should have just re-made that for their multiplayer game?
The Lemon Dec 1, 2018 @ 5:41pm 
Originally posted by FauxFurry:
Fallout Tactics already exists but there wasn't really any aesthetic customization in that game. Maybe they should have just re-made that for their multiplayer game?
♥♥♥♥♥♥♥♥♥. I looked it up and you could play a DEATHCLAW in that game. 76 would've been a hell of alot more exciting if you could play as one.
DouglasGrave Dec 1, 2018 @ 6:21pm 
Originally posted by Anvos:
Biggest problem here is that your really looking at a divergent narrative and restricts what the main plot could be since ghouls and super mutants are viewed so differently by society. Also super mutants can't use most equipment.

For the amount of effort to make this realistic and meaningful I'd much rather they did more with factions in a future title. Choices you make in game just seem more worth the effort than a choice at the character creator.
I've suggested it before specifically for the divergence, but as something that occurs within the game, rather than as a choice during character creation.

Faced with the troubles of the wasteland, how would you respond? Do you take the FEV, opt for violence and become a super mutant? Do you embrace the radiation as a ghoul? Do you opt for cybernetics to replace your failing flesh? Or do you take dose after dose of drugs to hold onto whatever is left of your personal purity? I wouldn't mind if a more modern Fallout game addressed this; it could even be faction-based, something hearkening back to the Master's army.

It's not a problem from a purely technological point, either. With Skyrim we already had characters turn into werewolves or vampires mid-game.
The Lemon Dec 1, 2018 @ 8:29pm 
Originally posted by DouglasGrave:
Originally posted by Anvos:
Biggest problem here is that your really looking at a divergent narrative and restricts what the main plot could be since ghouls and super mutants are viewed so differently by society. Also super mutants can't use most equipment.

For the amount of effort to make this realistic and meaningful I'd much rather they did more with factions in a future title. Choices you make in game just seem more worth the effort than a choice at the character creator.
I've suggested it before specifically for the divergence, but as something that occurs within the game, rather than as a choice during character creation.

Faced with the troubles of the wasteland, how would you respond? Do you take the FEV, opt for violence and become a super mutant? Do you embrace the radiation as a ghoul? Do you opt for cybernetics to replace your failing flesh? Or do you take dose after dose of drugs to hold onto whatever is left of your personal purity? I wouldn't mind if a more modern Fallout game addressed this; it could even be faction-based, something hearkening back to the Master's army.

It's not a problem from a purely technological point, either. With Skyrim we already had characters turn into werewolves or vampires mid-game.
Sort of. Like your example, the vampires and werewolves were nothing more than just add-ons to an already human, orc, elf, whatever race. To become a super mutant should have bigger effects than just becoming a werewolf or vampire, and permanent without use of console commands. If you were to become a super mutant/ghoul halfway through a story, the narrative might be thrown way off track, along with whatever type of character you had built up until that point. Still, the idea is probably the best we're going to get.
DouglasGrave Dec 1, 2018 @ 8:42pm 
Originally posted by The Lemon:
Sort of. Like your example, the vampires and werewolves were nothing more than just add-ons to an already human, orc, elf, whatever race. To become a super mutant should have bigger effects than just becoming a werewolf or vampire, and permanent without use of console commands. If you were to become a super mutant/ghoul halfway through a story, the narrative might be thrown way off track, along with whatever type of character you had built up until that point. Still, the idea is probably the best we're going to get.
The FEV effects, ghoulification, or cybernetics are also all just addons to an already existing human race, and I'd say that apart from the permanent nature of it, becoming something life a werewolf is a more significant change than becoming a super mutant (though as far as permanency goes, back in Morrowind's Bloodmoon expansion it was possible to bug the game out and get "cured" of being your base race, so that you were stuck as a werewolf forever). My point is that there isn't any technical limitation preventing a mid-game race change; it's already well within Bethesda's displayed capabilities.

The idea is that the narrative would deliberately incorporate the idea of becoming a mutant, ghoul, or cyborg; that it would be an important part of the main story. Imagine (as just one example) if in the story you got exposed to something like FEV or ghoulification, and were faced with choices about whether to accept it, try to suppress it, seek a cure, or whatever. It's very much the same question explored in fantasy with vampires or werewolves, with the added moral issues of the post-apocalyptic situation and the future of humanity on the line (vampires and werewolves often get the choice of being just a predator hidden in a world that can easily survive their personal depredations).
Twinkletoes Dec 1, 2018 @ 9:00pm 
Actually adding super mutants and ghouls to fallout 76 would AT LEAST be something in terms of creativity.

Give them diverging quests and goals, maybe make a faction warfare system?

Scorched can act as a universal enemy that everyone fights.
Last edited by Twinkletoes; Dec 1, 2018 @ 9:01pm
Incunabulum Dec 1, 2018 @ 9:43pm 
Originally posted by The Lemon:
For future titles, would you be interested in playing as a super mutant or ghoul? For example, you would get greater strength with mutants but less intelligence, along with other small penalties. If they brought back the NV/3 style of talking, you could gain unique dialouge options from playing a specific race. I personally think this would be awesome, but I'd love to hear your opinion!

Not really. I mean, in theory but the reality is that it would be nothing more than a small stat change at character creation that becomes meaningless within two hours of playing - see Skyrim's 'races'.

And like in Skyrim you'd never see race having a practical effect in the gameworld or story. You could just as well mod in a race - which is already available - and just play the normal game looking like a ghoul.
asnjas19 Dec 2, 2018 @ 11:47am 
Ghoul wouldnt mess up the narrative at all. It be the same just you got burned a bit before you set out looking for shawn.

With how much meaningless dialogue they already have in the game it wouldnt be anymore work to add ghoul only responses from npcs. They have plenty of "shut up" dialogue from the hero tailored for specific npcs.
The Lemon Dec 3, 2018 @ 12:40am 
Originally posted by asnjas19:
Ghoul wouldnt mess up the narrative at all. It be the same just you got burned a bit before you set out looking for shawn.

With how much meaningless dialogue they already have in the game it wouldnt be anymore work to add ghoul only responses from npcs. They have plenty of "shut up" dialogue from the hero tailored for specific npcs.
I think it would. If you didn't know, ghouls aren't allowed into diamond city unless they sneak in. No diamond city, no nick, storyline gets out of wack
The Lemon Dec 3, 2018 @ 12:44am 
Originally posted by Incunabulum:
Originally posted by The Lemon:
For future titles, would you be interested in playing as a super mutant or ghoul? For example, you would get greater strength with mutants but less intelligence, along with other small penalties. If they brought back the NV/3 style of talking, you could gain unique dialouge options from playing a specific race. I personally think this would be awesome, but I'd love to hear your opinion!

Not really. I mean, in theory but the reality is that it would be nothing more than a small stat change at character creation that becomes meaningless within two hours of playing - see Skyrim's 'races'.

And like in Skyrim you'd never see race having a practical effect in the gameworld or story. You could just as well mod in a race - which is already available - and just play the normal game looking like a ghoul.
I think the guys at Skyrim did a decent job incoporating minor dialouge or changes if you were a specific race. For Orcs, there is a general prejudice among NPC's, but you are allowed into the orc camps without extensive quests.

Modding is neat, but I'd rather have these kinds of features be put in by the creators themselves, I aim for a vanilla experience.
DouglasGrave Dec 3, 2018 @ 12:48am 
Originally posted by The Lemon:
Originally posted by asnjas19:
Ghoul wouldnt mess up the narrative at all. It be the same just you got burned a bit before you set out looking for shawn.

With how much meaningless dialogue they already have in the game it wouldnt be anymore work to add ghoul only responses from npcs. They have plenty of "shut up" dialogue from the hero tailored for specific npcs.
I think it would. If you didn't know, ghouls aren't allowed into diamond city unless they sneak in. No diamond city, no nick, storyline gets out of wack
They don't stop Hancock tagging along with the Sole Survivor, and no-one had any reaction to Bobbie when I stole her gas mask.

As far as super mutants go, I've previously had the thought that with their new approach to power armour (a frame with individual pieces) they should now have their armour mix and match with power armour pieces, so that you might find a super mutant wearing T-45 bits, or raiders using super mutant armour to cover a power armour frame.
The Lemon Dec 3, 2018 @ 1:01am 
Originally posted by DouglasGrave:
Originally posted by The Lemon:
I think it would. If you didn't know, ghouls aren't allowed into diamond city unless they sneak in. No diamond city, no nick, storyline gets out of wack
They don't stop Hancock tagging along with the Sole Survivor, and no-one had any reaction to Bobbie when I stole her gas mask.

As far as super mutants go, I've previously had the thought that with their new approach to power armour (a frame with individual pieces) they should now have their armour mix and match with power armour pieces, so that you might find a super mutant wearing T-45 bits, or raiders using super mutant armour to cover a power armour frame.
Cool idea! I think in Fallout 2 there was a super mutant that wore enclave armor. It kicked ass and could rip apart deathclaws, that would be fun to play as.
The Lemon Dec 12, 2018 @ 1:01am 
Something to add to the conversation 3 years later, apparentally the obsidian team wanted to have a 3 race choice option in F:NV. (Super Mutant, Ghoul, Human) Bethesda didn't want them to do this because either
A. They thought the engine couldn't handle it, or
B. It would be hard to program the outfits for every possible model or whatnot
It just intrigues me that their ideas for the option were so similar to mine
I want a spin off that has gameplay similar to classic Fallout, like 1 and 2, and that allows you to play as a Ghoul or Super Mutant, with different narrative choices based on the race, like Shadowrun but the race bringing more drastic changes.

Also, if it's a spin off, that allows the game to be more linear and less open world
The Lemon Dec 12, 2018 @ 1:45am 
Originally posted by Beautiful Ham Sandwich:
I want a spin off that has gameplay similar to classic Fallout, like 1 and 2, and that allows you to play as a Ghoul or Super Mutant, with different narrative choices based on the race, like Shadowrun but the race bringing more drastic changes.

Also, if it's a spin off, that allows the game to be more linear and less open world
The sort of top-down grid map rpg thing isn't the sort of thing I would want to play, but I guess it would be some sick fan service.

Van Buren seemed to have plans to have switchable modes, with 1 & 2 styles along with 3,NV,4 and 76.
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Date Posted: Nov 30, 2018 @ 12:39am
Posts: 37