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Making jet from fertilizer and plastic is profitable, just can not do it in Vault 88 because no brahmin are allowed.
The other drugs not so profitable.
Purified water is how most new players make their money.
The real money is in selling cooked foods and excess ammo.
Bussiness is more on a roleplaying league, you could theorethically invest in shops in settlements to get money, but a strong initial inversion in caps is neccesary(most good shops cost 1000-2000 caps to build and have high-skill requirements) so they are more suitable for mid to end game when you can spare some skill points in things that do not affect combat even in an indirect way without compromising the build.
In other difficulties, since you can fast travel, just make as many purified water and jets as possible. If you have strong back perk, it is like cheating.
It works as a cheaper way of getting Jet, and it works as a way of monetising plastic and fertiliser that comes your way, and you might make a small scale profit if you used free fertiliser from Brahmin and paid for your plastic, but it would be pocket money, not a business.
Headlamp modding is profitable but only if you use respawn exploits to get free fiber optics. Otherwise again you don't make a profit if you have to buy the fiber optics.
Ultimately it's the harsh, capped buy-sell spread that kills the option of being a manufacturer. It's a real shame as I would like to play that way too. But the only option that actually works is water farming, or, at a much more basic level, crop farming.
I have a Crops Guide somewhere that touches on the best cash crops in terms of either selling locally or having to travel to sell them.
I don't play FO76 so I don't know if there are profitable player to player trades in that game. The ones I've heard about second hand sound kind of artificial. But someone like BP will know.
Fertilizer shipments are 25 units which makes 12 Jet. 300 value
Plastic shipments 25 units for 12 Jet. 75 value
Jet is 50 value. 12 Jet is 600 value (480 caps with max perks)
That also does not even include scrap plastic and brahmin produced fertilizer.
So yeah, once charisma is or you have enough magazines it is profit.
1. You need a decent camp location. Nobody wants to spend 30-60 caps to visit your camp.
2. You need to have what people are looking for. The camp markers show how many armor, weapon, food, misc, ammo, meds, drinks, and scrap for sale. So you need to have a good variety and quantity to make a lot of caps.
3. Ammo (5.56, .308, and some shotgun shells) is by far the best sellers.
4. Sell dirt cheap. You can only sell 1500 caps a day to the vendors. However if you price thigns low enough people will buy them to resell it at a vendor so they can profit. You basically jsut used thier caps limit to make money, lol.
5. People are lazy. Easy to find items like Canned Dogfood and Nuka Colas sell good because the lazy players will buy like everything you have.
6. Excess legendaries are a good sell. Since you can turn legendaries in for for Scrip (which has a daily limit) you can sell even the crappiest legendaries cheap enough someone will buy them for the turn in.
On an average day I could make about 2-3k caps per day. On a good day I could make closer to 5-10k. Which having a 30k caps limit becomes a pain.
Selling to vendors is easy, sell off excess foods and scraps.
Plastic is 75 for 25, and it is only one plastic per jet. So that is 37 caps, not 150 caps.
So 337.5 per 12 Jet, at a max 480 gross revenue, 337.5 costs you a minimum of 405 cost, for 75 max profit or 18.5% max profit margin
That's more reasonable but nothing to write home about when you need an effective 16 CHA to achieve it.
That 450 cost aint right. You also forget you really aint gotta buy plastic or fertilizer.
And I said "effective Charisma" which covers magazines, cool clothing, etc.