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The ending is almost Mass Effect 3 tier.
I also prefer games that end once the story is wrapped up. I normally quit playing my character shortly after the storyline is done because I don't feel like there is a reason to keep going.
I disagree. Its not repetition, its a short brief on the consequences of some important things you did. RPG is all about decisions and consequences. Have you ever played older Fallout games? Have you ever saw the Fallout 2 endings? One of the best thing about RPG and Fallout 2 is immersion, the felling that each quest or decision make difference.
In Fallout 4 you may kill and destroy everyone, or make good for everyone, you can do all the quests or do nothing and it will make ZERO difference at the end, simply as any only shooter game does. And despite Fallout 4 has four factions, there is two endings at all, blow up institute or not.
About continuing playing after the end, what you can do? Minuteman never ending looping quests and thats it. All the game turns around the institute, when you destroy it the game sense ends, you cant really make anything big after it.
Fallout 2 has more or less five different endings (dont remember now how many really is). And you can play after ending too. So, Bethesda chose only one of these ending as canonical. Just watch Fallout 2 endings if you will not play the game or dont mind about spoilers and you will understand me.
The point is, Fallout 4 is good, but almost abandoned all the RPG elements of the franchise and become just a shooter with a barely mutable story.
You mean barely mutable ending.
There are plenty of great storylines and an unending number of personal ones YOU can create..its just Beth dropped the ball and didn't give you a nice clipboard collection to sum up the choices you did get to actually make....and its sandbox elements require some user input.
So RPG yes....completed storyline for completionists....no.
Otherwise...imho...fantastic game.
Don't forget, there are actually four (4) 'endings' as well, plus all the DLC. It's a nice amount, it's not "bad", to be sure.
Actions still have consequences which can be observed in the game world. Side with the brotherhood? There is now a massive crater in the game world in place of the CIT. They post guards in Diamond City and ramp up patrols around the commonwealth. Did you decide to let Paul Pembroke keep the drugs in Diamond City Blues? He takes over the colonial Taphouse seems to live a happy life as a result.
One of the oldest rules in story-telling is: Show don't tell. If you need Ron Perlman to tell you what you did in order to feel the consequences, then the developers have failed.
My issue with the game is similar but on a scope of the factions, nothing i did felt important in the end. Become director of the institute? Make some awkward cringe speech, make a meaningless decisions about synth production, and take care of some rebellious crybabies. Literally carry the brotherhood of steel on my back and do 99% of their work for them? I still answer to maxon anyway and Danse may or may not live (only follower with an actual meaningful decision) but I'm basically an errand boy just like when I started. Minutemen?... Do I really need to elaborate? Ok what about the Railroad? See brotherhood of steel section above just remove meaningful follower decision and power armor.
FO2 devs didn't really give a ♥♥♥♥ about game continuity. They just wanted to cram as many pop culture references as possible into the game. Massive step backwards from Fallout 1 IMO.
Yes? Based on your choices, different factions take control over the commonwealth. I don't see how this is any worse than the slideshow saying 'And so, faction x took over the commonwealth and protected it for many years to come.'
The Legion is defeated? 3/4 factions have that exact same outcome. NV has only 2 endings yo.
X6 can die. Deacon can die. We know from dialogue what all the companions intend on doing in the future. I don't really need the narrator spelling it all out for me.
And 1-2 lines of dialogue plus a picture with a sepia filter would have given so much more meaning to your actions? Especially considereing that most of that stuff you're hearing is propably going to be retconned in the next game anyway? Sorry, i just don't see it.
You must not have played Dead Money because you can get two game endings from that DLC. It's not the exact same outcome for the Mojave just because the Legion is defeated in 3/4.