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Agree. I am not going to start over now because I want to finish once. But if I have one more playthrough in me I will use a mod to make 1/2 or 1/3 experience. I think I made 1/4 experience in FO3. Because FO3 had no leveling of enemies.
I think Fallout 4 could've made the player level slower or introduce better level zones.
its a RPG you are supposed to get stronger if you level up.
if you don't want that play a FPS.
Check your spectacles.
Keeping a low level in survival keeps the difficulty balanced well enough.
The leveling in all their games since Oblivion has been too fast - for me. Its a taste thing. Especially in a game like Fallout, I expect life to be difficult and combat is easy in these games.
So being *underleveled* means I have to a) make real decisions on whether to get into a fight or not (something that the BGS thinks the 'mainstream' audience they're chasing don't want to do) and b) when playing, as I do, with mods that greatly reduce loot, you really have to be careful when getting into a fight because a lot of the time you'll be forced to decide between melee (which is more dangerous) and ranged.
Beyond that, several of the game mechanics deal very badly with player power scaling, with crits, damage and DR all in the firing line. Slashing XP rewards won't fix anything, but it is an easy way to kick the can down the road. It might be worth looking at mods that cap your level.
In game it mentions the mobs get tougher the more south you go but it's more the east to southeast you go. So you want to keep your level progress aligned to the enemy across the map. It's fairly easy to do this by how you play out the quests.
Side note I took lvs out of my game sitting at LV1 can't gain lvs have unbogus health mod, unleveled everything mod & gain perks by picking up vault tec lunch boxes, while paired with Be exceptional mod heavily altered to add lv1 perks Classic Skills all 13 Fallout skills that pair/unlock many perks/ranks at every 20-25pts added, Cheers I'll be releasing this mod in two days, why i don't know just that it might be only slightly buggy its been heavily tested & only has a few issues like speech not really having any perks tied to it yet trying to may pacify/commands perks be tied to every skill pt is the lv enemies can be controlled at, while you stay lv1 & gain perks by collecting boxes you'll still be/get pretty op since perks aren't bound to lv just special & a some via skills, good stuff I'll add a non Lv1 version too, which you gain Perks/Skills & lvs normally with exp.
It works great till you reach a school with 17 lunch boxes & go what was I thinking, poorly balance but again a work in progress sort of, + its a funny jab at loot boxes soft of & if 76 ats loot lunch boxes it'd be even funnier I don't know why just works... & my version of lving or rather gaining skills & perks would still be better than anything Fallout 76 has done... MODS!