Fallout 4

Fallout 4

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Metadragon Oct 23, 2018 @ 1:18am
Fallout 76 modded into Fallout 4?
Basically topic. Do you think someone is going to mod F76's map and new assets and gameplay changes into Fallout 4 eventually? Kind of like porting it in as a DLCesque mod?

Cause, I am not gonna lie that would be pretty cool I think. It could easily be written off as people not having lived there since the bombs fell (or alternatively the 76 Vault Dwellers all died off) and then it was never occupied because its in a geographically mountainous region and most civilization seems to be located along the coast on the eastern seaboard side of the Fallout Universe as opposed to the more spread out Western US.
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Showing 31-45 of 84 comments
Hobo Misanthropus Oct 25, 2018 @ 11:57am 
Originally posted by Bored Peon:
Originally posted by Hobo Misanthropus:
Nope. I would explain why it's impossible, but I'm legitimately too lazy.

Dont wanna strain yourself on your first day back :P

Welcome back btw

Lol, $20 says I'm banned again by end of day.
Bored Peon Oct 25, 2018 @ 12:22pm 
Originally posted by Hobo Misanthropus:
Originally posted by Bored Peon:

Dont wanna strain yourself on your first day back :P

Welcome back btw

Lol, $20 says I'm banned again by end of day.

Just stay away form that Fallout 76 topic Terra Blade derailed into his version of BOS history and you will be fine. It should be getting locked soon anyways.
Last edited by Bored Peon; Oct 25, 2018 @ 12:24pm
Socipat Oct 25, 2018 @ 12:24pm 
Not likely. I think there would be just to much that would need to be done to make it viable.
Blitz4 Oct 25, 2018 @ 12:25pm 
Last edited by Blitz4; Oct 25, 2018 @ 12:29pm
Socipat Oct 25, 2018 @ 12:31pm 
Originally posted by Blitz4:
Will never happen.
Bethesda will sue the modders.
Not really.
Most of the assests for Fallout 76 came from FallOut4. As long as they do not try to use "copy righted assets" as in trying to import thiong in 76 that are not in 4, but if they recreate that asset than there would be no legal issues.

And Bethesda did not sue them. They just could not give permission to use character audio for legal reasons of thier own, and the modders did not have the resources to hire their own voice actors.
Last edited by Socipat; Oct 25, 2018 @ 12:34pm
Blitz4 Oct 25, 2018 @ 12:36pm 
Exactly my point socipat.
F76 would not be the same without the voice acting & the holotapes.
If you just used he F76 world. Oh, maybe just add the npc's from fallout 4? I dunno.
Last edited by Blitz4; Oct 25, 2018 @ 12:37pm
Socipat Oct 25, 2018 @ 12:38pm 
Originally posted by Blitz4:
Exactly my point socipat.
F76 would not be the same without the voice acting & the holotapes.
If you just used he F76 world. Oh, maybe just add the npc's from fallout 4? I dunno.
That is not your point dumb ass. Your point was they will sue. Not that it will not work with out voice actors.
Hobo Misanthropus Oct 25, 2018 @ 12:48pm 
Originally posted by Blitz4:
Will never happen.
Bethesda will sue the modders.

ie: https://www.rockpapershotgun.com/2018/03/13/the-fallout-3-remake-mod-capital-wasteland-is-cancelled/

This wasn't Bethesda Suing modders, this was Bethesada warning the modders (See; Saving them from being sued) that it is illegal to use Liam Neeson's contribution without his permission for a new Software product.
Blitz4 Oct 25, 2018 @ 12:48pm 
It won't work without voice actors. Period.

Bethesda, tmk, only care about keeping their voice acting in the game that it was created for.

If a mod team had their own voice actors and used a potion of the existing voices from the old world, that would be amazing.
Mr.MilkMann Oct 25, 2018 @ 2:22pm 
Yes, and no. It's possible, but would be extremely difficult, not worth it, and the legal method of converting FO76 assets into Fo4 would be far too risky to run. They could definitely be converted like in TTW, but because of how drastically different 76 and 4 are, it's risky enough to the point where entire chunks of the game, and possibly your PC, would become corrupt. This is because of the fragmenting risk associated with converting 76 -> 4 is just too (damn) high. If it was 4 -> 76, it'd be millions of times less risky, as you'd be converting OLD assets into a NEW game. That's the reason you don't see FONV in FO3, and instead see FO3 in FONV.

Think of it as a Orderly Chaos-Chaotic Order kind of thing. They sound like they would be identical, but once you look into it they're drastically different.

Short version: It's too risky converting new assets into an old game.

As for why FO4:TCW was shutdown, is because porting FO3 voice files via a program won't work. FO3 voice files are packaged and organized differently than FO4 files, making them impossible to read by the game. While a program could convert those files, it would simply be too risky. If the team directly downloaded the files and packaged them into the capital wasteland download, then they'd HAVE to be sued by Bethesda. If Bethesda didn't, anyone would be allowed to use FO3's voice files.

TCW also wasn't just shut down because of the files. There were a LOT of internal issues going on, such as Patreon money and general organization. TCW team had the option of creating their own dialogue (As every other team is now doing, like Skyblivion and FO4:NV. Skywind got lucky because Morrowind is almost 99% text), but chose not to.
Incunabulum Oct 25, 2018 @ 2:32pm 
Originally posted by Metadragon:
Basically topic. Do you think someone is going to mod F76's map and new assets and gameplay changes into Fallout 4 eventually? Kind of like porting it in as a DLCesque mod?

Cause, I am not gonna lie that would be pretty cool I think. It could easily be written off as people not having lived there since the bombs fell (or alternatively the 76 Vault Dwellers all died off) and then it was never occupied because its in a geographically mountainous region and most civilization seems to be located along the coast on the eastern seaboard side of the Fallout Universe as opposed to the more spread out Western US.

So think everything about FO76 *except the multiplayer* in FO4 would be awesome? Then why not play FO76 by yourself?
Mujokan Oct 25, 2018 @ 2:39pm 
Originally posted by Blitz4:
It won't work without voice actors. Period.

Bethesda, tmk, only care about keeping their voice acting in the game that it was created for.

If a mod team had their own voice actors and used a potion of the existing voices from the old world, that would be amazing.
One problem is that when you get someone to do voice acting, you sign a contract for that, and Beth isn't going to put into the contract that you must give permission for your acting to be released into the public domain. That represents a cost to the actors that Beth has no interest in paying a premium for. OK some assets that Beth created in house and owns free and clear, they can show leniency for. But they don't want to get a call from someone's agent saying why is my client appearing in this random thing and not getting paid, don't you own that performance under the conditions we gave you? If not Beth then the agent will go shut it down themselves. It's an intellectual property thing.
Socipat Oct 25, 2018 @ 8:24pm 
Originally posted by Incunabulum:
So think everything about FO76 *except the multiplayer* in FO4 would be awesome? Then why not play FO76 by yourself?

Because you can't. It is 100% MMO. The number of players per instance may be small but you are still playing with other people.
Yhwach Oct 25, 2018 @ 8:28pm 
Which doesn't necessarily make it an mmo, It's just online.
Originally posted by socipat:
Originally posted by Incunabulum:
So think everything about FO76 *except the multiplayer* in FO4 would be awesome? Then why not play FO76 by yourself?

Because you can't. It is 100% MMO. The number of players per instance may be small but you are still playing with other people.

That is actually incorrect.
In reference to this thread it would be wasted effort as private dedicated servers are going to be a thing.
Meaning, if youre intrigued by the game yet have a serious fear of ever meeting other human beings, those private servers would be a solution.
((Not available on launch-day.))


Also, yeah, it's just "Online", not an MMO.
There are no "MASSIVE multiplayer" encounters.
I get the term has been watered down a lot, but it's nonsensical to use it this way.

If we start calling games that contain 20 players on the entire server "MMO" already me we might as well give up on the term.

https://www.youtube.com/watch?v=hb54iuks3UM

This is the essence of "massively multiplayer."
Last edited by Swagmaster Love 🇪🇺; Oct 25, 2018 @ 8:35pm
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Date Posted: Oct 23, 2018 @ 1:18am
Posts: 84