Fallout 4

Fallout 4

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JimmyCroft Sep 14, 2018 @ 1:50pm
Fallout 4 ending. Is that it?? Major disappointment Bethesda! [SPOILERS]
Before playing Fallout 4 I only played Fallout 1 and 2. Amazing RPG games. In Fallout 2, almost every decision you made had a outcome in the end, depending what you did cities prospered or disappeared, same with some groups you met, like the Hubologists and etc. In the end had a movie showing the long-term result of many of your choices, and I found it amazing!

But in Fallout 4.... theres is NOTHING of it. I've decided to support BrotherHood of Steel and finished the game blowing up the instituite with their help, then I've pressed the button and..... just a short movie talking about ashes and how Im better prepared now for the world, and the famous "war never changes". NOTHING about the dozens of decisions I made the entire game, nothing about my decision to support Minuteman and all the settlements I rised, nothing about GoodNeighboor, FarHarbor, nothing about my decision to wipe out the Children of Atom, nothing about the Hubologists, nothing about Diamond City, nothing about the consequences of the BrotherHood of Steel domain in commonwhealth, and other dozens of things you did the entire game!

I've noticed that Fallout 4 is more a shooter than a RPG game, still there are plenty of things, sidequests and decisions you can do in the game. It was very, very, very disappointing to see that nothing you did made any difference at all in a RPG game........

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Edit: For me Fallout 4 is a great game, I had too much fun. But the end almost ruined it all.
Last edited by JimmyCroft; Sep 14, 2018 @ 1:56pm
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Showing 1-15 of 32 comments
GigaChad Sep 14, 2018 @ 1:54pm 
i know ♥♥♥♥♥♥♥ dissapointment i would rather like the sole survivor to just jump off teh ♥♥♥♥♥♥♥ building over his guilt
MTV Sep 14, 2018 @ 2:00pm 
Yeah, I consider Fallout 4 an Action-Adventure game with very lite roleplaying elements.

The ending is almost Mass Effect 3 tier.
Do you really need a 3 minute slideshow in the end repeating everything you did? I always thought that was kind of pointless. They can't exactly tell you about the far-reaching consequences of your actions because the game allows you to continue playing after the ending.
MTV Sep 14, 2018 @ 2:17pm 
Originally posted by big stupid jellyfish:
Do you really need a 3 minute slideshow in the end repeating everything you did? I always thought that was kind of pointless. They can't exactly tell you about the far-reaching consequences of your actions because the game allows you to continue playing after the ending.
I prefer that over the bad mostly the same ending that you get in Fallout 4. I've done Brotherhood and Institute playthroughs and it felt like almost the same ending except a few lines were changed.

I also prefer games that end once the story is wrapped up. I normally quit playing my character shortly after the storyline is done because I don't feel like there is a reason to keep going.
JimmyCroft Sep 14, 2018 @ 3:08pm 
Originally posted by big stupid jellyfish:
Do you really need a 3 minute slideshow in the end repeating everything you did? I always thought that was kind of pointless. They can't exactly tell you about the far-reaching consequences of your actions because the game allows you to continue playing after the ending.

I disagree. Its not repetition, its a short brief on the consequences of some important things you did. RPG is all about decisions and consequences. Have you ever played older Fallout games? Have you ever saw the Fallout 2 endings? One of the best thing about RPG and Fallout 2 is immersion, the felling that each quest or decision make difference.

In Fallout 4 you may kill and destroy everyone, or make good for everyone, you can do all the quests or do nothing and it will make ZERO difference at the end, simply as any only shooter game does. And despite Fallout 4 has four factions, there is two endings at all, blow up institute or not.

About continuing playing after the end, what you can do? Minuteman never ending looping quests and thats it. All the game turns around the institute, when you destroy it the game sense ends, you cant really make anything big after it.

Fallout 2 has more or less five different endings (dont remember now how many really is). And you can play after ending too. So, Bethesda chose only one of these ending as canonical. Just watch Fallout 2 endings if you will not play the game or dont mind about spoilers and you will understand me.

The point is, Fallout 4 is good, but almost abandoned all the RPG elements of the franchise and become just a shooter with a barely mutable story.



madmaligor Sep 14, 2018 @ 3:32pm 
Originally posted by JimmyCroft:
Originally posted by big stupid jellyfish:
Do you really need a 3 minute slideshow in the end repeating everything you did? I always thought that was kind of pointless. They can't exactly tell you about the far-reaching consequences of your actions because the game allows you to continue playing after the ending.

I disagree. Its not repetition, its a short brief on the consequences of some important things you did. RPG is all about decisions and consequences. Have you ever played older Fallout games? Have you ever saw the Fallout 2 endings? One of the best thing about RPG and Fallout 2 is immersion, the felling that each quest or decision make difference.

In Fallout 4 you may kill and destroy everyone, or make good for everyone, you can do all the quests or do nothing and it will make ZERO difference at the end, simply as any only shooter game does. And despite Fallout 4 has four factions, there is two endings at all, blow up institute or not.

About continuing playing after the end, what you can do? Minuteman never ending looping quests and thats it. All the game turns around the institute, when you destroy it the game sense ends, you cant really make anything big after it.

Fallout 2 has more or less five different endings (dont remember now how many really is). And you can play after ending too. So, Bethesda chose only one of these ending as canonical. Just watch Fallout 2 endings if you will not play the game or dont mind about spoilers and you will understand me.

The point is, Fallout 4 is good, but almost abandoned all the RPG elements of the franchise and become just a shooter with a barely mutable story.

You mean barely mutable ending.

There are plenty of great storylines and an unending number of personal ones YOU can create..its just Beth dropped the ball and didn't give you a nice clipboard collection to sum up the choices you did get to actually make....and its sandbox elements require some user input.

So RPG yes....completed storyline for completionists....no.

Otherwise...imho...fantastic game.
Space Cowboy Sep 14, 2018 @ 3:49pm 
thats fine by me i have had fallout 4 for over a year and i still cant get it to stop crashing after start up. i contacted them and they didnt help and couldnt. the game could have been fun. i have to change resolution to anything for it to load. but then the next time i try and play it it crashes, i have to reboot the change the resolution in the fallout 4 launch menu then it works. but every time i try and restart the game it crashes and i have to reboot, change resolution. i hope i havent been redundent but i wanted to get my point accross. None of Bethsada games work very well. all the far cry games have issues and crash. i have 4k monitor, 32gb ram, GTX1070, 250 ssd and 2 tb hdd. windows 10. so there. no other games i have out of almost 200 crash only bethesda. they are trash and only want your money stop supporting them. dont buy there games they dont support you.
Tesityr Sep 14, 2018 @ 3:59pm 
It seems to balance out, as you can keep playing (unlike most games) and see the effects of your decision (eg. patrols out in the Commonwealth). There are also new repeating radiants to do for gear/xp/caps/etc. This is not a game you 'finish', it's a game you 'live'...

Don't forget, there are actually four (4) 'endings' as well, plus all the DLC. It's a nice amount, it's not "bad", to be sure.
Last edited by Tesityr; Sep 14, 2018 @ 4:00pm
crushcommando Sep 14, 2018 @ 4:02pm 
If you haven't played New Vegas OP then I'd reccomend that, you do have to mod it with patches and such to get past the technical issues but in terms of RPG and story elements its basically fallout 1 and 2 again. While you can't play past the endinging without mods you do get a comprehensive list of what your decisions did after the end of the game and what became of your companions and the towns you visited and influenced (or ignored entirely!).
Originally posted by JimmyCroft:
Originally posted by big stupid jellyfish:
Do you really need a 3 minute slideshow in the end repeating everything you did? I always thought that was kind of pointless. They can't exactly tell you about the far-reaching consequences of your actions because the game allows you to continue playing after the ending.

I disagree. Its not repetition, its a short brief on the consequences of some important things you did. RPG is all about decisions and consequences. Have you ever played older Fallout games? Have you ever saw the Fallout 2 endings? One of the best thing about RPG and Fallout 2 is immersion, the felling that each quest or decision make difference.
How are they supposed to tell you the far reaching consequences of your actions when those are still subject to change? Example: You help some guy in a quest, slideshow tells you he will live on to do amazing things for many years to come. Then you murder him in the post game. The game continuity is now broken.
Actions still have consequences which can be observed in the game world. Side with the brotherhood? There is now a massive crater in the game world in place of the CIT. They post guards in Diamond City and ramp up patrols around the commonwealth. Did you decide to let Paul Pembroke keep the drugs in Diamond City Blues? He takes over the colonial Taphouse seems to live a happy life as a result.
One of the oldest rules in story-telling is: Show don't tell. If you need Ron Perlman to tell you what you did in order to feel the consequences, then the developers have failed.
JobeGardener Sep 14, 2018 @ 4:48pm 
I find it difficult to believe that people still can't find anything else to do in games besides "get to the ending".
crushcommando Sep 14, 2018 @ 4:53pm 
Originally posted by big stupid jellyfish:
Originally posted by JimmyCroft:

I disagree. Its not repetition, its a short brief on the consequences of some important things you did. RPG is all about decisions and consequences. Have you ever played older Fallout games? Have you ever saw the Fallout 2 endings? One of the best thing about RPG and Fallout 2 is immersion, the felling that each quest or decision make difference.
How are they supposed to tell you the far reaching consequences of your actions when those are still subject to change? Example: You help some guy in a quest, slideshow tells you he will live on to do amazing things for many years to come. Then you murder him in the post game. The game continuity is now broken.
Actions still have consequences which can be observed in the game world. Side with the brotherhood? There is now a massive crater in the game world in place of the CIT. They post guards in Diamond City and ramp up patrols around the commonwealth. Did you decide to let Paul Pembroke keep the drugs in Diamond City Blues? He takes over the colonial Taphouse seems to live a happy life as a result.
One of the oldest rules in story-telling is: Show don't tell. If you need Ron Perlman to tell you what you did in order to feel the consequences, then the developers have failed.
Except New Vegas did that and everyone loved it. Sure you couldn't play past the endings but in fallout 2 as OP said you could as well. But to address your points specifically sure the brotherhood sets up shop in DC...as does every other faction in a very similar way shape or form. Crater in the CIT? 3/4 factions have that exact same outcome (only 2 endings in the game anyway, 1 institute 1 everyone else). What about your companions? Since none of them can die (excluding danse) there's no threat to them anyway but at least your quests with them can change their personalities in the far future after you split up (or if you're romanced then it could mention how you two stayed together).

My issue with the game is similar but on a scope of the factions, nothing i did felt important in the end. Become director of the institute? Make some awkward cringe speech, make a meaningless decisions about synth production, and take care of some rebellious crybabies. Literally carry the brotherhood of steel on my back and do 99% of their work for them? I still answer to maxon anyway and Danse may or may not live (only follower with an actual meaningful decision) but I'm basically an errand boy just like when I started. Minutemen?... Do I really need to elaborate? Ok what about the Railroad? See brotherhood of steel section above just remove meaningful follower decision and power armor.
MTV Sep 14, 2018 @ 5:21pm 
Originally posted by JobeGardener:
I find it difficult to believe that people still can't find anything else to do in games besides "get to the ending".
I just don't feel like there is a motive for the sole survivor to keep going on after the storyline is completed. Sure you can play around with your settlements, do side quests and just run around shooting and looting. You can also do all those things before you complete the storyline.
Originally posted by crushcommando:
Except New Vegas did that and everyone loved it.
FO3 did it first and everyone hated it. They had to release Broken Steel to fix the fact that that you couldn't play post game. NV wasn't exactly loved at release either. It became popular 3-4 years after release once the good mods started coming out. Vanilla NV is just awful. ♥♥♥♥♥♥ world, crashes every 40 minutes or so and you need to mod it to use 4gb of RAM and remove the weird stutters all over the place. Gameplay improvements over FO3 didn't go beyond copying popular FO3 mods, namely FWE and WMX and then passing it off as their own work.

Sure you couldn't play past the endings but in fallout 2 as OP said you could as well.
FO2 devs didn't really give a ♥♥♥♥ about game continuity. They just wanted to cram as many pop culture references as possible into the game. Massive step backwards from Fallout 1 IMO.

But to address your points specifically sure the brotherhood sets up shop in DC...as does every other faction in a very similar way shape or form.
Yes? Based on your choices, different factions take control over the commonwealth. I don't see how this is any worse than the slideshow saying 'And so, faction x took over the commonwealth and protected it for many years to come.'

Crater in the CIT? 3/4 factions have that exact same outcome
The Legion is defeated? 3/4 factions have that exact same outcome. NV has only 2 endings yo.

What about your companions? Since none of them can die (excluding danse) there's no threat to them anyway but at least your quests with them can change their personalities in the far future after you split up (or if you're romanced then it could mention how you two stayed together).
X6 can die. Deacon can die. We know from dialogue what all the companions intend on doing in the future. I don't really need the narrator spelling it all out for me.

My issue with the game is similar but on a scope of the factions, nothing i did felt important in the end. Become director of the institute? Make some awkward cringe speech, make a meaningless decisions about synth production, and take care of some rebellious crybabies. Literally carry the brotherhood of steel on my back and do 99% of their work for them? I still answer to maxon anyway and Danse may or may not live (only follower with an actual meaningful decision) but I'm basically an errand boy just like when I started. Minutemen?... Do I really need to elaborate? Ok what about the Railroad? See brotherhood of steel section above just remove meaningful follower decision and power armor.
And 1-2 lines of dialogue plus a picture with a sepia filter would have given so much more meaning to your actions? Especially considereing that most of that stuff you're hearing is propably going to be retconned in the next game anyway? Sorry, i just don't see it.
MTV Sep 14, 2018 @ 5:53pm 
Originally posted by big stupid jellyfish:
The Legion is defeated? 3/4 factions have that exact same outcome. NV has only 2 endings yo

You must not have played Dead Money because you can get two game endings from that DLC. It's not the exact same outcome for the Mojave just because the Legion is defeated in 3/4.
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Date Posted: Sep 14, 2018 @ 1:50pm
Posts: 32