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I actually tried it once and it resulted in a crash. Fallout4 and dlc are play tested and fine as is.
I suspect that Flippy experienced a cyclic dependency issue, which caused the crash. In this case a simple mistake might have caused extra dependency between files and crashed the game on launch.
I actually did that myself once, when I wasn't paying attention.
https://steamcommunity.com/sharedfiles/filedetails/?id=943456144
https://steamcommunity.com/app/377160/discussions/0/1520386297698187757/
Last question: Can i clean those dlc plugins with already started game (about level 10) or do i need to start over the playthrough?
After cleaning, remember to redo all dynamic patches you might be using, like FO4Merged and Bashed Patch.
You might want to consider using FO4Merged and BashedPatch. Game does not merge leveled lists on it's own, so each conflicting record edit will just overwrite the previous one.
Game does not merge records either, if ESP carrying them over from ESM gets it's records overwritten by another plugin. Load order change can not always sort the conflict, because sometimes ESPs need to load as they are to load resources (scripts, materials etc.) in the order they are. This is where xEditMerged comes in.
https://steamcommunity.com/sharedfiles/filedetails/?id=947769634
"Once the final CK version is released, and the game comes out of Beta, there will in all likely hood be a 7th master called Update.esm This will be the most important of the master files, and must be cleaned first." - yet relevant? It's from Master Cleaning guide
But when i use fo4edit and try to make merged patch, i get these 2 lines at the end in the information window:
Assertion failure (D:\Projects\TES5Edit\wbImplementation.pas, line 5345)
Assertion failure (D:\Projects\TES5Edit\wbImplementation.pas, line 5345)
Any ideas? Btw why 2 identical lines?
https://github.com/TES5Edit/TES5Edit/releases
Just rename the executable as TES4Edit from SSEEdit.
To reinstall merged file, i need to delete old one? right? Is that only single file Fo4merged.esp from Data folder? I don't need to delete anything more to make new fo4merged file?
FO4Merged needs to be included to BashedPatch (if both are made), but BashedPatch must not be included to FO4Merged.