Fallout 4

Fallout 4

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Zawarudo Aug 29, 2018 @ 11:05am
The alpha pack perk.
Hey guys, I'm worried I might lose the chance to get this perk because the Pack gang ended up with a single territorie.

I dont want spoilers unless its extremely necessary ok? Did I screw up?
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Showing 1-15 of 16 comments
Zee_ Aug 29, 2018 @ 2:46pm 
Yes, you messed up.

The gang with the least amount of territories gets a bit miffed at you, which prevents you from getting their perk. That was about as spoiler free as I could get.
Doombringer Aug 29, 2018 @ 6:42pm 
If one of the gangs got no territory then it should be okay...
Mr.MilkMann Aug 29, 2018 @ 7:06pm 
Originally posted by Sir Badargo:
Hey guys, I'm worried I might lose the chance to get this perk because the Pack gang ended up with a single territorie.

I dont want spoilers unless its extremely necessary ok? Did I screw up?
How far in are you on the Nuka-World main quest?
Zawarudo Aug 29, 2018 @ 9:01pm 
I stopped right before sweet home because I still dont have preston perk. I should have done some research on advance. I didnt want to spoil things so I just gave lands to the gands I liked most. Now with the disciples having 3 parks theres no way back.
Tesityr Aug 29, 2018 @ 9:34pm 
If I may Suggest, it's 'ok' if you miss the Perk, first of all - you can always grab it and see how it performs on another Playthrough :) heh

Also, it is not a 'huge' Perk (technical gameplay point, but not really a spoiler: no perks inthe game are 'huge', even the companion ones). They are nice to have (after a few playthroughs you'll learn how you can get them all), but don't worry if you miss a couple here and there (for example, if you just can't get a Companion to Like you enough, or you miss a part of a Quest/Faction storyline somewhere, etc).
Without giving anything away.... it's not like you will do 200% more Damage...with anything, from any Companion/Faction Perk... don't worry, heh.

If you miss some Companions or Perks on a playthrough, grab it nexttime ;)

Edit:
As far as the 'giving away lands to Factions' that's how it's supposed to work - give Lands to Factions you like, or how they do things, because the Perk they will use/give is related to how the Faction Members/Raiders 'act', etc.
For example (while trying not to give anything away), if you like a Faction that does more 'magic damage' (I'm making this up, so the example doesn't spoil anything), then the Perk you will get from them will likely be related to magic abilities... That's all I'll say for now heh
Last edited by Tesityr; Aug 29, 2018 @ 9:38pm
Zawarudo Aug 29, 2018 @ 11:10pm 
Originally posted by Tesityr:
If I may Suggest, it's 'ok' if you miss the Perk, first of all - you can always grab it and see how it performs on another Playthrough :) heh

Also, it is not a 'huge' Perk (technical gameplay point, but not really a spoiler: no perks inthe game are 'huge', even the companion ones). They are nice to have (after a few playthroughs you'll learn how you can get them all), but don't worry if you miss a couple here and there (for example, if you just can't get a Companion to Like you enough, or you miss a part of a Quest/Faction storyline somewhere, etc).
Without giving anything away.... it's not like you will do 200% more Damage...with anything, from any Companion/Faction Perk... don't worry, heh.

If you miss some Companions or Perks on a playthrough, grab it nexttime ;)

Edit:
As far as the 'giving away lands to Factions' that's how it's supposed to work - give Lands to Factions you like, or how they do things, because the Perk they will use/give is related to how the Faction Members/Raiders 'act', etc.
For example (while trying not to give anything away), if you like a Faction that does more 'magic damage' (I'm making this up, so the example doesn't spoil anything), then the Perk you will get from them will likely be related to magic abilities... That's all I'll say for now heh

Haha I see! Well, there might be a chance if the parks and the settlements in the commonwealth are worth the same number of points.

I think I can have both disciples and the pack perk... Im just not sure if I can make the disciples betray me at this point.

The disciples perk doesnt look good as the other ttwo, but they have the best look, and also give you an amazing weapon, the instigating disiples blade.

When I first created my char I wanted her to be meelee oriented and even named her "Battosai", you know, the guy from "samurai x", the anime.

I just feel like meelee is a bit inferior... not in regards to damage ofc, but with a supressed weapon I can sneak attack like 5 or 6 guys with impunity. Meelee sneak attacks in the other hand... can get you stuck in an animation, and are very likely to not land more than one sneak attack... unless Im doing it wrong.

The pack perk should stack with lone wanderer granting 50% damage resistance, scavs magazine, and the pack should increase knife damage also 50%.

Not sure about the math but a sneak attack with the instigaating blade and this meelee bonus increase should land a 30 x multiplier? Not sure if anything in this game can survive that, even on very hard difficulty.

Also 50% damage resistance plus the rooted perk and vats should yeld something close to invencibility, specially with a sentinel set, hah...

Tho the experience of headshoting a party of devils with the penetrator perk letting you do it behind visual cover, with the sniper build I made so far that always grant me 95% headshot chance is very, very sweet as well...

The operators perk should increase my sneak rank to 5.5 and improve supressed sneak attacks by 35%... damn its really cool as well...

But disciples can sprint and refill their bars with meelee kills... if the meelee animations didnt take so long to clear a group of npcs...

I wonder... with a chamaleon piece, if I crouch and blitz like 5 guys, would I remain invisible all the time?
Last edited by Zawarudo; Aug 29, 2018 @ 11:21pm
DouglasGrave Aug 29, 2018 @ 11:22pm 
Originally posted by Sir Badargo:
Haha I see! Well, there might be a chance if the parks and the settlements in the commonwealth are worth the same number of points.

I think I can have both disciples and the pack perk... Im just not sure if I can make the disciples betray me at this point.
The parks and first three settlements are of equal value, so you've got a total of eight "points" to distribute between the three gangs. If you've already given three points to the Disciples by assigning three parks, they're locked in as happy unless you want to backtrack and assign parks differently.

I try to assign the gangs to the parks I think suit them (keeping in mind the perks I want), but I only really like the Disciples in Dry Rock Gulch.
Zawarudo Aug 29, 2018 @ 11:28pm 
Originally posted by DouglasGrave:
Originally posted by Sir Badargo:
Haha I see! Well, there might be a chance if the parks and the settlements in the commonwealth are worth the same number of points.

I think I can have both disciples and the pack perk... Im just not sure if I can make the disciples betray me at this point.
The parks and first three settlements are of equal value, so you've got a total of eight "points" to distribute between the three gangs. If you've already given three points to the Disciples by assigning three parks, they're locked in as happy unless you want to backtrack and assign parks differently.

I try to assign the gangs to the parks I think suit them (keeping in mind the perks I want), but I only really like the Disciples in Dry Rock Gulch.

Yeah thats what I was doing. The safari to the pack, the plant to the operators, the gulch to the disciples, then since the pack didnt "match" the other parks I split them between the disciples and the operators. I also like the disciples and the operators more... the pack looks kind of silly to me.

Well, thanks a lot for telling me this! I guess I can still choose whatever perks I want, by making the disciples draw with another gang, since it seems they always betray you if they are tied to someone.
MTV Aug 29, 2018 @ 11:30pm 
Next time you play it don't give anything to the gang you want to betray you.

I think the pack perk is the best one since it's good for any character. You get the damage resist even if you don't use melee.
DouglasGrave Aug 29, 2018 @ 11:37pm 
Originally posted by Sir Badargo:
Yeah thats what I was doing. The safari to the pack, the plant to the operators, the gulch to the disciples, then since the pack didnt "match" the other parks I split them between the disciples and the operators. I also like the disciples and the operators more... the pack looks kind of silly to me.
I like putting the Pack into Kiddie Kingdom, since their clothes match its colourful design, and Safari Adventure (obviously).
Hobo Misanthropus Aug 29, 2018 @ 11:41pm 
I've heard that if you give the Pack at least one territory (but must be 2 because progress), and tie The Disciples(3) and Operators(3), the Disciples will actually turn on you instead of the Pack. I don't know if this was a temporary bug, or intentional since the Disciples hate the Operators so much, they'd rather take their chances. Supposedly the Disciples will have a chance to turn on you unless they have the most territory period. Again, unconfirmed in the latest versions of the game. I know at least once for me, the Pack had the least territory but it was in fact the Disciples that turned anyway.
Last edited by Hobo Misanthropus; Aug 29, 2018 @ 11:42pm
Zawarudo Aug 29, 2018 @ 11:44pm 
Originally posted by Hobo Misanthropus:
I've heard that if you give the Pack at least one territory (but must be 2 because progress), and tie The Disciples(3) and Operators(3), the Disciples will actually turn on you instead of the Pack. I don't know if this was a temporary bug, or intentional since the Disciples hate the Operators so much, they'd rather take their chances. Supposedly the Disciples will have a chance to turn on you unless they have the most territory period. Again, unconfirmed in the latest versions of the game. I know at least once for me, the Pack had the least territory but it was in fact the Disciples that turned anyway.

Yes, it seems the disciples will always betray you if they have less territories and the pack is the least prone to rebel, according to what I digged on google.
Doombringer Aug 30, 2018 @ 12:09am 
Originally posted by Sir Badargo:
The pack perk should stack with lone wanderer granting 50% damage resistance, scavs magazine, and the pack should increase knife damage also 50%.
Almost 50% ( (1-.30) * (1-0.25) = 52.5% damage taken (47.5% reduction)), yeah.
Remember, most multipliers multiply each other...

Originally posted by Sir Badargo:
Not sure about the math but a sneak attack with the instigaating blade and this meelee bonus increase should land a 30 x multiplier? Not sure if anything in this game can survive that, even on very hard difficulty.
Sneak attack was changed to be additive because it multiplied too high when the game came out ;)
Sneak Attack caps out at 4.8x now (if you get perks in the wrong order you can get stuck at 4.4x) for guns. Some bugs with Ninja perk for melee:
http://fallout.wikia.com/wiki/Ninja

With ninja3 and cloak&dagger on a test character I'm only getting 10.6x VATS sneak multiplier, but the sneak attack damage is only actually 5.3x as much as a non-sneak VATS attack...

EDIT: it does look like it is doing 10.6x damage, but VATS melee non-sneak is doing double what a normal non-VATS melee non-sneak attack does, just want to be clear.

non-VATS power sneak attack does 50% more than VATS sneak attack.
(10 Str, vs 0 armor with basic combat knife; with stealth mod on knife it goes to 11.2x sneak mult)
Last edited by Doombringer; Aug 30, 2018 @ 12:13am
Zawarudo Aug 30, 2018 @ 2:53am 
Originally posted by Doombringer:
Originally posted by Sir Badargo:
The pack perk should stack with lone wanderer granting 50% damage resistance, scavs magazine, and the pack should increase knife damage also 50%.
Almost 50% ( (1-.30) * (1-0.25) = 52.5% damage taken (47.5% reduction)), yeah.
Remember, most multipliers multiply each other...

Originally posted by Sir Badargo:
Not sure about the math but a sneak attack with the instigaating blade and this meelee bonus increase should land a 30 x multiplier? Not sure if anything in this game can survive that, even on very hard difficulty.
Sneak attack was changed to be additive because it multiplied too high when the game came out ;)
Sneak Attack caps out at 4.8x now (if you get perks in the wrong order you can get stuck at 4.4x) for guns. Some bugs with Ninja perk for melee:
http://fallout.wikia.com/wiki/Ninja

With ninja3 and cloak&dagger on a test character I'm only getting 10.6x VATS sneak multiplier, but the sneak attack damage is only actually 5.3x as much as a non-sneak VATS attack...

EDIT: it does look like it is doing 10.6x damage, but VATS melee non-sneak is doing double what a normal non-VATS melee non-sneak attack does, just want to be clear.

non-VATS power sneak attack does 50% more than VATS sneak attack.
(10 Str, vs 0 armor with basic combat knife; with stealth mod on knife it goes to 11.2x sneak mult)

Ahhh yes, I guess I didnt express myself as I should haha.

Its not a 30 x ninja multiplier, what I mean is a 10 x multiplier applied to a weapon that deals double damage and with 50% melee damage increment.

In the end its allmost a 30 x multiplier, I think.
Doombringer Aug 30, 2018 @ 3:27am 
Oh, yeah. Should work like that.
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Date Posted: Aug 29, 2018 @ 11:05am
Posts: 16