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Egret Tours Marina, impossible to resettle after NW outpost?
I converted almost all settlements possible to raider outposts so I could place booze stills and stuff before rescuing Preston in Concord, now I have a friendly and happy Preston and have managed to take back all settlements except Egret Tours Marina. NOTHING I do seems to work, "you can't use this yet" says the game when I press E on the workshop.

Originally I took the settlement by generously giving Phyllis Sourface a fistful of bullets through the head to cure her depression, then made it my settlement temporarily, no problems detected. Converted to raider outpost by using the "force" option but nobody was there so the raiders were a bit confused but ownership transfered correctly. Now after hunting down raiders across the commonwealth and getting CTDs for hours this strip of land is, as stated, impossible to claim.

I don't use mods. I don't use console commands other than as an absolute last resort. Tried "enable & disable" on the workshop, tried spawning a new Phyllis that just stood there, nothing works. Can someone please advice me on how to resolve this? I've spent over 200 hours setting this up over the past 3 weeks and am just majorly bummed out by this billionth bug getting in my way, any help or even just wild stab in the dark is appreciated.

Also anyone in BGS not in the programming department: please go over to the programmers booth and fart wildly and refuse to stop, thank you.
Originally posted by Bored Peon:
First you can only conquer a populated settlement for the raiders. Any settlements with 0 population will not show up on that list. Since Phyllis does not count as population then it would still be 0 if nobody else is there.

Second the command to fix ownership of a settlement workshop is:
setpv OwnedByPlayer True
DO NOT DO THIS.

Third, when a scripted NPC dies, their script ends. Ressurecting does not re-enable a script, nor is there a console command to to do it.
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Showing 1-13 of 13 comments
Bored Peon Oct 29, 2018 @ 3:56am 
Phyllis was never included as the population to Egret Marina. She basically is just liek a NPC at your settlement like Caretaker, Dogmeat, Codsworth, and Ada (if you didnt choose to send them to a settlement.)
Last edited by Bored Peon; Oct 29, 2018 @ 3:57am
Rejected Spavvn Oct 29, 2018 @ 4:41am 
Well yes, I assume nearly every veteran player knows this? How does this information help, is it relevant to something somehow?

I resurrected Phyllis hoping maybe I could pass a speech check to reactivate the workbench or killing her a second time would once again trigger activation of it. Obviously neither worked.
Bored Peon Oct 29, 2018 @ 4:52am 
Originally posted by Rejected Spawn:
Well yes, I assume nearly every veteran player knows this? How does this information help, is it relevant to something somehow?

You want help or you want to make rude remarks at people helping you?
Rejected Spavvn Oct 29, 2018 @ 5:27am 
I'm not trying to be rude, I'm honestly asking how this is relevant or helpful.
The author of this thread has indicated that this post answers the original topic.
Bored Peon Oct 29, 2018 @ 5:32am 
First you can only conquer a populated settlement for the raiders. Any settlements with 0 population will not show up on that list. Since Phyllis does not count as population then it would still be 0 if nobody else is there.

Second the command to fix ownership of a settlement workshop is:
setpv OwnedByPlayer True
DO NOT DO THIS.

Third, when a scripted NPC dies, their script ends. Ressurecting does not re-enable a script, nor is there a console command to to do it.
Last edited by Bored Peon; Apr 14, 2022 @ 10:35pm
leem Oct 29, 2018 @ 5:34am 
I dont have the solution but I know it can be fixed. Make sure you make some separate saves and keep safe in separate folder in case you need to back track. At least now I know that all will work except Egret.
Rejected Spavvn Oct 29, 2018 @ 5:46am 
Originally posted by Bored Peon:
First you can only conquer a populated settlement for the raiders. Any settlements with 0 population will not show up on that list. Since Phyllis does not count as population then it would still be 0 if nobody else is there.

Second the command to fix ownership of a settlement workshop is:
setpv OwnedByPlayer True

Third, when a scripted NPC dies, their script ends. Ressurecting does not re-enable a script, nor is there a console command to to do it.
Thank you that cleared things up, I'm very grateful for your assistance.

We seem to have had a slight miscommunication which caused the confusion, you may have misread or misinterpreted the takeover as a "persuasion" but I never use that option. When choosing to "wipe out" a settlement the population of it doesn't matter, at any moment when the population is zero after talking to the raiding party the raiders get the outpost, then the quest progresses to the placing of the relevant flag - no exceptions. I'm horribly console illiterate and don't know much of value regarding the scripts, I had a suspicion the scripts were disabled once an NPC was killed but didn't know for sure until you explained it, thanks for clearing that up too.
Bored Peon Oct 29, 2018 @ 5:52am 
Yeah my first Nukaworld run I went and pre-owned all the settlements. I could not figure out why I could not take control of a settlement. It had to have a population on it to either persuade or kill.

Which was why I pointed out Phyllis being there doesnt count as population. How it even came up as a target I dont know.

I do know that using scrap everything mod does something with the workshops. When I was using it that would allow me to go take Red Rocket without clearing the mole rats first. Maybe something left over from programming the mod, dunno.
Rejected Spavvn Oct 29, 2018 @ 6:02am 
I actually always clear all settlements and have them at zero population when sending in my raiders, maybe you've been hit by a bug caused by a mod or something? Well, the persuasion should still be impossible obviously but you shouldn't have any trouble just taking over by force when there is noone to kill, done it at least 80 times if memory serves and the only side effect is funny comments from the raiders about not finding anyone to kill.
Ugh I've played this game way too much, gone over 4000 hours total now...
Wertyus Apr 14, 2022 @ 10:12pm 
I may be 4 years to late, but I just encountered the same problem. I found a Reddit post where it tells you how to fix it: https://www.reddit.com/r/fo4/comments/7zd36z/cannot_reclaim_egret_tours_marina_after_open/

Basically, you write tgm (to toggle godmode on) in the console, go in workshop mode, build a recruitment radio beacon to get a settler to move in.

Write tgm again (to turn it off), find the settler (Preston is a settler magnet since they want to give him free stuff), they'll have a quest for you.

Complete the quest and voila, you can now use Egret tours Marina as a settlement.
Bored Peon Apr 14, 2022 @ 10:36pm 
Eww this was a horrible response from me.

Forcing ownership of a settlement by console does not run the proper scripts to allow you to gain proper ownership. You will be unable to assign a provisoner or transfer settlers.
Wertyus Apr 17, 2022 @ 9:43am 
Originally posted by Bored Peon:
Eww this was a horrible response from me.

Forcing ownership of a settlement by console does not run the proper scripts to allow you to gain proper ownership. You will be unable to assign a provisoner or transfer settlers.

As far as I know, tgm does not give you ownership of the settlement, but it allows you to build in unowned settlements.

Which is why you have to build a radio beacon to get a settler, which in turn, will give you a settlement quest.

Its completing the quest that gives you ownership of the settlement.
Bored Peon Apr 17, 2022 @ 6:09pm 
Originally posted by Wertyus:
Originally posted by Bored Peon:
Eww this was a horrible response from me.

Forcing ownership of a settlement by console does not run the proper scripts to allow you to gain proper ownership. You will be unable to assign a provisoner or transfer settlers.

As far as I know, tgm does not give you ownership of the settlement, but it allows you to build in unowned settlements.
I never said TGM forced an ownership change. Go make your false claims somewhere else.
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Date Posted: Oct 29, 2018 @ 3:20am
Posts: 13