Fallout 4

Fallout 4

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Foxhound Nov 22, 2018 @ 8:50am
Mods in Survival Cheating?
I started a survival play through and installed some adjustment mods to enhance the experience, but I feel like it is making survival just easier. Most notable ones are Journey[www.nexusmods.com], Realistic Guns and Bullets[www.nexusmods.com], and Simple Wasteland Camping[www.nexusmods.com].

Do you think these mods are cheating and just nodding in general for survival?

I know this is subject to opinion and ultimately doesn’t matter what someone else thinks since it’s a single player game, but I just want some reassurance or other people’s thought on the topic. It’s more psychological than rational
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Showing 16-30 of 30 comments
FedEx Noelle Nov 22, 2018 @ 5:50pm 
Originally posted by Foxhound:
Originally posted by Conflictions 🦃:
How is adding things to make survival mode more fun and immersive cheating?
You forgot a good one to add to the immersion factor tho...
https://www.nexusmods.com/fallout4/mods/12986/
I actually downloaded that one but it doesn't seem to be working for me unfortunately. I didn't mention that because it doesn't make survival feel easier.
Still a fun mod tho. There is an alternative to Ballistics of Fate but i cannot remember the name. It came out recently too.
Foxhound Nov 22, 2018 @ 5:51pm 
Originally posted by =EGC= kansasterry:
The only person that is affected by any mods you use is you cheating implies it somehow cheated someone out of something so basically the only mod that could even remotely be considered one is the one that allows acheivments to be counted in a modded game.

Personally by now that should be a moot point as lots of people achieved them all long ago some even before the creation kit was out. If one plays through the game unmodded once for each faction they will usually have them all before they even add their first mod.

Those calling any mod a cheat do not understand the actual meaning of what cheating is and think that anything that changes the game from what the developer designed is a cheat even if it actually makes the game harder or just adds new cosmetic items to build for a settlement.
Yeah, I usually throw around the term “cheat” very loosely as do most people. What I mean’t was that it made the game feel easier but added additions that made sense. Because it was not intended to be that way, I feel guilty for taking parts of that survival element away even though I believe that portable sleeping bags should exist and too many weapons are made obsolete by others. That’s why I say it’s more psychological rather than rational. It’s an emotional reaction.

I do use the achievments enabler mod for Bethesda games because I originally played them on console so I already have gone through the experience per se.
Last edited by Foxhound; Nov 22, 2018 @ 6:05pm
=EGC= kansasterry Nov 22, 2018 @ 7:30pm 
Originally posted by Foxhound:
Originally posted by =EGC= kansasterry:
The only person that is affected by any mods you use is you cheating implies it somehow cheated someone out of something so basically the only mod that could even remotely be considered one is the one that allows acheivments to be counted in a modded game.

Personally by now that should be a moot point as lots of people achieved them all long ago some even before the creation kit was out. If one plays through the game unmodded once for each faction they will usually have them all before they even add their first mod.

Those calling any mod a cheat do not understand the actual meaning of what cheating is and think that anything that changes the game from what the developer designed is a cheat even if it actually makes the game harder or just adds new cosmetic items to build for a settlement.
Yeah, I usually throw around the term “cheat” very loosely as do most people. What I mean’t was that it made the game feel easier but added additions that made sense. Because it was not intended to be that way, I feel guilty for taking parts of that survival element away even though I believe that portable sleeping bags should exist and too many weapons are made obsolete by others. That’s why I say it’s more psychological rather than rational. It’s an emotional reaction.

I do use the achievments enabler mod for Bethesda games because I originally played them on console so I already have gone through the experience per se.

I agree there should have been portable sleeping bags though to be immersive they should have weight equivalent to real ones and a chance to be awakened by hostiles based on how close we are to a group of hostiles vs length of time we sleep. After all we see the portable ones carried by NPCs and laying around on the ground.

As for the achievments personally I do not care about them I got them all through normal game play and they serve no real purpose they are just showing others if we did certain things in game unless someone feels competitive about being first to do something or wants to brag about having done something they do not really matter.

I just mentioned that mod as it would be the only one that actually did something others would even see or interact about concerning others game play and as I said if someone actually wanted to cheat achivements there are quicker ways posted online using the console than using a mod so the point about the mod is moot.
Last edited by =EGC= kansasterry; Nov 22, 2018 @ 7:31pm
Originally posted by Conflictions 🦃:
How is adding things to make survival mode more fun and immersive cheating?
You forgot a good one to add to the immersion factor tho...
https://www.nexusmods.com/fallout4/mods/12986/

It isn't, Bethesda shaat out a half-arsed "survival" mode to jump on the bandwagon of survival sandbox games after they already designed the game and world for a looter-shooter type of gameplay loop (albeit inferior to actual games of that genre.)
Last edited by Average Citizen (Not FBI); Nov 22, 2018 @ 7:39pm
ʙ⌁¹¹⁰¹ Nov 22, 2018 @ 9:57pm 
if it's more a psychological thing try this one....

your modded survival game is not easier than vanilla game on 'very easy' setting, is it?!

enjoy your game :bigGrin:
Emmental Nov 22, 2018 @ 10:08pm 
It's cheating. Some would argue a second party needs to be involved for it to be considered cheating, but you can still cheat yourself in my opinion.

For example greatly reduced carry weight is a big part of the survival challenge, yet I bet alot of people use back pack type mods on themselves and they're companions.
Foxhound Nov 22, 2018 @ 10:22pm 
Originally posted by Brother Dave:
It's cheating. Some would argue a second party needs to be involved for it to be considered cheating, but you can still cheat yourself in my opinion.

For example greatly reduced carry weight is a big part of the survival challenge, yet I bet alot of people use back pack type mods on themselves and they're companions.
I have mixed feelings about the back pack mod so I don't lean really one side or the other. I think it's immersive friendly and a cool concept, but I see how it could make it too easy.
Originally posted by Foxhound:
Originally posted by Brother Dave:
It's cheating. Some would argue a second party needs to be involved for it to be considered cheating, but you can still cheat yourself in my opinion.

For example greatly reduced carry weight is a big part of the survival challenge, yet I bet alot of people use back pack type mods on themselves and they're companions.
I have mixed feelings about the back pack mod so I don't lean really one side or the other. I think it's immersive friendly and a cool concept, but I see how it could make it too easy.

If Bethesda had actually designed the game competently to support such a mode, sure, that might qualify as cheating, but they didn't. They conceived the game as a Borderlands/Destiny style looter-shooter and added some extra gauges and ridiculous bullet sponge enemies who do massive damage to the player half a year later or whatever. They didn't design the game world with "survival" gameplay in mind. If time-saving mechanics like fast travel are "cheating" in a Bethesda game, everyone who isn't living off of someone else's income is a cheater. Bethesda games are designed in vaccuums within a vaccuum so they're not aware of the larger world in which they're placing their quests; if they were, they would have streamlined them to not require the degree of back and forth that they do. Playing in vanilla "survival" might not be cheating, but it sure as ♥♥♥♥ ain't fun.
Plake Nov 22, 2018 @ 10:31pm 
When achievements are disabled while modding, it IS cheating, but since it's a single player game, who gives an F?
Mesh2007 Nov 22, 2018 @ 11:39pm 
Is it considered cheating if you mod the game to make it harder? Or reverse cheating? Anyways who cares mod it till it breaks.
Void#151625 Nov 23, 2018 @ 12:25am 
if you want a tuff expierence just get mods that do that
if you want it easier get mods that do that
your gameplay your choice....
as long you have fun thats the most important with any game
otherwise it becomes depressing work...
only games that are fun and enjoyable for you are games

any game that has no fun and or is neither enjoyable is actually not a game, but work disguised as a game..
Last edited by Void#151625; Nov 23, 2018 @ 12:28am
StarlessAeon Nov 23, 2018 @ 2:03am 
I’m playing survival with mods that only impact settlement building (no “cheats”) and some to give better face / body customization. Thats pretty much where I draw the line - I won’t use any that impact gameplay. Only exception is I think anything on Creation Club is fair game. The backpack is pretty damn good for survival.
Originally posted by Lip Smacker:
I’m playing survival with mods that only impact settlement building (no “cheats”) and some to give better face / body customization. Thats pretty much where I draw the line - I won’t use any that impact gameplay. Only exception is I think anything on Creation Club is fair game. The backpack is pretty damn good for survival.

Whoa, you're a cheater by the BGS fanboy standards, time to self-flagellate in the name of Saint Pete Hines.
Last edited by Average Citizen (Not FBI); Nov 23, 2018 @ 2:28am
xybolt Nov 23, 2018 @ 2:32am 
just add more mods that makes the survival mode more challenging as compensation for those mods that makes you easier ingame.
Last edited by xybolt; Nov 23, 2018 @ 2:33am
Mouse Nov 23, 2018 @ 2:33am 
I would recommend playing survival at least once without using these cheat mods. Whole new experience, and it's still my favourite playthrough i've ever done on FO4. In subsequent survival playthroughts i tend to use some mods, such as camping, etc. But i usually balance it out by using mods to increase enemies.
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Date Posted: Nov 22, 2018 @ 8:50am
Posts: 30