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Fordítási probléma jelentése
https://www.youtube.com/watch?v=SbXcEkntwhc&t=138s
Yeah :(
I just came to the realization that pack alpha does nor provide damage reduction but damage resistance instead. I am also assuming lone wanderer also doesnt provide damage reduction.
To get that effect and see mobs fleeing you need 100% damage reduction and since each piece of sentinel gear only provides 15%, all one can get is 90% damage reduction since mobs dont drop legendary headgear.
The last Perk on Charisma 4 : Attack Dog also give you 10% more Damage Reduction, so beware this all Lone Wanderer fans, as you will have 40% total reduction.
Effects of the same type "should" stack, but i am not sure if this is implemented at all times. So 5 pieces of Sentinel Armour, a Sentinel (or ..Titan's ?) Weapon and max Lone Wanderer and max Attack Dog (require some of the add-ons) should give you 130% reduction while standing perfectly still.
But then one has to take the difficulty you play at into the calculation as it effects damage in some querky ways. I cannot help on that though (Ps4 user with no help files availible).
I did see on person on YouTube some time back that went toe-to-toe with a Deathcal Matriarch with a Rolling Pin. Very funny. He was pretty much immune to damage, and eventually the Deathclaw was Crippled to bits.
https://www.nexusmods.com/fallout4/mods/30140?tab=description
Though I wouldn't want enemies to run away if I'm winning. If they sucessfully do, all it means is I wasted bullets.
I thought the same! I mean, according to the perk description lone wanderer should provide 30% damage reduction right?
Still if you have lone wanderer and 5 pieces of damage reduction gear on you still get damage.
People with 7 pieces of sentinel gear in the other hand triger the mobs to run away and only attack if you move... this should mean they achieve complete immunity, I think.
So either perks and armor traits dont stack or the perks provide damage resistance instead of damage reduction.
I am not 100 % sure of the mechanics for raiders or other humans, but may level differenence be a factor? When Raiders flee mee (doesnt happen often...but happens) they usually have dialouge related to Panic, screaming things like "no..no...ah....help...dont kill me..etc"
Does Charisma Stat effect it maybe also ? Anyone PC user can ansewer this maybee ?
I will try lone wanderer, attack dog and 4 pieces of sentinel armor to see what happens. Gonna take a while tho...
I had no Resistance special anything on (well, I had Mods on my Armor, but no Legendaries with Resists) and it seemed to be just putting up a good fight made them 'scared' somehow.
One time they were almost dead (makes sense; and bugs seem to do this a lot) and other times it was just a long, drawn out fight and they were only about half dead (lost will to fight?).
Creatures and Ghouls NEVER seem to run away, ever...
Damage reduction from perks multiply each other.
So say 6 sentinel (and not moving) = (1 - 6*15%) =10% damage taken
that with Alpha Pack, = (1- 5*15%) * (1 - 25%) = 7.5% damage taken.
that with Lone Wanderer 2 = (1- 5*15%) * (1- 25%) * (1-30%) = 5.25% damage taken.
I guess you are confusing damage reduction with damage resistance...
Damage resistance has its own formula, a very sad and unfortunate one :S
Damage reduction is applied directly.
Hence you cant get 7 pieces of damage reduction gear in the game as it would break it :P
There are some videos of people with over 100% damage reduction with gear alone and they take literally zero damage.
Damage Resist is actually based upon Weapon Damage incoming and has diminishing returns and tops out at about 80% Damage Resistance... you would NEVER get down to "5% Damage taken"...
I want to try these Damage Reduction pieces of Armor lol
Gotta admire their high level of self-belief! XD