Fallout 4

Fallout 4

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Fivzie🌕 Sep 23, 2018 @ 3:31am
Opinion on The Castle?
What's your opinion on the settlement?

So in my game, kind trying to clean around and shape it up to be a decent looking place to stay at. It's shaping up pretty good, but I got a huge issue with the inner wall rooms and such. That room with the rubble to first get into the armory, it's just always there in the corner and even in other parts and it's just awfully annoying none of the rubble in all these rooms can be really cleaned up without mods. Trying to go without scrap everything or clean up mods to avoid errors, but damn man this is just poor.

Come to think of it, most of the settlements can't really be cleaned up all too well at all. I get it's a post-apocalypse but even the brotherhood try to have some tidyness in places they live, and some other folk. Don't want my Minutemen lackeys sleeping in beds just to roll out and stab their feet all over loose jagged rocks that shoulda been cleaned.

Cool settlement n'all but I'm half tempted to just block off any access to the inner wall rooms overall and have buildings be on the wall it'self or around it. Besides the rubble that can't be cleaned the other worst bit about the place is if you don't choose to clean it up with the minutemen, all the mirelurk crap is gonna stay forever litered around the place.

Cool settlement, but it's kinda a pain if you want to not have all that debris around.
Maybe rework it so Sanctuary is the Minutemen HQ and this place is just kinda the radio outpost to transmit junk for the playthrough idk. I like it, and I loathe it.
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Showing 1-9 of 9 comments
Chaosium Sep 23, 2018 @ 3:49am 
With mods like scrap everything and place anywhere, you can clean it up pretty good and "rebuild" the destroyed walls, which is nice. Otherwise yea it still looks like a mess
Kool Kevin Sep 23, 2018 @ 5:21am 
I fixed the big holes inthe walls with concrete walls and added another gen set to help the one out back (needed more power)put in some crops artillry guns and a few crops added 4 stores a clinic and 3 bars - I left the Troops there - By golly - my barricks would neve have been - that bad!~ dang it! I'm with you - even though it is post-apocalypse That is no reason to be a slob!
Duneman Sep 23, 2018 @ 6:51am 
Yeah, without mods all settlements tend to look craptastic. For the Castle I usually slap some concrete floor blocks together then group select them and slap them in place to fill the wall gap. Beyond that and restoring power to the sections, the Size bar fills up rather quickly if you start slapping down other objects in the courtyard. So you have to either mod that or reset the bar by storing/scrapping weapons or receiver mods(these are open boxes with metal bits inside and the extra polygons result in a larger shift to the Size bar).
bunny de fluff Sep 23, 2018 @ 6:54am 
I cannot imagine playing any settlement building without the two mods mentioned above:scrap everything, place everywhere. You need them both, one to scrap everything(duh), the other to place some sort of floors at the red spot you just scrapped and cannot be walked over.
lakupupu Sep 23, 2018 @ 7:26am 
i made it a farm
Kool Kevin Sep 23, 2018 @ 12:24pm 
Originally posted by soge99:
https://www.youtube.com/watch?v=JZEzVhpxWYA&t=540s
I Loved your castel build video - nice, effeccent and looks greate!
Impressed!
Zotliatlicor Sep 23, 2018 @ 12:42pm 
I think Ruined, Broken Castles make for great Raider Settlements. You could wait until you've done NukaWorld and Have the Castle as a cool base. Dress the mandatory raido crew and the old Lady ( i cant remember her name - Shaw ?) in Rags, put Collars on them even. They are your main Slaves. Lots of Options once you accept a Post-Nuclear almost Destroyd Castle as it is.

The floor inside is a bit lower than outside, but the height is more than enough, so you can "floor" all the inside to cover over a lot of the debris. The few specks you cannot hide you can build upon or set Bloody crates upon or such. Creativity is the only limit :)

I use nice floors on some of the sanctuary houses too, once you get the suze correct (or close) you can pillar-sink them so they are only a few millimeters above original floors.

The broken outer walls can be fixed good without any mods, but if you accept them as is, and border up the regular entrances, say with corpses, bloody pillars, bones, etc you can get a cool looking place where the broken wall parts are the entry and exit points for both you and traders.

Castle benefit greatly for extended settlement borders. Then you can turn the whole place into a small city if you like, with housing out into the sea and into the small lake on the inland side of the castle. Endless possibilities.
White Knight Sep 23, 2018 @ 2:00pm 
I don't like the fact that's is so out of the way. Without hostile navies, it's kind of pointless.

Good defences that need some minor repairs, lots of open space which is a natural killing-field (by design, obviously), and all sorts of high ground to mount turrets, etc.

As for rubble and filth, it's a common problem everywhere. You either accept it and move on, or you download mods and take your chances with your entire game screwing up.

Personally, I find that placing floors over the most obscene piles of filth usually works wonders.
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Date Posted: Sep 23, 2018 @ 3:31am
Posts: 9