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If I recall correctly, for provisioners in general, the supply line is temporarily disabled while they're knocked down in combat, so if you're in a settlement while the provisioner linking it is fighting nearby, you might be unable to access your supplies because they're getting repeatedly beaten up.
And immersion, as Squid said. When I've bothered to dress all my settlers in Institute clothes in almost every settlement (Vault 88 being an exception), I'm not going to leave out the robots.
Same here.
With ballistic weave added and a fully upgraded good weapon.
Except of course the Robot provisioners, they get Dark Blue Paint and their uber weapon upgrades....
There are many recounts of it happening... right here on this forum.
Edit:
Here is one
https://steamcommunity.com/app/377160/discussions/0/492378265875200624#c492379159716048256
If a Settlement is attacked and you don't go help and a Provisioner is in the area, or just walking by, within the region of the Settlement, they can be killed, just like Settlers can die if you aren't there.
Automatron Provisioners can also die. I've mourned a couple now lol
Also, there is a theory that while a Provisioner is in Combat, the Supplies aren't accessible. Therefore, giving them better weapons (and Armor so they aren't stuck in the 'downed' position) to get rid of the obstruction is of a higher benefit than just sending them out with default pistol/armor...
Lastly, Don't forget: Provisioners can be 'taken prisoner' and/or 'kidnapped', which negates your Supply Line for that connection. The game tells you this, by showing you Missions where you have to Rescue NPCs...
Edit:
Here is another account of a Provisioner being taken Prisoner and the Supply Line being down for the interim
https://steamcommunity.com/app/377160/discussions/0/492378265875200624?ctp=2#c494632338490724148
With better Weapons/Armor, it no doubt helps in them fighting off the enemies that are trying to accost them.
I believe this would be an example of the Protected status being similarly ignored under some unintended circumstance. It can happen to robots just like any other Protected NPC.
From what I've seen of combat, it's being disabled in combat that interrupts the supply lines. I've been able to directly observer provisioner robots in combat near one of my trade hubs without any apparent interruption in supplies (though I'll admit I wasn't specifically testing that, I just wasn't noticing any interruption to my building efforts due to missing supplies).
The only way I can get them to USE anything I give them is to take away their crappy weapon and give them GOOD ones, so that when enemies attack, they are literally better-equipped.
…And why on Earth would I expect Dogmeat to wear a Trilby hat? That's absurd. I'm not sure why you'd think I believed something like that. I gave him a spiked dog collar and heavy dog armor and he doesn't wear them.
But, it occurs to me that I could be wrong; maybe I misunderstand what a provisioner is. I thought a provisioner was someone whose interaction menu always has Barter as an option.
The Protected status is designed to prevent death from anyone other than the player. A number of NPCs in the game world naturally have this status, including particular individuals like Trashcan Carla, non-robot settlers, and all settlers assigned as provisioners (even Automatron robots). You can kill Protected NPCs as easily as ever, but in combat with anyone else, they will simply be knocked down when their health is depleted, and will recover after a while.
Some NPCs have the Essential status instead, which is like the Protected status, but prevents death from any source. Even the player cannot kill NPCs that have the Essential status.
I "like" being right. The only way I can be right is if I can learn from people like you. Education is kinder and more powerful than ridicule. Thanks for correcting my 411 deficit.
just imagine the horror that the world would be if people thought for themselves and took what authorities tell them are facts as advice rather than as a commandment from on high.
Troll alert, people!
When the trade screen is open - at the bottom you will see a row of commands that can be used. Hover over the item with the mouse, then press T to equip/unequip. (triangle for controllers) Equipped things have a square next to them. Equipped clothes dissapear from the trade screen while the NPC is wearing it. If you want to remove equipped clothes from their inventory, you need to have them equip some different clothes first.
And Codsworth can wear a bowler hat.
and if in doubt scroll to the item you want to equip and if you CAN equip it the T will be an option, and if this NPC can't equip the item, the T will not be available.
such as:
i notice that nick can equip many good weapons, but not equip many good items of armour.
Maybe I wasn't paying enough attention. Next time I launch, I'll use your response NFO to equip.
See, I'm high-level-functioning autistic (not Dustin Hoffman "Rain Man" autistic), and I get distracted by "too much input."¹ Handling the Navy's Nuclear Power School was child's play, but this gameworld is the most complex I've encountered.
I'm like a magpie in the midst of a field of glittering trash and gems. "Oooh, lookie—pretty!" And I'm off to the next distraction.
On my next playthrough, I'll use a different approach. I'll go survival, and go slow, fully exploring everything, including menu options, before proceeding. But for now, thanks to your input, I can get Dogmeat to wear what I gave him. (I'll mark your post as The Answer next time I launch)
¹ Allusion to self-aware Johnny 5 robot in Ally Sheedy's "Short Circuit" movie