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If you want more of a linear gameplay and lots of movie cutscenes to convey a story as your end all be all, stick to old school Bioware titles.
1.) they have above average strength and vitality from the serum, they won't get casually killed off.
2.) Cabot wasn't trying to cure his father. he was vamipiring off him for immortality.
3.) I imagine they moved a few times during the 150 or so years where it would have mattered.
4.) when did they mention Lorenzo was in prison going for death row? they started vampiring him LONG before 200 years passed, 400 years so they would have had to start vampiring him before his mother was likely to die.
5.) Not sure your question. shipments were interrupted. blood doesn't store too well. which is why people want you to always donate. or are you thinking those blood packs from pre-war should apply to Cabot's blood as well?
You should replay this quest for point #4
https://fallout.gamepedia.com/Jack_Cabot%27s_dialogue
Honestly in a universe with Xenos, Big MT, the crime families of Reno, Doctor Who, Monty Python, and Trek references, and a Red Ryder BB gun that can kill anything in the game, I really think you're terribly upset over a minor Lovecraftian sidequest that actually hangs together perfectly well.
I mean, unless *you* know how to remove an ancient Lemurian artifact that's warping the mind of someone?
I shouldn't have to know how to remove a lemurian artifact from someone's head because it shouldn't in the game to begin with. I'm upset about this "minor" sidequest because it's stupid! I have no better words to describe it as other than just stupid! In a game that has an absolutely garbage main storyline, where the only solace is in playing the side quests, when those are mediocre at best and then you see this garbage that literally doesn't even attempt to make a lick of sense, what other reaction am I supposed to have?
Even using Fallout logic the whole plot of the quest makes zero sense whatsoever, there's more holes in the plot than swiss cheese. Never mind the fact that of course this quest follows the Fallout 4 trend of really obvious choices with no thought put into them whatsoever. It's like, hmm which do you choose? The good guy? or the psychopath with an alien artifact fused onto his head.
Jack: Don't release him, he'll reek havoc on the entire commonwealth!
Lorenzo: Nah fam, I pinkie swear I won't do it.
Water for drinking. Not walking. Not swimming.
But the quest isn't unreasonable about it. Jack appears to legitimately want to cure one of his few remaining family members in spite of the danger, but his position is morally compromised by the fact that he benefits from keeping him uncured, and the rest of the Cabots seem like they'd be happy with him remaining uncured forever (especially Emogene).
Lorenzo, on the other hand, gets his revenge if released, but doesn't immediately go on a rampage across the Commonwealth. He's understandably angry at the people who imprisoned him for hundreds of years.
They don't instantly die, but they lose the benefit of it keeping them young and healthy, as we see with Emogene. They don't need to keep a large supply on hand since they have regular shipments from the asylum.
All my artifacts were specifically designed to not be removed unless you bought the extended warranty. Not my problem they were cheap.
This paragraph is just objectively false. In the case of the Cabots being happy that he remain uncured forever, Wilhelmia scolds him before and during The Secret of Cabot House questline for imprisoning Lorenzo saying he should've never done it. While it can be argued that she's only saying this after the fact, the fact stills stands that even while Lorenzo isn't there she doesn't like that he's still imprisoned. Emogene can hardly even be referenced since she is absolutely pointless to the questline other than her one of appearance where you go rescue her.
Whattya mean!? More likely than not whenever you find him in the Commonwealth he's surrounded by corpses. Even on the wiki it references the fact that he just murders things to study them, "He examines some dead ghoul settlers and tells the player character that he killed them to study their condition,"
WHATTYA MEAN!? In both my own game and in the wiki the Cabot family dies because they don't have enough serum to survive any longer, "He examines some dead ghoul settlers and tells the player character that he killed them to study their condition," Are you seriously going to argue the specifics of my usage of the word "instantly" in relation to their death?
What I don't get is why most of the quests are so terrible but we know for sure, that they COULD really do marvellous quests. The Vault-Quest in Far-Harbour for example was so enjoyable.