Fallout 4

Fallout 4

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MTV Aug 24, 2018 @ 9:30pm
Could a Courser really clear a building full of Gunners?
Has anyone tried spawning a Courser in a gunner base and seeing how many Gunners it could take out? I think they aren't as strong as the games tries to make you think.
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Showing 16-30 of 62 comments
MTV Aug 24, 2018 @ 10:56pm 
Originally posted by Flippy:
https://www.youtube.com/watch?v=bn8C57UawA8

https://www.youtube.com/watch?v=0-Oj7O059KU
That was epic but it looks like the Coursers have been buffed up with mods as they don't wear Power Armor normally.
MTV Aug 24, 2018 @ 10:57pm 
Originally posted by Pure_Phoenix:
Originally posted by M'aiq:
What diffculty? Were you using any mods to make him stronger? I killed him on Survival with piper and dogmeat by the time he knocked them out of the fight, I had already got his health really low. I was using the unique 10m pistol from the Railroad.

Very Hard, with just Nick. Even with power armour, he did enough damage that he out-dps'd stimpack healing. I couldn't win a sustained fight even with an BoS II set, that's why i used the bottlecap mines.
Sounds like Very Hard was your problem. I don't like Very Hard for the 50% damage nerf. Survival mode is better in my opinion.
Doombringer Aug 24, 2018 @ 10:58pm 
If only fast travel worked in survival :(
Very Hard bullet sponges get really annoying over level 200...
Last edited by Doombringer; Aug 24, 2018 @ 10:59pm
Hobo Misanthropus Aug 24, 2018 @ 11:04pm 
Originally posted by Doombringer:
Courser gets CourserCommando 5, CourserGunslinger 5, CourserPerk (0 cone of fire (i.e. perfect accuracy))
Their version of commando can cause stagger, and their gunslinger has 9999 limb damage mult? and can also disarm.
Also get LegendaryAccuracyPerk which does nothing because of CourserPerk...
The highest level one is BaseID: 0020AEE8

1175+5*player level hitpoints, 150 damage/energy resist, immune radiation/poison, always has a stealthboy. If you give them something better than institute weapons they could be better...
(Also get +30/+15 damage/energy resist from jacket)

They're virtually unkillable with any decent automatic weapon. Spawn one with a handmade rifle and watch it become the new Nerevarine.
Originally posted by Doombringer:
If only fast travel worked in survival :(
Very Hard bullet sponges get really annoying over level 200...
Yeah, I feel like it's just better to get one of the mods that allows you to alter Survival and removing limitations you don't like instead of playing Very Hard.

There was this mod that, while not completely lore friendly, was pretty nice, that settlement teleporter mod. Wasn't as convenient as straight up fast travel since they were only able to be built at settlements, but made things so much less tedious.

No idea how well the mod works though.
Last edited by Beautiful Ham Sandwich; Aug 24, 2018 @ 11:07pm
MTV Aug 24, 2018 @ 11:11pm 
Originally posted by Doombringer:
If only fast travel worked in survival :(
Very Hard bullet sponges get really annoying over level 200...
Would have been cool if they allowed fast travel in Survival, but have it like the old school fallouts where you have a chance to get interrupted by a random encounter. It does get tiring having to walk constantlly.
Last edited by MTV; Aug 24, 2018 @ 11:11pm
Tesityr Aug 24, 2018 @ 11:59pm 
If I may pop in, to simplify a potential explanation of why [a Courser could take on an entire building of Gunners in the game's story]:

Lore-based
- Gunners are essentially Mercenaries, with varied levels of official Training
- Coursers are technological compilations of generations of official Training and Analysis
- That specific Courser may have been especially experienced, a conglomerate of thousands of battles and battle tactics (vs a newly-created Courser)
- Result: that specific Courser may indeed be capable of taking on an entire fortress of Gunners, with the technological superiority at hand

IRL-based (game development)
- Coursers are supposed to be 'presented' as amazingly difficult to kill and/or deadly, to create atmosphere for the game player
Originally posted by Pure_Phoenix:
Originally posted by Beautiful Ham Sandwich:
What level were you? Also it might have actually been because of the difficulty, since Survival actually makes you do more damage, in an attempt to fix how bullet sponge-y the enemies are, making battles more skill and tactic focused instead of making them about attrition

*VERY HARD*. Not survival.
And around level 41, i don't remember completely. I deleted the save, as i didn't feel it was a strong character build. At the same level, my agil/luck build has a chance to instagib a boss like that thanks to Stranger.

yea, the stranger.
he has pulled my bacon out of the fire a few times.
a perk i have learned to level up as quickly as possible.
him and stealth.
i like being a sneaky beast turd with a lot of luck.
MTV Aug 25, 2018 @ 12:25am 
Originally posted by Tesityr:
If I may pop in, to simplify a potential explanation of why [a Courser could take on an entire building of Gunners in the game's story]:

Lore-based
- Gunners are essentially Mercenaries, with varied levels of official Training
- Coursers are technological compilations of generations of official Training and Analysis
- That specific Courser may have been especially experienced, a conglomerate of thousands of battles and battle tactics (vs a newly-created Courser)
- Result: that specific Courser may indeed be capable of taking on an entire fortress of Gunners, with the technological superiority at hand

IRL-based (game development)
- Coursers are supposed to be 'presented' as amazingly difficult to kill and/or deadly, to create atmosphere for the game player
The lore doesn't match what we actually see in game though. I consider gunners little more than raiders with military gear. They attack everyone on sight. Even ruthless mercs don't shoot at everyone.
Last edited by MTV; Aug 25, 2018 @ 12:25am
Slaughterer Aug 25, 2018 @ 12:32am 
Originally posted by M'aiq:
Originally posted by Tesityr:
If I may pop in, to simplify a potential explanation of why [a Courser could take on an entire building of Gunners in the game's story]:

Lore-based
- Gunners are essentially Mercenaries, with varied levels of official Training
- Coursers are technological compilations of generations of official Training and Analysis
- That specific Courser may have been especially experienced, a conglomerate of thousands of battles and battle tactics (vs a newly-created Courser)
- Result: that specific Courser may indeed be capable of taking on an entire fortress of Gunners, with the technological superiority at hand

IRL-based (game development)
- Coursers are supposed to be 'presented' as amazingly difficult to kill and/or deadly, to create atmosphere for the game player
The lore doesn't match what we actually see in game though. I consider gunners little more than raiders with military gear. They attack everyone on sight. Even ruthless mercs don't shoot at everyone.

A real merc rarely ever shoots, because bullets are expensive and especially in a scenario like fo4, hard to replace. They also would never entertain a 'hideout' like the top of a broken highway...it's just begging to be Fatboyed. The height advantage means squat vs 10agil sneak lol.

And a *real* merc would know that ;)
A *real* merc would put us to shame, trust me.
They respect us deeply, but even 3rar/SAS/Marines know we just got some good ideas.
Even the elite segment of pros' are better than us.
Tesityr Aug 25, 2018 @ 12:39am 
Originally posted by M'aiq:
Originally posted by Tesityr:
If I may pop in, to simplify a potential explanation of why [a Courser could take on an entire building of Gunners in the game's story]:

Lore-based
- Gunners are essentially Mercenaries, with varied levels of official Training
- Coursers are technological compilations of generations of official Training and Analysis
- That specific Courser may have been especially experienced, a conglomerate of thousands of battles and battle tactics (vs a newly-created Courser)
- Result: that specific Courser may indeed be capable of taking on an entire fortress of Gunners, with the technological superiority at hand

IRL-based (game development)
- Coursers are supposed to be 'presented' as amazingly difficult to kill and/or deadly, to create atmosphere for the game player
The lore doesn't match what we actually see in game though. I consider gunners little more than raiders with military gear. They attack everyone on sight. Even ruthless mercs don't shoot at everyone.
Sorry, not sure if "Mercenary" (the IRL definition) is the right term - but in-game it is used to descrtibe them (by Settlers and MacCready when he was with them).

You are correct, they are little more than Raiders with better gear, but they do have evolved tactics (using cover better, rushing the player better, etc). They are actually (in-game) 'supposed to be' better then Raiders (harder to fight).
Yhwach Aug 25, 2018 @ 12:40am 
Lore-Wise it was believed to be a "fluke" that you, yourself killed a Courser as they're designed to be elite soldiers that can even take on the strongest of super mutants.

Game-Play wise they're a bit of a joke.
Slaughterer Aug 25, 2018 @ 12:44am 
Originally posted by Yhwach:
Lore-Wise it was believed to be a "fluke" that you, yourself killed a Courser as they're designed to be elite soldiers that can even take on the strongest of super mutants.

Game-Play wise they're a bit of a joke.

The storyline one isn't.
If you side with the Institute you get to run around it more and fight them at-will.
The average joe Courser is pretty inexperienced and doesn't offer a challenge.
The 'security team' at the Institute even say so. Most Coursers are nowhere near as lethal as the one sent after the Gunners. That's part of the Lore.

All is working as intended. The particular Courser we fight, has been the prime aide for Kellogg and as such is over 200 years old. He could even have been the primary/Elder Coursair which assisted Kelloggs' predecessor.
Yhwach Aug 25, 2018 @ 12:52am 
Originally posted by Pure_Phoenix:
Originally posted by Yhwach:
Lore-Wise it was believed to be a "fluke" that you, yourself killed a Courser as they're designed to be elite soldiers that can even take on the strongest of super mutants.

Game-Play wise they're a bit of a joke.

The storyline one isn't.
If you side with the Institute you get to run around it more and fight them at-will.
The average joe Courser is pretty inexperienced and doesn't offer a challenge.
The 'security team' at the Institute even say so. Most Coursers are nowhere near as lethal as the one sent after the Gunners. That's part of the Lore.

All is working as intended. The particular Courser we fight, has been the prime aide for Kellogg and as such is over 200 years old. He could even have been the primary/Elder Coursair which assisted Kelloggs' predecessor.
Did I say the storyline was?
I don't believe so

Originally posted by Yhwach:
Lore-Wise it was believed to be a "fluke" that you, yourself killed a Courser as they're designed to be elite soldiers that can even take on the strongest of super mutants.
Last edited by Yhwach; Aug 25, 2018 @ 12:52am
Slaughterer Aug 25, 2018 @ 12:56am 
Originally posted by Yhwach:
Lore-Wise it was believed to be a "fluke" that you, yourself killed a Courser as they're designed to be elite soldiers that can even take on the strongest of super mutants.

Game-Play wise they're a bit of a joke.

>Soldiers
>SoldierS
>PLURAL of singular soldier.

So yes you did. Go back to school, this time *Pass* Gradeschool/Primary level English.
If you had intended for there to be an exception, you should have said so.

edit; Lore wise you're still wrong. Coursiers are weaker than legendary muties. By far.
Last edited by Slaughterer; Aug 25, 2018 @ 12:56am
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Date Posted: Aug 24, 2018 @ 9:30pm
Posts: 62