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[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
That's all you need to enable nexus mods.
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher Male Protagonist Voice - Type A7.bsa
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
The part I'm worried about is in the middle there, the higher male protagonist voice. I'm looking at the mod on Nexus and it says:
* Copy and paste this line and replace the existing line after 'sResourceArchiveList=':
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher male Protagonist Voice - Type A7.bsa
So my problem is, I'm not sure what it's supposed to say after 'sResourceArchiveList=' if anything. Is it normally blank and just goes to SResourceArchiveList2=Fallout4 - Animations.ba2, or did I replace something?
My fallout4custom.ini has the same basic change made. The whole thing reads:
[Display]
iLocation X=0
iLocation Y=0
[Archive] sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher Male Protagonist Voice - Type A7.bsa
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
SLocalSavePath=Saves\
So what changes do I have to make to both files to make this right?