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I think the https://youtu.be/QKn9yiLVlMM touches on the switch.
Then there is this:
https://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_video_games#List_of_video_games
For example, with New Vegas on the PS3, they disabled quite a lot of things with a script if it detected you were playing on one.
You could run the command console (But not be able to put anything in there unless you connect a keyboard) just to get an idea, since it's only just disabled by default on those platforms.
It's less of any development needed, and more like certain switches, if a certain platform is detected, are flipped off if it knows you're on the PS4 or Xbox One.
Since Morrowind. At the very least, definitely since Oblivion.
So yeah, for any software you want to develop for the most constrained platform. And for consoles that constraint is the controller. Remember how horrible the UI was for Morrowind on the controller? Yup, let's avoid that. People may call the Skyrim UI stupid, but it flipping works on every platform. As a UI designer, the SkyUI mod doesn't even fix the glaring problems, it just makes the UI more complicated.
PC was only the master race because of modding and graphics, mostly. Oblivion was a nightmare to play with the UI but was such a breakout game -- truly amazing at the time -- we put up with it. It was worth it. The UI mostly improved from there out.
Today, now that PC gamers are dwindling and consoles improving even some of the crpgs (read: D&Dish-like isometric games) are being developed for console. For now, most are done on PC first but it has an impact on how games are developed. Some aren't too bad and rather decent, others, not so much.
Still, it's really something in an industry that wants $1000 for a GPU or $3-5K for a *top* gaming PC to get game not optimized for such.
One thing with Bethesda games though is that the world has much more interaction with it than most ARPGs, where graphics may be nicer but the world and NPCs are more static. Physics has always been an issue in Beth games but they are making progress. Given the scope of their world's it's not an easy job.
Morrowind was an amazing game but financially didn't do that well at first. I think the video I listed covers it a bit. Such the move to console.
I guess now we have to hope both groups don't get trashed on for phone games. :)