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If you using a tanking build the armor I think is amazing would almost assuredly get you killed.
I take it you are fairly new to fallout 4, and so weren't aware of the slightly hidden light/sturdy/heavy armor mods.
Looking at the wiki marine does still seem to offer the best defense (assualt version) with the heavy operators armor being a fairly close second and then heavy synth armor seems to be third, hard to tell given the format of the wiki unfortunately.
http://fallout.wikia.com/wiki/Fallout_4_armor_and_clothing
But overall, Heavy Metal still gives the best flat out mitigation overall. Period. Even Marine armour is only 5 more physical but a lot less energy defence
To the OP, The Tosser brought up a great point I spaced on, if you are looking for the best overall damage reduction BW clothes that can have over armor, using heavy over armor is going to be without a doubt the best by a long shot.
Get a set of this for god mode lol.
Oh crap, Marine armour actually has *slightly* more energy resist than it's physical.
What the actual crap? That is overwhelmingly OP ammirite?
So what do we recommend next? Nerd Rage? or some other armour/energy perk with Marine armour? What's the most common damage type you come across once you finish the vanilla game?
Because whether you side with the institute or not... energy damage is your biggest worry in vanilla. Minutemen, synths and BoS all prioritise energy weapons.
Nope, Synth armor actually has the best overall damage and energy resistance in the base game when fully modded. Order of Armor Tiering in the base game Synth > Combat > Metal > Leather > Raider.
I didnt really use armour i used like alot of stimpacks