Fallout 4
Legendary Detachable Weapon Mods!?!
It seems there are some "legendary weapons" that... well the legendary prefix comes from a mod and not the weapon itself... and it is possible to deatach that mod and put it in another legendary weapon making it... double legendary?!?

Check this:

https://www.vg247.com/2015/12/07/fallout-4-legendary-weapons-two-effects/

These legendary mods are probably... bad, but I wonder if any of them could be good. Actually I dont know any ha ha... omg.
Legutóbb szerkesztette: Zawarudo; 2018. szept. 14., 11:05
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110/10 megjegyzés mutatása
There is a mod (i forget the name of it) that allows you to remove and add legendary mods to weapons and gear.. i believe also craft new ones as well but i have yet to test out the mod after not being able to remember its name but i know i saw a youtube vid on it.
Drade eredeti hozzászólása:
There is a mod (i forget the name of it) that allows you to remove and add legendary mods to weapons and gear.. i believe also craft new ones as well but i have yet to test out the mod after not being able to remember its name but i know i saw a youtube vid on it.

You are thinking of this mod on the nexus; Legendary Modification[www.nexusmods.com]
The sacrificial blade isn't a legendary mod, it is an uncraftable unique mod though.
It can be removed (from Kremvh's Tooth) and put on a legendary machette.
Legutóbb szerkesztette: Doombringer; 2018. szept. 14., 12:48
Yeah, it seems some Lorenzo gear also enables that... never found any of those.
Warm Fuzzies™ eredeti hozzászólása:
You are thinking of this mod on the nexus; Legendary Modification[www.nexusmods.com]

Yes thats the one, now I remember why I didn't have it yet aswell, which was I wasn't sure if the mods from the ingame mod selection worked along with Nexusmods or not.
Yes, there are a few examples, one is already mentioned, Kremveh's Tooth, which is ostensibly a "Double Legendary" Since you can remove the Sacrificial Blade mod and put it on another Legendary (Ideally Wounding) Machete.

Lorenzo's Artifact gun is another example.

In my opinion, this would have been a much better way to do "Legendary" weapons, unique weapons like Les Fusil Terribles maybe has its unique Barrel mod that grants the Violent Modifiers if you disassemble the gun and put it on any other Legendary.

I know there's some mods that kind of do that, but they're projects of vanity, not of good game design, and you can combine any legendary effects together really.
Kremvh's Tooth is in an underwater cave in a ghoul mine/quarry/whatever
(the one with flashbacks as you go deeper)
The special gamma guns (Lorenzo/Zeta) come from Cabot House.
Legutóbb szerkesztette: Doombringer; 2018. szept. 14., 13:08
So the full list of legendary "mods" are:

Kremvh's Tooth and Lorenzo's Artifact?
Nuka-Nuke, Zeta, Lorenzo, Kremvh's
I don't remember any others...

There is institute killer weave that you get as an unattached unique armor mod as well.
Legutóbb szerkesztette: Doombringer; 2018. szept. 14., 13:28
Doombringer eredeti hozzászólása:
Nuka-Nuke, Zeta, Lorenzo, Kremvh's
I don't remember any others...

Thanks!
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Közzétéve: 2018. szept. 14., 10:59
Hozzászólások: 10