Fallout 4

Fallout 4

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Wolfboi3 Oct 30, 2018 @ 1:26pm
Fallout4.ini
Okay, so I've been having some issues with my game lately, and I decided to simply start over. Deleted all my mods, uninstalled NMM, fresh install, starting over with Vortex. One of the first mods I grabbed informed me about changing the fallout4.ini or the fallout4custome.ini by adding:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Of course I'd done that in the past, but I wasn't sure if the new install meant I needed to do it again. Anyway, the point is that when I checked it, I saw that there was a change I'd made to both files years ago to use another mod. I know that change shouldn't be in there now, because I no longer use that mod, but I'm not sure what the original line should be, and although I'm sure I saved a copy at the time, I can't seem to locate it now. So my question is, what should my fallout4.ini and fallout4custom.ini files look like or can I get new ones somehow?
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ronr42 Oct 30, 2018 @ 1:33pm 
The Fallout4Custom.ini should look like this for nexus mods to work;

[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

That's all you need to enable nexus mods.
Ilja Oct 30, 2018 @ 1:33pm 
These INI-file changes are part of general modding instructions. I am quoting this from pinned topic:

You need to add the following lines to the Fallout4Prefs.ini file below the section entitled:
[Launcher]
bEnableFileSelection=1

Then add the following line in Fallout4Custom.ini below the section entitled:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Wolfboi3 Oct 30, 2018 @ 1:43pm 
In fallout4.ini I have the following under Archive -


[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher Male Protagonist Voice - Type A7.bsa
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

The part I'm worried about is in the middle there, the higher male protagonist voice. I'm looking at the mod on Nexus and it says:

* Copy and paste this line and replace the existing line after 'sResourceArchiveList=':

sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher male Protagonist Voice - Type A7.bsa

So my problem is, I'm not sure what it's supposed to say after 'sResourceArchiveList=' if anything. Is it normally blank and just goes to SResourceArchiveList2=Fallout4 - Animations.ba2, or did I replace something?

My fallout4custom.ini has the same basic change made. The whole thing reads:

[Display]
iLocation X=0
iLocation Y=0
[Archive] sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher Male Protagonist Voice - Type A7.bsa
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
SLocalSavePath=Saves\

So what changes do I have to make to both files to make this right?



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Date Posted: Oct 30, 2018 @ 1:26pm
Posts: 3