Fallout 4

Fallout 4

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Zawarudo Aug 31, 2018 @ 1:39am
My pillory wont work.
I just had this idea about sending the longs to the pillory. I was undecided about sending Preston first but they clearly are the most annoying settlers I have :P

Sadly they wont move there. I wonder if loading restarting the game could fix this.
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Showing 1-7 of 7 comments
Don't worry, the Bladed Tire Iron will work fine.
bunny de fluff Aug 31, 2018 @ 8:04am 
build that thing with the direction of the caged person's a_s facing enemy spawn point
Tesityr Aug 31, 2018 @ 9:05am 
If I may pop in with my experince with it, it doesn't work for me either - in multiple characters, through two re-installs/verifications... I only managed to see it working once, with some random Settler I just said to go to it.

Thankfully, you get the Achievement for it even if you just 'send/tell' a person to get into it, not from them actually getting into it physically (virtually).
Ilja Aug 31, 2018 @ 9:08am 
Some players have had issues with pillory. It works well for my game. However, it does not work for Concord Five. Their AI sends them to do other things than standing in pillory.

Edit: In my case pillory works a bit too well. Those ladies are both assigned to other jobs, but they return to stand in those pillories on their own. Interesting glitch.

https://cdn.discordapp.com/attachments/249141576423440388/483808293198888970/20180827194707_1.jpg
Last edited by Ilja; Aug 31, 2018 @ 9:10am
bunny de fluff Aug 31, 2018 @ 9:30am 
they just crave some a_s spanking
Tesityr Aug 31, 2018 @ 9:35am 
Originally posted by Ilja:
Some players have had issues with pillory. It works well for my game. However, it does not work for Concord Five. Their AI sends them to do other things than standing in pillory.

Edit: In my case pillory works a bit too well. Those ladies are both assigned to other jobs, but they return to stand in those pillories on their own. Interesting glitch.

https://cdn.discordapp.com/attachments/249141576423440388/483808293198888970/20180827194707_1.jpg
lol

Have you tried holding 'e' on a Tato and holding 'r' to throw it at them?
I wonder if that does anything
Ilja Aug 31, 2018 @ 9:40am 
I haven't. I might try, when I next time visit a settlement with pillory.

I think iti shte Sim Settlements code doing that. Pillory "locks" people in place, so I suspect that settler getting assigned to plot directly to it causes them to return to be locked, until target object has been removed.

Reason why I have those pillories is that I tend to loose newcomers in bigger settlements. I can always call the town meeting with Sim Settlements, but that gets too crowded and troublesome, when settlements have automatrons and adorning non-romanced companions pushing their forced greetings all the time.

Pillory might be a bit crude welcome, but it does protect my my own sanity. :p
Last edited by Ilja; Aug 31, 2018 @ 9:40am
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Date Posted: Aug 31, 2018 @ 1:39am
Posts: 7