Fallout 4

Fallout 4

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Black Album Sep 19, 2018 @ 5:52am
DogMeat Follower + Unlimited Companions question
Hi all,

Sorry to trouble you but I have a little question ....

I'm using the "Unlimited Companion Framework" mod ... which is working fine.
https://www.nexusmods.com/fallout4/mods/11829

I've been recommended the "Everyone's Best Friend" mod
https://www.nexusmods.com/fallout4/mods/13459

Which is supposed to also work well with the "Immersive Dogmeat" mod
https://www.nexusmods.com/fallout4/mods/34128

But that's 3 mods altering the same area ... which always flags a no-no for me ... with my limited skills.
I've had a read through the descriptions and EBF and Immersive DM seem to be written to work with each other but there's nothing I can find about any problems with adding Unlimited Companions Framework into the mix. UCF seems to have no bug reports but I'm presuming that the author has disabled that option.

So .... does anyone use these 3 together?
Can I add EBF and IDM into an ongoing game? etc etc

Many thanks ....
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Showing 1-7 of 7 comments
Ilja Sep 19, 2018 @ 5:58am 
Sorry, BA. I have no idea about this one.

I am following, because I am interested to know this as well.
Black Album Sep 19, 2018 @ 6:03am 
There's a surprise ....
I was chatting to Avrie (who didn't know) and I mentioned that I'd either start a thread ... or ask Ilja.
Good job I strarted a thread ....

Hopefully Pure Pheonix won't be along to start a huge row
Last edited by Black Album; Sep 19, 2018 @ 6:06am
Yhwach Sep 19, 2018 @ 6:11am 
Both at the top are mostly incompatible since they modify similar companion hire values.
Choose one or the other, EBF has no dirty scripts before or after install nor does the Unlimited Companions Framework.
However, they "can" be loaded together but you may notice some isuses.

EBF, I believe works with, or Immersive Dogmeat has a patch for EBF.
Last edited by Yhwach; Sep 19, 2018 @ 6:12am
Black Album Sep 19, 2018 @ 7:34am 
Thanks Yhwach ...

Immersive DM mod description states it's "fully compatible with EBF" ... but EBF says you can have "DM and another companion ... "
So I'm confident that they will work together.

it's just that crossover with UCF ... sometimes I don't want just 2 followers .. I'd like to take DM, Piper, Curie ... maybe even Hancock along for the ride ... if only to get the affinity perks.
Sometimes ... after having had my butt handed to me on a plate ... I'll call up the troops and go back to the area for "another chat" Especially if I've given the crew buffed weapons with special effects attached.
EBF mentions changes to FollowerScript.pex and other such-like pixie talk.... and that's the worry.
I'm sure other uses could pop into XEdit and make it work but that's a bit beyond me.

I'm tempted to just add Immersive DM alongside UCF ... leaving out EBF ... but EBF also appears to add a few nice touches to DM's AI.

Also ... I'm over lvl60 ... and have no desire to remove a mod (UCF) from an ongoing playthrough with the risk that entails ...

Decisions, decisions ...
Last edited by Black Album; Sep 19, 2018 @ 7:40am
Yhwach Sep 19, 2018 @ 8:05am 
UCF is safe to uninstall as long as it's done with a save where you have no companions recruited.
Black Album Sep 20, 2018 @ 4:07am 
Again Yhwach ... thanks for the input

Atm ... I don't think I'll be uninstalling UCF as I want the option to have 3 or 4 followers ... if and when I fancy a peaceful stroll through the wasteland with my crew in tow.
I don't think EBF gives me that option ... (unless I'm wrong) ... and will only allow me DM plus one other follower.

I'm looking now at just adding Immersive DM to improve it's AI in-game ... unless someone knows how to make EBF allow extra followers.
fla4 Sep 20, 2018 @ 4:27am 
this one may be more than what you want.
i like it quite a bit.
it allows up to 5 companions at one time, and i don't thing dogmeat counts to that five, but the most i run with anymore is 5 anyway.
i used to have the Unlimited Companion Framework, and it was allowing everyone at once, but i recomend not running with that many.
but Unlimited Companion Frameworkc is not a large mods.

the one below has many functions, read the description.
i'm running from 160 to 200 mods at a time and this one and MCM and a few others are in there all the time.

i like it for many reasons but one that is a little buggy is the one where your companions change cloths for different conditions.
they sometimes switch to city cloths in diamond city, and miss.
they end up waliking into town naked.
horrible thing that is.
i have to switch into combat mode and back out to get them to have their propper "sunday go to meetin' clothes for town."
if i only define one set of clothes then i don't get this problem because they just stay in armor all the time.

you can modify their combat AI and have them do many different things involving salvage in the area.

read the description.

it works well.


AmazingFollowerTweaks[www.nexusmods.com]


edit:
and even though i like to use a differnt mod that lets me start at the airport, i can use this mod to go back to vault 111 and revive my spouse after i pick up curie.
Last edited by fla4; Sep 20, 2018 @ 4:33am
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Date Posted: Sep 19, 2018 @ 5:52am
Posts: 7