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The gang with the least amount of territories gets a bit miffed at you, which prevents you from getting their perk. That was about as spoiler free as I could get.
Also, it is not a 'huge' Perk (technical gameplay point, but not really a spoiler: no perks inthe game are 'huge', even the companion ones). They are nice to have (after a few playthroughs you'll learn how you can get them all), but don't worry if you miss a couple here and there (for example, if you just can't get a Companion to Like you enough, or you miss a part of a Quest/Faction storyline somewhere, etc).
Without giving anything away.... it's not like you will do 200% more Damage...with anything, from any Companion/Faction Perk... don't worry, heh.
If you miss some Companions or Perks on a playthrough, grab it nexttime ;)
Edit:
As far as the 'giving away lands to Factions' that's how it's supposed to work - give Lands to Factions you like, or how they do things, because the Perk they will use/give is related to how the Faction Members/Raiders 'act', etc.
For example (while trying not to give anything away), if you like a Faction that does more 'magic damage' (I'm making this up, so the example doesn't spoil anything), then the Perk you will get from them will likely be related to magic abilities... That's all I'll say for now heh
Haha I see! Well, there might be a chance if the parks and the settlements in the commonwealth are worth the same number of points.
I think I can have both disciples and the pack perk... Im just not sure if I can make the disciples betray me at this point.
The disciples perk doesnt look good as the other ttwo, but they have the best look, and also give you an amazing weapon, the instigating disiples blade.
When I first created my char I wanted her to be meelee oriented and even named her "Battosai", you know, the guy from "samurai x", the anime.
I just feel like meelee is a bit inferior... not in regards to damage ofc, but with a supressed weapon I can sneak attack like 5 or 6 guys with impunity. Meelee sneak attacks in the other hand... can get you stuck in an animation, and are very likely to not land more than one sneak attack... unless Im doing it wrong.
The pack perk should stack with lone wanderer granting 50% damage resistance, scavs magazine, and the pack should increase knife damage also 50%.
Not sure about the math but a sneak attack with the instigaating blade and this meelee bonus increase should land a 30 x multiplier? Not sure if anything in this game can survive that, even on very hard difficulty.
Also 50% damage resistance plus the rooted perk and vats should yeld something close to invencibility, specially with a sentinel set, hah...
Tho the experience of headshoting a party of devils with the penetrator perk letting you do it behind visual cover, with the sniper build I made so far that always grant me 95% headshot chance is very, very sweet as well...
The operators perk should increase my sneak rank to 5.5 and improve supressed sneak attacks by 35%... damn its really cool as well...
But disciples can sprint and refill their bars with meelee kills... if the meelee animations didnt take so long to clear a group of npcs...
I wonder... with a chamaleon piece, if I crouch and blitz like 5 guys, would I remain invisible all the time?
I try to assign the gangs to the parks I think suit them (keeping in mind the perks I want), but I only really like the Disciples in Dry Rock Gulch.
Yeah thats what I was doing. The safari to the pack, the plant to the operators, the gulch to the disciples, then since the pack didnt "match" the other parks I split them between the disciples and the operators. I also like the disciples and the operators more... the pack looks kind of silly to me.
Well, thanks a lot for telling me this! I guess I can still choose whatever perks I want, by making the disciples draw with another gang, since it seems they always betray you if they are tied to someone.
I think the pack perk is the best one since it's good for any character. You get the damage resist even if you don't use melee.
Yes, it seems the disciples will always betray you if they have less territories and the pack is the least prone to rebel, according to what I digged on google.
Remember, most multipliers multiply each other...
Sneak attack was changed to be additive because it multiplied too high when the game came out ;)
Sneak Attack caps out at 4.8x now (if you get perks in the wrong order you can get stuck at 4.4x) for guns. Some bugs with Ninja perk for melee:
http://fallout.wikia.com/wiki/Ninja
With ninja3 and cloak&dagger on a test character I'm only getting 10.6x VATS sneak multiplier, but the sneak attack damage is only actually 5.3x as much as a non-sneak VATS attack...
EDIT: it does look like it is doing 10.6x damage, but VATS melee non-sneak is doing double what a normal non-VATS melee non-sneak attack does, just want to be clear.
non-VATS power sneak attack does 50% more than VATS sneak attack.
(10 Str, vs 0 armor with basic combat knife; with stealth mod on knife it goes to 11.2x sneak mult)
Ahhh yes, I guess I didnt express myself as I should haha.
Its not a 30 x ninja multiplier, what I mean is a 10 x multiplier applied to a weapon that deals double damage and with 50% melee damage increment.
In the end its allmost a 30 x multiplier, I think.