Fallout 4

Fallout 4

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Zawarudo Aug 4, 2018 @ 11:15pm
A Walking Fortress.
If someday I get a high level, unlock lots of perks and get those op drugs, will I be able to just walk towards my enemies while they throw everything at me like some sort of walking fortress?

Is such thing possible in survival mode? Or no matter how strong I get, even roaches can be lethal?

I miss the days in Skyrim when I could just block everything or train heavy armor by letting enemies hit me as much as they wanted haha.
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Showing 1-15 of 16 comments
Out Of Bubblegum Aug 5, 2018 @ 1:38am 
Almost. The enemies have a max level/health/damage they can be. So the game compensates by spawing 2 then 3 then 4 of them at a time. Like 4 of the strongest deathclaws in the game at once. But, I think you are just starting. Worry about becoming a god after level 60. But, if you don't want to actually play a game and just 'watch a movie' of yourself running around, enable the god mode. Much, much easier. Or stream the movie "The Expendables", hold a controller in your hand, and pretend.
bunny de fluff Aug 5, 2018 @ 1:45am 
The short story is no. There will come a time when the game auto-scale the enemies' level to match yours and they bullet spongy while hit harder than you, you will die quick. Those happen a lot in the defend settlement mission. But other times you will be god.
Yhwach Aug 5, 2018 @ 2:05am 
Enemy scaling statement is false, enemies only scale so high.
One save profile is past level 2000 and near 2600 and I've been going at it for 3 years now since November of 2015.
Last edited by Yhwach; Aug 5, 2018 @ 2:05am
bunny de fluff Aug 5, 2018 @ 2:25am 
@Yhwach: Those are rookies numbers. LOL just kidding
Yhwach Aug 5, 2018 @ 2:31am 
Enemy scaling works on a per-area basis and only the highest tier of enemies such as the Mystic Deathclaw will even scale high enough for you to notice the scaling working at all.
The mythic deathclaw will almost always be higher than your own level to a point, but that's beyond obtaining all the perks and being 50 or 60 levels higher than that.

Here's an entire list of "leveled" enemies that scale up high enough to notice:

Super Mutant Warlord

Vampiric Bloodbug

Charred Feral Ghoul

Bloated Glowing One

Mythic Deathclaw

Deathskull Radscorpion

Assaultron Gorgon

Annihilator Sentry bot MK2

Sentry Bot Reaper

Protectron Golem

Mr. Handy Annihilator

Quantum Scrapbot

Tankbot

Robobrain

Swarmbot

Dusky Yao Guai
Last edited by Yhwach; Aug 5, 2018 @ 2:33am
Zawarudo Aug 5, 2018 @ 2:35am 
Wowww lv 2500? Thats got feel like being a God!
kaffekoppen Aug 5, 2018 @ 2:38am 
I actually think you do become a walking fortress. Just pump up your endurance, get some good armor and level up. Yeah some enemies scale, but so does your health.

The scaling is mainly felt through how much time it takes to kill enemies, and it can be quite frustrating as it makes the imperfections in the weapon balancing all the more obvious, as you slowly start to phase out those weapons that aren't optimal.

In particular, there are quite a lot of super mutant warlords though (sometimes depending on when you first go to an area), and it's very noticeable that they scale. They will easily become much tougher even than behemoths.
Doombringer Aug 5, 2018 @ 3:44am 
The only thing that scales for enemies (after you are high enough level to encounter the top enemy of that type) is their health. Auto-level enemies gain 5hp/level gained.
(For example: a level 268 super mutant warlord will have 1000 more hitpoints than a level 68 one.)

You can still meet the lower level enemies who don't have auto-level, so you get this weird mix of enemies that die in 1 hit and ones that need to be shot for a minute to go down at very high level...

Enemy damage doesn't increase due to auto-level, and you keep getting more hitpoints (especially with high endurance). So late game is: you stealth snipe them, or you sit in front of each other blazing away forever.
(combat becomes boring...)
Last edited by Doombringer; Aug 5, 2018 @ 4:03am
Doombringer Aug 5, 2018 @ 3:54am 
Originally posted by Yhwach:
clipped
The area level limits the base type of creature that can spawn.
(For example: if the area level is below 68, then no super mutant warlords.)
If an auto-level version can spawn, then it will be the same level as the player, even if the area limit is much lower.

Also your list is missing a bunch of creatures (stingwing chaser, mirelurks (albino hunter & glowing king), Mr Gutsy, Synth Eradicators, Institute Courser, all the Far Harbor DLC auto-levelers)
Last edited by Doombringer; Aug 5, 2018 @ 3:55am
Eminem Aug 5, 2018 @ 4:06am 
Originally posted by Yhwach:
Enemy scaling statement is false, enemies only scale so high.
One save profile is past level 2000 and near 2600 and I've been going at it for 3 years now since November of 2015.

Wut duh fook Level 2600??? I say again, wut duh fook!! :steamhappy:
kaffekoppen Aug 5, 2018 @ 5:19am 
Originally posted by Doombringer:
Enemy damage doesn't increase due to auto-level, and you keep getting more hitpoints (especially with high endurance). So late game is: you stealth snipe them, or you sit in front of each other blazing away forever.
(combat becomes boring...)
Melee and crit ranged builds with the right weapons can keep up. IMO melee wins late-game because you can buff your strength in so many ways: alcohol, gear, chems, radiation even, and strength increases melee damage.

But yeah... basically you use overpowered weapons or you quit out of boredom.

And I can say from experience that sitting at 11 endurance at level 100+, enemies kind of just tickle you on Very Hard. I'm OK with being overpowered at such high levels, I just wish weapons had scaled a little better overall so most of the arsenal doesn't become pointless.

Try taking that Anti-Materiel Rifle from the CC with you on Very Hard level 100+ and see how much fun you have with scaling enemies :)
Last edited by kaffekoppen; Aug 5, 2018 @ 5:19am
jonnan.west Aug 5, 2018 @ 12:06pm 
Honestly I'm finding going the opposite direction more fun - Immersive Gameplay[www.nexusmods.com] sets everyone's hitpoints to strictly endurance based, and you *have* to react tactically. You are a danger to a 50th level character right out of the gate, but a 3rd level raider is still a danger to you at level 50, if you get cocky anyway.

It changes a *lot* though; It's a 'start a new game' mod, not a 'Sure I'll add that' mod.
Moon Rabbit Aug 5, 2018 @ 12:10pm 
Kind of.
You'll be able to take a good amount of punishment, but enemies scale. So they become bullet sponges at high levels. Mainly because weapons don't scale very well, the game relies on perks. In a fully upgraded Power Armor suit, and the right perks, yeah you be pretty darn tanky.
Warm Fuzzies™ Aug 5, 2018 @ 12:18pm 
X-Cell, Mysterious Serum, Psycho Jet, and a Refreshing Beverage.

Yes, you become a walking fortress.
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Date Posted: Aug 4, 2018 @ 11:15pm
Posts: 16