Fallout 4
How much damage resistance to make mobs run away?
Hello!

When you equip damage resistance gear such as sentinel or assassin, there seems to be a sweet spot when mobs will start running away from you ha ha.

I have no idea... I saw videos with people getting this effect with 6 pieces of armor (which is not possible since legendary helmets dont drop) but maybe... with a weapon instead?

Concerning damage resistance:

I got 30% from lone wanderer, 25% from alpha pack and 4 pieces of sentinel armor for a total of 60% (4 x 15%). All that together should yeld... 115% damage resistance when I am not moving.

Mobs still try to murder me and I take lots of damage...

So perhaps I need another piece? Or could it be impossible without an helmet?

I really wish I could have mobs running away from me ha ha.

My guess is the damage resistance provided by the armor and the damage resistance provided by the perks do not stack but... interact separately? Cuz when people get 7 pieces of damage resistance on they get this effect.

Legutóbb szerkesztette: Zawarudo; 2018. szept. 14., 11:33
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115/45 megjegyzés mutatása
dude.chill the ehck out you already done a thread no too long ago
hows it funny? am i the only one who laughs at ytps and kids getting hurt?
unfortunately, from my experience the chances of enemies running away are less than 1% even if they have 1HP left. im guessing they set most NPCs to brave or Foolhardy. (foolhardy means they never run away)
TJ the HedgeScout eredeti hozzászólása:
unfortunately, from my experience the chances of enemies running away are less than 1% even if they have 1HP left. im guessing they set most NPCs to brave or Foolhardy. (foolhardy means they never run away)

Yeah :(

I just came to the realization that pack alpha does nor provide damage reduction but damage resistance instead. I am also assuming lone wanderer also doesnt provide damage reduction.

To get that effect and see mobs fleeing you need 100% damage reduction and since each piece of sentinel gear only provides 15%, all one can get is 90% damage reduction since mobs dont drop legendary headgear.
Legutóbb szerkesztette: Zawarudo; 2018. szept. 14., 11:54
Perks like Toughness give you Damage Resistance, like armor pieces. Perks like Lone Wanderer give Damage Reduction, in so many % less damage taken. Theese two effects dont stack but may overlap so that they both help you out.

The last Perk on Charisma 4 : Attack Dog also give you 10% more Damage Reduction, so beware this all Lone Wanderer fans, as you will have 40% total reduction.

Effects of the same type "should" stack, but i am not sure if this is implemented at all times. So 5 pieces of Sentinel Armour, a Sentinel (or ..Titan's ?) Weapon and max Lone Wanderer and max Attack Dog (require some of the add-ons) should give you 130% reduction while standing perfectly still.

But then one has to take the difficulty you play at into the calculation as it effects damage in some querky ways. I cannot help on that though (Ps4 user with no help files availible).

I did see on person on YouTube some time back that went toe-to-toe with a Deathcal Matriarch with a Rolling Pin. Very funny. He was pretty much immune to damage, and eventually the Deathclaw was Crippled to bits.
Causes enemies to run away:
https://www.nexusmods.com/fallout4/mods/30140?tab=description

Though I wouldn't want enemies to run away if I'm winning. If they sucessfully do, all it means is I wasted bullets.
Zotliatlicor eredeti hozzászólása:
Perks like Toughness give you Damage Resistance, like armor pieces. Perks like Lone Wanderer give Damage Reduction, in so many % less damage taken. Theese two effects dont stack but may overlap so that they both help you out.

The last Perk on Charisma 4 : Attack Dog also give you 10% more Damage Reduction, so beware this all Lone Wanderer fans, as you will have 40% total reduction.

Effects of the same type "should" stack, but i am not sure if this is implemented at all times. So 5 pieces of Sentinel Armour, a Sentinel (or ..Titan's ?) Weapon and max Lone Wanderer and max Attack Dog (require some of the add-ons) should give you 130% reduction while standing perfectly still.

But then one has to take the difficulty you play at into the calculation as it effects damage in some querky ways. I cannot help on that though (Ps4 user with no help files availible).

I did see on person on YouTube some time back that went toe-to-toe with a Deathcal Matriarch with a Rolling Pin. Very funny. He was pretty much immune to damage, and eventually the Deathclaw was Crippled to bits.

I thought the same! I mean, according to the perk description lone wanderer should provide 30% damage reduction right?

Still if you have lone wanderer and 5 pieces of damage reduction gear on you still get damage.

People with 7 pieces of sentinel gear in the other hand triger the mobs to run away and only attack if you move... this should mean they achieve complete immunity, I think.

So either perks and armor traits dont stack or the perks provide damage resistance instead of damage reduction.
Wild Mongrels, Softshell Mirelurks or other weak Mirelurks, Radstags, Mole Rats all may run away if damaged. Alpha dogs i have never seen run away. A lot of the "Bugs" monsters run away or flee too. Some permanetn encouters may be scripted, like the two bloodbugs Hatchlings just below Red Rocket. If i charge them one turns to attack me with bloodsuck but the other one usually flees.

I am not 100 % sure of the mechanics for raiders or other humans, but may level differenence be a factor? When Raiders flee mee (doesnt happen often...but happens) they usually have dialouge related to Panic, screaming things like "no..no...ah....help...dont kill me..etc"

Does Charisma Stat effect it maybe also ? Anyone PC user can ansewer this maybee ?
But hey thanks a lot for telling me about attack dog! I would never learn that if it werent for you.

I will try lone wanderer, attack dog and 4 pieces of sentinel armor to see what happens. Gonna take a while tho...
If I may, Vanilla with no Mods here - and I've only seen it happen a handful of times - but it's great when it does!

I had no Resistance special anything on (well, I had Mods on my Armor, but no Legendaries with Resists) and it seemed to be just putting up a good fight made them 'scared' somehow.
One time they were almost dead (makes sense; and bugs seem to do this a lot) and other times it was just a long, drawn out fight and they were only about half dead (lost will to fight?).

Creatures and Ghouls NEVER seem to run away, ever...
Damage reduction from the same type of armor pieces are added together.
Damage reduction from perks multiply each other.

So say 6 sentinel (and not moving) = (1 - 6*15%) =10% damage taken
that with Alpha Pack, = (1- 5*15%) * (1 - 25%) = 7.5% damage taken.
that with Lone Wanderer 2 = (1- 5*15%) * (1- 25%) * (1-30%) = 5.25% damage taken.
Legutóbb szerkesztette: Doombringer; 2018. szept. 14., 16:48
Doombringer eredeti hozzászólása:
Damage reduction from the same type of armor pieces are added together.
Damage reduction from perks multiply each other.

So say 5 sentinel (and not moving) = (1 - 5*15%) =10% damage taken
that with Alpha Pack, = (1- 5*15%) * (1 - 25%) = 7.5% damage taken.
that with Lone Wanderer 2 = (1- 5*15%) * (1- 25%) * (1-30%) = 5.25% damage taken.

I guess you are confusing damage reduction with damage resistance...

Damage resistance has its own formula, a very sad and unfortunate one :S

Damage reduction is applied directly.

Hence you cant get 7 pieces of damage reduction gear in the game as it would break it :P

There are some videos of people with over 100% damage reduction with gear alone and they take literally zero damage.
Sir Badargo eredeti hozzászólása:
Doombringer eredeti hozzászólása:
Damage reduction from the same type of armor pieces are added together.
Damage reduction from perks multiply each other.

So say 5 sentinel (and not moving) = (1 - 5*15%) =10% damage taken
that with Alpha Pack, = (1- 5*15%) * (1 - 25%) = 7.5% damage taken.
that with Lone Wanderer 2 = (1- 5*15%) * (1- 25%) * (1-30%) = 5.25% damage taken.

I guess you are confusing damage reduction with damage resistance...

Damage resistance has its own formula, a very sad and unfortunate one :S

Damage reduction is applied directly.

Hence you cant get 7 pieces of damage reduction gear in the game as it would break it :P

There are some videos of people with over 100% damage reduction with gear alone and they take literally zero damage.
This ^

Damage Resist is actually based upon Weapon Damage incoming and has diminishing returns and tops out at about 80% Damage Resistance... you would NEVER get down to "5% Damage taken"...

I want to try these Damage Reduction pieces of Armor lol
Legutóbb szerkesztette: Tesityr; 2018. szept. 14., 13:31
Apart from deer, insects, and the Deathclaw in Concord I don't think I've ever seen anything run away. Maybe a human, once or twice. Most of the time humans even with 1HP left don't even back off to cover or let their friends shoulder the load while the snipe from safety. No, they are 1HP, front and center, running at you in the open with a gun in their hand and ignoring the cover that's in range of you for their weapon.

Gotta admire their high level of self-belief! XD
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Közzétéve: 2018. szept. 14., 11:18
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