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It's complicated.
Luck adds a bonus to your character level for purposes of leveled loot. That means a High Luck character can find items in certain places a low luck character cannot, most notably, they may be able to find things like Laser Gatling legendary drops as early as around Diamond City, which normally level-caps out around 24. This works also for chests, so with high luck you'll find things that typically you might expect of someone 10 or more levels higher.
However, it does not actually influence the chance of finding an item in particular, and if say, you wanted a very specific, low-level item (IE Laser Musket or Double Barrel Shotgun) having higher luck can make it harder, by expanding the pool.
For the purposes of Scrounger, yes.
Fortune Finder lets you find 2x 0-9 caps in most containers. (40/70/100%)
Scrounger100 is on 938 different objects, including most enemies and containers. (40/70/100%)
ScroungerSmall is mainly on containers (191 objects, gives second roll sometimes). (10/20/30%)
Normal Gamplay Difficulty = Multiple Legendaries (with High Luck Character)
There is no debate here. Your data mining is inferior to actual Developer-Based Sources and actual Gameplay Experience.
Please stop thinking your data-mining is accurate. There are many variables that are calculated during 'live' gameplay (game operating and calculating) that you cannot possibly take into account (and seem to be willfully ignoring). Stop your misinformation, you are misleading too many here.
The game doesn't load code from your book when you double click the icon...
Creation Kit loads data from the actual game files.
If you actually bothered to test things in a systematic way (instead of just saying I'm always right, there is no debate, because this book said...), you would find a 100% correlation between game data and in game experience...
I have a recording of a Playthrough of Hubris Comics, on NORMAL, where I encounter about 5 Legendaries. On NORMAL because of my High Luck character. I can Upload that to Youtube if you'd like, but you seem to be so ignorant and thick-skulled that you could not possibly believe what you see anyway...
Nevermind, I've seen people arguing with you "Doombringer" in other threads.... You are PROVEN wrong many times and yet you still spout your nonsensical "data". Since you seem to be wilfully Trolling people here, I am ignoring/blocking you.
Stop. Misleading. People.
I don't think you are doing it intentionally, but you should really check stuff before saying someone is wrong, or how things works.
I actually check in game before posting here...
I played the actual game with the Settings and THE RESULTS are exactly what I wrote.
I always test in the game before posting here...
Stop. Lying to people. Stop it. Now.
Edit:
You are responding exactly how a Troll responds, in an effort to keep the negative discussion/arguement going... You are literally Trolling, stop bothering people here.
I gained a substantial boost to Luck with my main character when I was exploiting duplicating the You're SPECIAL! book (in a vanilla game, using no console commands), and I didn't notice any commensurately sudden increase in the number of legendary enemies.
But that's just one case. Tesityr, what's the rigor like on your tests? That is, how many playthrough tests are you comparing?
Am I getting this correct?
Is the LegendaryChanceQuest is just random extraneous code to throw people off how things really work? How is the exact chance for legendaries set? what determines which spawns can or can't be legendaries?
Because this answers it exactly. (use info on legendarychance global value and the quest)
Your 'It's luck, I met a lot in this one area, there is no debate' doesn't quite answer that so well...
The only other perks I see that don't require VATS is Idiot Savant and Ricochet, both of which are very situational depending on the character.
Well, I ran with 14 luck and every other mob was a legendary. People say luck doesn't do anything. All I can say is try it.
You gonna die to a Legendary Black Bloatfly. Hate those things.