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Mass painting armor
I have bought the ambush dlc. I want to give my settlers armor so they have a little bit higher survivability. So i went back to my playerhome to get some armor (I have played for over 9 days on my character, so i have plenty of armor). I chose to use combat armor because it has good stats, but soon after i started armoring up my settlers i discoverd a problem: They look almost identical to gunners.
Settlers themselfs are nearly imortal, except when i shoot at them and i dont want to get accidental frienly fire. So i started to paint their armor, BUT IT TAKES AGES. Anyone know any way to make this proces quicker?

Mods are also an option.
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Showing 1-9 of 9 comments
Metadragon Oct 23, 2018 @ 8:25am 
You answered your own question. Mods.
Lorenzo_BR Oct 23, 2018 @ 10:11am 
Originally posted by Metadragon:
You answered your own question. Mods.
Please suggest one, if possible!
Last edited by Lorenzo_BR; Oct 23, 2018 @ 10:12am
=EGC= kansasterry Oct 23, 2018 @ 11:39am 
Not sure if one exits a mod author would need a way to say read the inventory contents of a container you place the armor in then attach the correct paint mod for the armor to each part in the containers inventory.

Metadragon Oct 23, 2018 @ 9:29pm 
Originally posted by =EGC= kansasterry:
Not sure if one exits a mod author would need a way to say read the inventory contents of a container you place the armor in then attach the correct paint mod for the armor to each part in the containers inventory.
Naw they just import meshes and you go to an armor bench and mod the color to the one you want in 99% of them:

Originally posted by lorenzobolla:
Originally posted by Metadragon:
You answered your own question. Mods.
Please suggest one, if possible!
I don't typically use mods that alter vanilla armors color palettes but if you are like OP and merely wish to recolor Combat Armor specifically I hear good things about https://www.nexusmods.com/fallout4/mods/770 or https://www.nexusmods.com/fallout4/mods/3216

You could always just make vanilla combat armor Polymer so they are all bright white compared to the olive drab of the typical gunner. Or mark your settlers esssential.
Doombringer Oct 23, 2018 @ 11:55pm 
I do not use mods, so:
What I do when I want to make hundreds of copies of a weapon without click a thousand+ times is:
Craft 1 copy of the item
Figure out what it would cost to craft the rest.
Put that many materials/weapons in an otherwise empty container and resetinventory on the container to get rid of them.
Drop the 1 copy I made, hold E over it to grab it, then console:
GetPlayerGrabbedRef
Prid <whatever hexstring GetPlayerGrabbedRef put on me screen>
spawndupe
(spawn dupe until you have as many copies as you planned on, can use semicolon to spawn a bunch at a time - spawndupe; spawndupe; spawndupe; spawndupe; spawndupe - then you can hit up enter to re-enter that line repeatedly to save time)
You can then add whatever xp you would have got from crafting all that if you care about xp.
Originally posted by Doombringer:
I do not use mods, so:
What I do when I want to make hundreds of copies of a weapon without click a thousand+ times is:
Craft 1 copy of the item
Figure out what it would cost to craft the rest.
Put that many materials/weapons in an otherwise empty container and resetinventory on the container to get rid of them.
Drop the 1 copy I made, hold E over it to grab it, then console:
GetPlayerGrabbedRef
Prid <whatever hexstring GetPlayerGrabbedRef put on me screen>
spawndupe
(spawn dupe until you have as many copies as you planned on, can use semicolon to spawn a bunch at a time - spawndupe; spawndupe; spawndupe; spawndupe; spawndupe - then you can hit up enter to re-enter that line repeatedly to save time)
You can then add whatever xp you would have got from crafting all that if you care about xp.

that sounds like a good idea, i think i will do that.
Originally posted by =EGC= kansasterry:
Not sure if one exits a mod author would need a way to say read the inventory contents of a container you place the armor in then attach the correct paint mod for the armor to each part in the containers inventory.
I was hoping that there was a mod that connected to the Wasteland Workshop dlc. So i could just set it to "paint this collor" and than dump in a load of armor on the conveyer, and than pickup the collor armor on the other side.

Originally posted by Metadragon:
Originally posted by =EGC= kansasterry:
Not sure if one exits a mod author would need a way to say read the inventory contents of a container you place the armor in then attach the correct paint mod for the armor to each part in the containers inventory.
Naw they just import meshes and you go to an armor bench and mod the color to the one you want in 99% of them:

Originally posted by lorenzobolla:
Please suggest one, if possible!
I don't typically use mods that alter vanilla armors color palettes but if you are like OP and merely wish to recolor Combat Armor specifically I hear good things about https://www.nexusmods.com/fallout4/mods/770 or https://www.nexusmods.com/fallout4/mods/3216

You could always just make vanilla combat armor Polymer so they are all bright white compared to the olive drab of the typical gunner. Or mark your settlers esssential.
I think you misunderstood me, i dont want to alter vanilla armor color palettes. I just want a whole load of armor painted with one of the vanilla colors.

I want about 20 settlers to wear a full set of bright red combat armor (creation club color), to do that i need to go through 20 chestplates, 20 left arms, 20 right arms, 20 left legs and 20 right legs (I have a nearly unlimited supply of needed materials). Thats just for 1 of my settlements and i use mods to allowe more settlers than the normal cap in my settlements.

The settlement i started with was doable by hand, but i also want to do this for a settlement that has 40 settlers in it, so thats gonna take some time.

=EGC= kansasterry Oct 24, 2018 @ 1:12pm 
Originally posted by ★UP | julius ★TeamPyro★:
Originally posted by =EGC= kansasterry:
Not sure if one exits a mod author would need a way to say read the inventory contents of a container you place the armor in then attach the correct paint mod for the armor to each part in the containers inventory.
I was hoping that there was a mod that connected to the Wasteland Workshop dlc. So i could just set it to "paint this collor" and than dump in a load of armor on the conveyer, and than pickup the collor armor on the other side.

Unfortunantly I am not aware of such a mod.

I do know there is a script command that is used that can attach any mod to armor etc. that if it was used and there was a way to cycle through the inventory references they can create a mod that would get the ids in sequence then issue the command described here "https://www.creationkit.com/fallout4/index.php?title=AttachModToInventoryItem_-_ObjectReference" to add the paint to each item.

for example it would need to look at the inventory list of container and for example place it in an array using a variable like item[x] (x being the specific one in the array we want to change) and issue a command like below repeated until x equals the last thing in the inventory of the container.

Containera.AttachModToInventoryItem(item[x], PaintMod)

So it should be simple (if a way to get the inventory list into an array variable exists) to make a box with a menu that lets you dump items into it then select the paint you wish to use then activate it to cycle through the inventory for bulk painting. The mod author however would have to have the paint mod in order to create it as the content that dds the paint would have to be a required by the mod for it to work.
Last edited by =EGC= kansasterry; Oct 24, 2018 @ 1:14pm
=EGC= kansasterry Oct 24, 2018 @ 1:24pm 
Originally posted by Metadragon:
Originally posted by =EGC= kansasterry:
Not sure if one exits a mod author would need a way to say read the inventory contents of a container you place the armor in then attach the correct paint mod for the armor to each part in the containers inventory.
Naw they just import meshes and you go to an armor bench and mod the color to the one you want in 99% of them:

Actually after they added the framework for that armor paint cc thing there is a mod attach point called paint if we look in the creation kit we see in the game even without that content added an armor mod to paint synth armor back to its default color "Armor_Material_Synth_Default" if one was to look at the object template used by the form SynthGen2InstBlack to make its armor look black we could use the pwmatriealswaps it uses and create a new "Armor_Material_Synth_Black" form to paint it black using the attachmod command. Of course I assume one would already exist if you have that content.

So basically all a mod creator would need do is make a material swap for the armor to change its color or paint.
Last edited by =EGC= kansasterry; Oct 24, 2018 @ 1:26pm
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Date Posted: Oct 23, 2018 @ 8:24am
Posts: 9