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Conduit or wires, it is the circuit that matters.
I think he used the trip wire to switch something on, then the pressure plate to switch it off. I never really got into the logic circuits.
As for the siren triggering from a long distance away, there is a simple mod that enables unlimited length for power lines. It's called .........Puma's Longer Power Lines. I have overhead lines 3 stories high up that span my settlements.
You could place two Laser Tripwires, one on each side; so that the one fires and opens the door, then on the other side, to close it - but if you are using a Powered Door, they only have one control.... Hmmm
Too tired sorry I'll try give ideas another time lol
Yea, I guess I will have to break doen and install that mod. It will make things a lot easier.
I Edited the post to add some more info.
https://steamcommunity.com/sharedfiles/filedetails/?id=1229584105
See how on the switches there are multiple wires leaving to different places? Using regular power conduits cause every connected wire to backfeed to other wires. But for some wierd reason bethesda made the power switches prevent backfeeds. So if you use the power switch in place of the conduits you can make some very complex circuitry without having to account for backfeeding.
For example in my pic, Turning on the .308 switch puts power to 3 out of the 6 item hoppers feeds above, But you will notice the 3 conduits above also connect to many other switches and conduits. Basically there is a path to all 6 above in some fashion or another. If you make the connections to normal power conduits turning on the .308 switch would power all 6 hoppers, But since the powered switch conduits prevent backfeeding, The .308 switch only turns on the 3 hoppers required to make .308 ammo.
Probably seems very confusing, But it would make you able to have two seperate circuits controlling your door that only has one input. Probably usefull for resetting the tripwire as well.
Basically yes.
I use the longer powerline mod mentioned above, It has a few different versions for lengths, The longest one will literally stretch across the entire sanctuary settlement, So if you go that route you shouldn't have issues with length.
https://steamcommunity.com/sharedfiles/filedetails/?id=1515854195
A little hard to see but there is a tripwire 1/2 way into the picket fences path.
There is also a Delayed Switch that you can connect a Terminal to (after hooking it up to what you want to affect) and set it for 1/8s up to 10s. Since you want something that 'fires' after about 60secs, then you will have to set up six of these in series, so that each one 'waits 10s then fires, passing on the current to the next' - six times. At the end, set the Gate to toggle (along with the Laser Tripwire), then it will also 'reset itself'.
This is just an idea, of course. I hope it was clear, heh. If it wasn't, let me know and I can set it up and Demo it when I can. GL
I had to break down and use this mod
Automatic Laser Tripwire
https://www.nexusmods.com/fallout4/mods/13374/
Thanks. Thats another good idea.
With the trip wires they don't always work right, and settlers won't use them to open doors to get into buildings. In fact, if you make a building and put beds in it with only one entryway, and use a tripwire to open the door, the game won't even register those beds until you put in a regular doorway.