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One save profile is past level 2000 and near 2600 and I've been going at it for 3 years now since November of 2015.
The mythic deathclaw will almost always be higher than your own level to a point, but that's beyond obtaining all the perks and being 50 or 60 levels higher than that.
Here's an entire list of "leveled" enemies that scale up high enough to notice:
The scaling is mainly felt through how much time it takes to kill enemies, and it can be quite frustrating as it makes the imperfections in the weapon balancing all the more obvious, as you slowly start to phase out those weapons that aren't optimal.
In particular, there are quite a lot of super mutant warlords though (sometimes depending on when you first go to an area), and it's very noticeable that they scale. They will easily become much tougher even than behemoths.
(For example: a level 268 super mutant warlord will have 1000 more hitpoints than a level 68 one.)
You can still meet the lower level enemies who don't have auto-level, so you get this weird mix of enemies that die in 1 hit and ones that need to be shot for a minute to go down at very high level...
Enemy damage doesn't increase due to auto-level, and you keep getting more hitpoints (especially with high endurance). So late game is: you stealth snipe them, or you sit in front of each other blazing away forever.
(combat becomes boring...)
(For example: if the area level is below 68, then no super mutant warlords.)
If an auto-level version can spawn, then it will be the same level as the player, even if the area limit is much lower.
Also your list is missing a bunch of creatures (stingwing chaser, mirelurks (albino hunter & glowing king), Mr Gutsy, Synth Eradicators, Institute Courser, all the Far Harbor DLC auto-levelers)
Wut duh fook Level 2600??? I say again, wut duh fook!!
But yeah... basically you use overpowered weapons or you quit out of boredom.
And I can say from experience that sitting at 11 endurance at level 100+, enemies kind of just tickle you on Very Hard. I'm OK with being overpowered at such high levels, I just wish weapons had scaled a little better overall so most of the arsenal doesn't become pointless.
Try taking that Anti-Materiel Rifle from the CC with you on Very Hard level 100+ and see how much fun you have with scaling enemies :)
It changes a *lot* though; It's a 'start a new game' mod, not a 'Sure I'll add that' mod.
You'll be able to take a good amount of punishment, but enemies scale. So they become bullet sponges at high levels. Mainly because weapons don't scale very well, the game relies on perks. In a fully upgraded Power Armor suit, and the right perks, yeah you be pretty darn tanky.
Yes, you become a walking fortress.