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if you bought the season pass build a concrete door with power doors.. disconnect the power and door wont open. dont just build the doorway it has to have the power doors
i just drop a few raiders or w.e, loot them all save 1 for last, store all the stuff u dont want on u in it, command companion to keep looting it, wait for them to stop speaking after ea commend then do it again untill all items are picked up.
then you can go anywhere and sell w.e u need after u withdraw it from them.
prob not what you;re looking for but both those options will help you
over 500 hours in it and never seen it get attacked.
Edit: And yes, the Mechanist place is another good one.
giving you settlers good arnament will also block them from take you stuff, they will only take weapons when they see them as an upgrade to what they have, and compatible ammo must be avaible as well (must no even be in the same container, they know when another container holds matching ammo) . remember one settlement defense where gunners ( a few more, and mostly armed with laser pistols) attacked hangmans, when the fight was over most of the corpses i lootet where already plundered fro there weapons, and many of my settlers run around with laser after that....
PA is ever save as long u dont let the startkey (aka Fusion Core) in it or have FCs in a reachable storage.
After almost 2 hours of going back and forth moving my stuff. I decided to turn the mechanics lair into my cave :D Everything is there now. And also i have equiped all of the settlers with high rank gear, armor and weapons. So they are safe :) Ty for the tips.
…At least when I tried it, that's what happened.
The settlers aren't supposed to be able to steal your stored crap anyway, but like the other guys say, pick an unpopulated location—there are plenty—and remember where you put it. Load up your companions with stuff you want to keep—not junk; you can get that crap anywhere. Settlers can suffer permadeath, but not companions—just make sure you don't permanently alienate them, or getting your crap back could be problematic.
I find that fortifying the CRAP out of a couple of settlements—and stocking their inhabitants with legendary non-mass-destruction weapons works wonders. I haven't gotten a cry for help in days. Don't give them missile launchers or Fatboys or grenades of any kind—those idiots will take heavy friendly-fire casualties. Connie Abernathy may not be alive to trade the next time you return to their farm…and there goes your 500-cap investement.
Short-term experimentation wouldn't provide definitive proof…and I just want to get on with having fun, 'cause this gameworld is really complex, lots of crap to do.
Since both of these are scripted containers Settlers can't use them. I like to use them to complement each other - e.g. keeping holotapes and cash in a cloud safe, but resources in the Logistics locker et al.
Later on, I agree with the Mechanist's lair.