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Making a new character will result in there being new saves associated with that character, but the old ones will still exist, and when loading a game you can switch between characters and select the one you want.
I have about 50 saves scattered across various names.
More like a dozen. I have almost 4000 hours, lol.
I play Survival only, so it only keeps like 3 per character (+1 for every X amount of play time on the character.)
I'm not sure if it's precisely by names; the savegames have a different code string as the beginning of their file name, but I haven't tried making a new character with the same name as an older one to see if it gives them the same code.
Oh it is by name. You cna reuse the same names and they get saved seperately as logn as you started a new game. If you go back to say exit Vault 111 and play from there it keep the saves in the name. If you load a Vault 111 exit save and rename it goes into a new name folder as well.
I have reused names quite often because once I ditch a character I rarely ever go back to one unless I am testing something.
Right now, Snow Red, lol
For example, if I make a character, name them Bob in the prewar section, and keep that name, then make a second character, and name them Jake at first, then Bob once they exit the vault, do I see the saves for both of them together when they're both named Bob?
I should note that the game also separates characters according to their normal/survival mode status. With no change in name, a character who saves in survival mode will have a separate entry when selecting which character to load (with it marked as being survival mode). For example, if Bob goes into survival mode, you'll have "Bob" and "Bob [Survival]".
EDIT: I just tested it. The game is perfectly happy to have two different characters with exactly the same name, and gives each of them their own section for savegames.
You need a name to get the code :p