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I don't typically use mods that alter vanilla armors color palettes but if you are like OP and merely wish to recolor Combat Armor specifically I hear good things about https://www.nexusmods.com/fallout4/mods/770 or https://www.nexusmods.com/fallout4/mods/3216
You could always just make vanilla combat armor Polymer so they are all bright white compared to the olive drab of the typical gunner. Or mark your settlers esssential.
What I do when I want to make hundreds of copies of a weapon without click a thousand+ times is:
Craft 1 copy of the item
Figure out what it would cost to craft the rest.
Put that many materials/weapons in an otherwise empty container and resetinventory on the container to get rid of them.
Drop the 1 copy I made, hold E over it to grab it, then console:
GetPlayerGrabbedRef
Prid <whatever hexstring GetPlayerGrabbedRef put on me screen>
spawndupe
(spawn dupe until you have as many copies as you planned on, can use semicolon to spawn a bunch at a time - spawndupe; spawndupe; spawndupe; spawndupe; spawndupe - then you can hit up enter to re-enter that line repeatedly to save time)
You can then add whatever xp you would have got from crafting all that if you care about xp.
that sounds like a good idea, i think i will do that.
I think you misunderstood me, i dont want to alter vanilla armor color palettes. I just want a whole load of armor painted with one of the vanilla colors.
I want about 20 settlers to wear a full set of bright red combat armor (creation club color), to do that i need to go through 20 chestplates, 20 left arms, 20 right arms, 20 left legs and 20 right legs (I have a nearly unlimited supply of needed materials). Thats just for 1 of my settlements and i use mods to allowe more settlers than the normal cap in my settlements.
The settlement i started with was doable by hand, but i also want to do this for a settlement that has 40 settlers in it, so thats gonna take some time.
Unfortunantly I am not aware of such a mod.
I do know there is a script command that is used that can attach any mod to armor etc. that if it was used and there was a way to cycle through the inventory references they can create a mod that would get the ids in sequence then issue the command described here "https://www.creationkit.com/fallout4/index.php?title=AttachModToInventoryItem_-_ObjectReference" to add the paint to each item.
for example it would need to look at the inventory list of container and for example place it in an array using a variable like item[x] (x being the specific one in the array we want to change) and issue a command like below repeated until x equals the last thing in the inventory of the container.
Containera.AttachModToInventoryItem(item[x], PaintMod)
So it should be simple (if a way to get the inventory list into an array variable exists) to make a box with a menu that lets you dump items into it then select the paint you wish to use then activate it to cycle through the inventory for bulk painting. The mod author however would have to have the paint mod in order to create it as the content that dds the paint would have to be a required by the mod for it to work.
Actually after they added the framework for that armor paint cc thing there is a mod attach point called paint if we look in the creation kit we see in the game even without that content added an armor mod to paint synth armor back to its default color "Armor_Material_Synth_Default" if one was to look at the object template used by the form SynthGen2InstBlack to make its armor look black we could use the pwmatriealswaps it uses and create a new "Armor_Material_Synth_Black" form to paint it black using the attachmod command. Of course I assume one would already exist if you have that content.
So basically all a mod creator would need do is make a material swap for the armor to change its color or paint.