Fallout 4

Fallout 4

View Stats:
Infamous Nov 14, 2018 @ 3:07pm
What are the base Action Points a weapon uses per shot?
I recently came upon a discrepancy in Action Points and need some help with clarification...

So we will use the .44 Magnum as an example. In F04 Edit it says its 35. On the F04 Wiki it says its 35 then when clicked to .44 page it says 26.5(?). In game using standard parts as a level 1 It uses 28 per shot? why is there a discrepancy between all of those?

Note that I tested level and special points which dont effect anything to do with action points per shot. And I have no perks at all.

The only other thing I can geuss is that they are using the highest possible AP use as the number in the creation kit (Which F04 Edit is based on). I noticed the 10mm is 28 in Xedit and on the weapon mods page for the F04 Wiki it shows the highest use of AP is 28 with weapon mods for the 10mm

Could anyone shed some light on this?
Last edited by Infamous; Nov 14, 2018 @ 3:08pm
< >
Showing 1-7 of 7 comments
Lifeisagame Nov 14, 2018 @ 5:11pm 
hes speaks terrible fast, specially in the beginning but he explains it pretty all around:
https://www.youtube.com/watch?v=f9gByrm2ukY
Jurassic Fart 1 Nov 14, 2018 @ 5:15pm 
I'm guessisng it's like LifeIsAgame sez. It's like in Borderlands. You have your base model, and then mods change the stats.
Infamous Nov 14, 2018 @ 5:45pm 
Stuff I already knew. But I figured out that Nukapedia uses the highest possible and lowest possible numbers. and Xedit uses the highest possible number for each weapon. Now my issue is I need to know how the game calcuates each value based on the creation kit. For instance it'll say vats uses MUL+ADD 0.100000 and I can figure out close enough what it ends up being when testing in game using the base stats but if I were to use something like base + 10% it doesn't add up to what it says in-game so Im wondering what the calucation is or even whether or not adding 10% is right but the game is wrong.
DouglasGrave Nov 14, 2018 @ 8:04pm 
The game inherently can't be wrong, since it is itself.

As for the wiki, my guess would be that the main listing is reporting the true base statistics of the weapon, while the specific .44 pistol page is reporting statistics for the lowest or most common form you actually find in-game, which has its action points modified by both a "snubnose barrel" (-0.15) and "standard grip" (-0.1). That would be right for turning its base 35 AP into 26.25 AP as the wiki reports.

If the pistol has a "standard barrel" instead, that doesn't reduce the action point cost as much, which would be why you'd be seeing it use 28 AP.
Infamous Nov 15, 2018 @ 3:55am 
I figured that out already as stated above but thanks anyways that would have answered my question.

From my understanding at this moment it appears the game is relaying the wrong numbers on the stats side of the weapon mods. E.g if you scroll over a new weapon mod it will show to the left it adds +6 Value or something but it is actually wrong according to the CK. So say the value of the standard barrel (The base mod) is 99 it says it adds +6 (now 105 value) if I scroll over the Bull Barrel. So I check the Bull Barrel in xedit and it says MUL + ADD 0.100000 for Value. So if I were to do that calculation 99 x 0.10 = 9.9 99 + 9.9 = 108.9. That means that the value is 108.9 and not the 105 the game says it is. I have also heard that a few other things are not correctly displayed in game a few perks or something doing higher damage but anyways wouldn't be surprised since it is bugthesda.
DouglasGrave Nov 15, 2018 @ 6:10am 
Originally posted by Infamous:
I figured that out already as stated above but thanks anyways that would have answered my question.

From my understanding at this moment it appears the game is relaying the wrong numbers on the stats side of the weapon mods. E.g if you scroll over a new weapon mod it will show to the left it adds +6 Value or something but it is actually wrong according to the CK. So say the value of the standard barrel (The base mod) is 99 it says it adds +6 (now 105 value) if I scroll over the Bull Barrel. So I check the Bull Barrel in xedit and it says MUL + ADD 0.100000 for Value. So if I were to do that calculation 99 x 0.10 = 9.9 99 + 9.9 = 108.9. That means that the value is 108.9 and not the 105 the game says it is. I have also heard that a few other things are not correctly displayed in game a few perks or something doing higher damage but anyways wouldn't be surprised since it is bugthesda.
According to the Creation Kit, the base value of a .44 pistol is 85. To get the value you see in-game, that is adjusted by the value modifier of all parts currently on the weapon.

For example, a .44 pistol (value 85) with a "standard receiver" (0.025), "standard barrel" (0.1), "standard grip" (0.025), and "standard sights" (0.025) has a value of 85 adjusted MUL+ADD by 0.175 (the total of all its part modifiers). I'm not sure of exactly how the calculation of the MUL+ADD puts everything together, but that gives us 99.875 which is approximately what you see in-game.

If we put a bull barrel (0.15) on instead of the standard barrel (0.1), we've changed that total modifier to 0.225 (since the new barrel modifier is 0.05 higher than the old one), so it now has a value of 85 adjusted MUL+ADD by 0.225 to give 104.125 which is again approximately what you see in-game.
Infamous Nov 15, 2018 @ 1:02pm 
Originally posted by DouglasGrave:
Originally posted by Infamous:
I figured that out already as stated above but thanks anyways that would have answered my question.

From my understanding at this moment it appears the game is relaying the wrong numbers on the stats side of the weapon mods. E.g if you scroll over a new weapon mod it will show to the left it adds +6 Value or something but it is actually wrong according to the CK. So say the value of the standard barrel (The base mod) is 99 it says it adds +6 (now 105 value) if I scroll over the Bull Barrel. So I check the Bull Barrel in xedit and it says MUL + ADD 0.100000 for Value. So if I were to do that calculation 99 x 0.10 = 9.9 99 + 9.9 = 108.9. That means that the value is 108.9 and not the 105 the game says it is. I have also heard that a few other things are not correctly displayed in game a few perks or something doing higher damage but anyways wouldn't be surprised since it is bugthesda.
According to the Creation Kit, the base value of a .44 pistol is 85. To get the value you see in-game, that is adjusted by the value modifier of all parts currently on the weapon.

For example, a .44 pistol (value 85) with a "standard receiver" (0.025), "standard barrel" (0.1), "standard grip" (0.025), and "standard sights" (0.025) has a value of 85 adjusted MUL+ADD by 0.175 (the total of all its part modifiers). I'm not sure of exactly how the calculation of the MUL+ADD puts everything together, but that gives us 99.875 which is approximately what you see in-game.

If we put a bull barrel (0.15) on instead of the standard barrel (0.1), we've changed that total modifier to 0.225 (since the new barrel modifier is 0.05 higher than the old one), so it now has a value of 85 adjusted MUL+ADD by 0.225 to give 104.125 which is again approximately what you see in-game.

It calculates from the base each time so your completely right thank you so much for the help!
Last edited by Infamous; Nov 15, 2018 @ 2:14pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 14, 2018 @ 3:07pm
Posts: 7