Fallout 4

Fallout 4

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CMDR Shven Oct 18, 2018 @ 7:54pm
Apparently Settlers can steal fusion cores from storage?
I've known for a long time not to leave fusion cores in power armor in settlements because the settlers will jump in it when under attack. So I left a bunch of fusion cores in a chest in my room full of power armors (I only keep about 10 on me at a time because I'm tired of each 99/100 fusion core taking up its own inventory space)

Settlement got attacked recently and next time I went to grab a suit, not one, not two, but three of my power armor suits are missing from the shop room. And of course the inconsiderate dumb ass settlers don't bring the armor back when they're done; they just exit it where they stand and leave it. I found one so far but it's spectacle island so . . . I guess it's also possible the morons got killed wearing the suits and eventually despawned with all the parts?

And I guess it also doesn't help that my power armor shop room is inside an electircally locked room where the switch and the fast travel point are on the inside. Because the NPCs just magically spawn in there while I'm not around.

>:/
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Showing 1-15 of 59 comments
Grendalcat Oct 18, 2018 @ 8:20pm 
Maybe store the cores in a seperate room from the PA? Or even better in a seperate building.
Turd King Oct 18, 2018 @ 8:22pm 
I always make the red rocket my Main base. And I build a large metal shack on the roof, put some containers, cooler, crates and I store all my extra good stuff up there. Then I store the stairs up top when Im done and the npcs cant ever get on the roof and touch yer stuff.

I also always leave my collected Power armor suits without a fusion core.
Last edited by Turd King; Oct 18, 2018 @ 8:23pm
Claybot Oct 18, 2018 @ 8:32pm 
Settlers can have all the power armour they want, then again I only have one set and I dont use it for anything, so they might as well use it.
Bored Peon Oct 18, 2018 @ 9:30pm 
Sorry I have to laugh. I have been telling people for years there is no way to store things in an outdoor settlement that is 100% safe from NPCs.

Originally posted by Turd King:
Then I store the stairs up top when Im done and the npcs cant ever get on the roof and touch yer stuff..

Like this guy, he is funny. He actualy thinks settlers can not get placed onto a roof. Yet how many times you see people complain about settlers on the roof in Sanctuary.

BTW, every frame has an ID# number on it. If you knew which frame was missing you could call it back with the console (player.placeatme #)
bLaCkShAd0w Oct 18, 2018 @ 9:37pm 
Originally posted by Bored Peon:
Sorry I have to laugh. I have been telling people for years there is no way to store things in an outdoor settlement that is 100% safe from NPCs.

BlockFollowerActivation() doesnt work on containers, Thats why most containers are a lost cause.

The only workaround I have found is to use an activator that links to the chest, Then you can use BlockFollowerActivation() on the activator, And put the chest in a safe interior cell.

Doing that loses the quick loot menu though.
cSg|mc-Hotsauce Oct 18, 2018 @ 9:38pm 
I leave mine in the locked shipping container on the Dock Checkpoint (North West of Nahant Wharf). I just drop them.

:qr:
CMDR Shven Oct 18, 2018 @ 9:42pm 
I suppose the easiest solution would be to move my power armor armory to a settlement with no people. Just have a dedicated 0 population settlement for my stuff. Seems dumb to have to do and ruins the feel of having a complete thriving town but I guess if those tenacious bastards are going to find a way to steal and lose my armor I don't have a lot of choice.
bLaCkShAd0w Oct 18, 2018 @ 9:43pm 
Home plate is safe.
Bored Peon Oct 18, 2018 @ 10:41pm 
Home Plate and Mechanist Lair is safe because it should never see combat, if has the no settlement attack flag.

The Castle can be safe unless you go up the Minuteman ending and do Defending the Castle. The Castle is actually immune to settlement attacks, only Defending the Castle and a radiant version of it (after the Minuteman ending) should be the only combat there since nothing spawns close to it.

You only need to store cores away form settlers. So if you only carry like 3-4 between yourself and your companion and store the rest in a non-power armor settlement then your power armor is safe.
EolSunder Oct 19, 2018 @ 12:14am 
easiest way is to just store your unique special weapons, etc power cores, etc in a nearby settlement that has no settlers, like if you use sanctuary and red rocket nearby is just bare, store stuff there.

Also, do you even use power armor? many people don't even bother with it other than looking neat in your settlement. If you don't even use power armor, who cares. Let the settlers run around looking cool in your fancy power armored suits, you aren't going to use it, sure a settlement power armor museum is neat but its even more fun when 10 settlers in power armor are fighting off the institute invasion at the castle, etc.
bunny de fluff Oct 19, 2018 @ 12:25am 
just use one of your companion that you aren't bringing along in your settlement as a "safe storage". From legendary weapons to fusion cores, store them on that companion.
nannyoggins Oct 19, 2018 @ 12:51am 
It is a pain that settlers can enter locked rooms. I made the same mistake at Egret tours marina. I made myself a nice pad inside the pier shack and thought i had it covered with one blocked off door and one with a switch on the inside and the TP marker so I spawned inside. However, every time I go there someone is using my benches. You cant keep the fools out!
Bored Peon Oct 19, 2018 @ 12:57am 
Originally posted by nannyoggins:
However, every time I go there someone is using my benches. You cant keep the fools out!

You have too many idle settlers, not enough idle locations, or you are visiting during idle time (6am-7am,7pm-12pm), or you have a mod that adjusted idle time of settlers.

If you want more idle locations simply toss out some chairs and a food store. That should draw some of the idle settlers off your workbenches. There is also mods out that that add idle location markers you can build.

Also be away cleaning mods tend to remove the built in idle locations (ie the hammer locations in Sanctuary.)
DouglasGrave Oct 19, 2018 @ 1:20am 
Originally posted by nannyoggins:
It is a pain that settlers can enter locked rooms. I made the same mistake at Egret tours marina. I made myself a nice pad inside the pier shack and thought i had it covered with one blocked off door and one with a switch on the inside and the TP marker so I spawned inside. However, every time I go there someone is using my benches. You cant keep the fools out!
The game cuts down the work for your system by not simulating settler movement when you're not around, so it doesn't trace out paths and literally walk people around when you're absent. It just puts people where it thinks they should be when the game cell loads, so if there's a bench, it assumes people can work at it.

To be fair, the game also ignores your own pathing considerations, so it's perfectly happy for you to get to fast travel to a travel mat you can't physically reach while playing the game.

Originally posted by Bored Peon:
Sorry I have to laugh. I have been telling people for years there is no way to store things in an outdoor settlement that is 100% safe from NPCs.
Indoor locations aren't actually safe, they're just less likely to see NPCs in combat. You can even get scavengers turn up in places like the Mechanist's lair, and if they get in combat, they'll operate the same way there as anywhere else.

While it's impossible to completely ensure no NPC will ever be able to access a container due to glitchy physics throwing them somewhere, you can do a lot to make things nearly impossible to access by preventing them getting near containers. One of those wall containers up high on a wall where even the player can't reach it outside of build mode is extremely secure (making sure that someone can't reach it from above).

One other idea I've considered (for outside areas in particular) is burying a container using the pillar glitch, though this has the similar problem of making it difficult for the player to easily use.
Ez Duzit Oct 19, 2018 @ 1:45am 
Originally posted by CMDR Shven:
I suppose the easiest solution would be to move my power armor armory to a settlement with no people. Just have a dedicated 0 population settlement for my stuff. Seems dumb to have to do and ruins the feel of having a complete thriving town but I guess if those tenacious bastards are going to find a way to steal and lose my armor I don't have a lot of choice.

That's the answer, right there.
A lot of people, myself included, use Red Rockert as a dedicated player home with no settlers since it's so close to Sanctuary.

On all my playthroughs, I build a large room that's attached to the main red rocket structure for all my power armor. Usually wind up with 6-7 sets of X-01 and about a dozen others lined up there. Sometimes I leave the cores in a few of them, and there's always a box in the room with a bunch of cores. A large box in the garage area holds all my legendary weapons. I rarely close the doors and sometimes I leave the bay doors wide open. But since there's no settlers there, AND the entire roof is lined with missle turrets, I have never had anything taken, or been attacked.

The only time it was ever attacked was actually on my current playthru because I had Cait stay there while I went to the institute for something, instead of sending her back to her regular settlement. Gave her one lousy mutfruit for food and a basic water pump and almost as soon as I got to the institute I got the message the rocket was under attack. Never used it for anything like that ever again.

As for the settlers getting into hard to reach places and onto roofs, it happens all the time. Dam settlers are about as smart as a chicken. Every settlement gets a decent dining area with plenty of tables and chairs but whenever I visit, there's always some of em standing on the tables. It's so uncouth. I just wanna slap em. When I see them on a roof, I'll go up to the roof and enter build mode, than pull the roof section out from under em and watch em fall 3 stories down, crying about their broken leg. Next time stay off the dam roof.
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Date Posted: Oct 18, 2018 @ 7:54pm
Posts: 59