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I also always leave my collected Power armor suits without a fusion core.
Like this guy, he is funny. He actualy thinks settlers can not get placed onto a roof. Yet how many times you see people complain about settlers on the roof in Sanctuary.
BTW, every frame has an ID# number on it. If you knew which frame was missing you could call it back with the console (player.placeatme #)
BlockFollowerActivation() doesnt work on containers, Thats why most containers are a lost cause.
The only workaround I have found is to use an activator that links to the chest, Then you can use BlockFollowerActivation() on the activator, And put the chest in a safe interior cell.
Doing that loses the quick loot menu though.
The Castle can be safe unless you go up the Minuteman ending and do Defending the Castle. The Castle is actually immune to settlement attacks, only Defending the Castle and a radiant version of it (after the Minuteman ending) should be the only combat there since nothing spawns close to it.
You only need to store cores away form settlers. So if you only carry like 3-4 between yourself and your companion and store the rest in a non-power armor settlement then your power armor is safe.
Also, do you even use power armor? many people don't even bother with it other than looking neat in your settlement. If you don't even use power armor, who cares. Let the settlers run around looking cool in your fancy power armored suits, you aren't going to use it, sure a settlement power armor museum is neat but its even more fun when 10 settlers in power armor are fighting off the institute invasion at the castle, etc.
You have too many idle settlers, not enough idle locations, or you are visiting during idle time (6am-7am,7pm-12pm), or you have a mod that adjusted idle time of settlers.
If you want more idle locations simply toss out some chairs and a food store. That should draw some of the idle settlers off your workbenches. There is also mods out that that add idle location markers you can build.
Also be away cleaning mods tend to remove the built in idle locations (ie the hammer locations in Sanctuary.)
To be fair, the game also ignores your own pathing considerations, so it's perfectly happy for you to get to fast travel to a travel mat you can't physically reach while playing the game.
Indoor locations aren't actually safe, they're just less likely to see NPCs in combat. You can even get scavengers turn up in places like the Mechanist's lair, and if they get in combat, they'll operate the same way there as anywhere else.
While it's impossible to completely ensure no NPC will ever be able to access a container due to glitchy physics throwing them somewhere, you can do a lot to make things nearly impossible to access by preventing them getting near containers. One of those wall containers up high on a wall where even the player can't reach it outside of build mode is extremely secure (making sure that someone can't reach it from above).
One other idea I've considered (for outside areas in particular) is burying a container using the pillar glitch, though this has the similar problem of making it difficult for the player to easily use.
That's the answer, right there.
A lot of people, myself included, use Red Rockert as a dedicated player home with no settlers since it's so close to Sanctuary.
On all my playthroughs, I build a large room that's attached to the main red rocket structure for all my power armor. Usually wind up with 6-7 sets of X-01 and about a dozen others lined up there. Sometimes I leave the cores in a few of them, and there's always a box in the room with a bunch of cores. A large box in the garage area holds all my legendary weapons. I rarely close the doors and sometimes I leave the bay doors wide open. But since there's no settlers there, AND the entire roof is lined with missle turrets, I have never had anything taken, or been attacked.
The only time it was ever attacked was actually on my current playthru because I had Cait stay there while I went to the institute for something, instead of sending her back to her regular settlement. Gave her one lousy mutfruit for food and a basic water pump and almost as soon as I got to the institute I got the message the rocket was under attack. Never used it for anything like that ever again.
As for the settlers getting into hard to reach places and onto roofs, it happens all the time. Dam settlers are about as smart as a chicken. Every settlement gets a decent dining area with plenty of tables and chairs but whenever I visit, there's always some of em standing on the tables. It's so uncouth. I just wanna slap em. When I see them on a roof, I'll go up to the roof and enter build mode, than pull the roof section out from under em and watch em fall 3 stories down, crying about their broken leg. Next time stay off the dam roof.