Fallout 4

Fallout 4

View Stats:
danconnors Sep 19, 2018 @ 12:10am
Carry Weight In Survival Still Ridiculous
Carry weight is reduced in Survival, but it's still too high. A person with normal strength is still allowed a ridiculous 115 pounds. How many normal people do you know who can hoof 115 pounds several miles per day. Sixty pounds would be getting into the ball park of half way accurate.

Survival gets even more ridiculous in not modifying the lone wanderer perk. It still adds 50 pounds per perk, same as the regular game. If you gain strength you get 10 pounds per exta one strength, so if you get both units of lone wanderer it's the euivalent of 10 units of strength. If you also take both units of pack mule, that's 50 more pounds, 5 more units of strength, so if you gain all four perks, it's the equivalents of 15 units of strength, giving you the insane strength of 20. So, if your starting carry weight is 115 pounds. with all 4 carry weight perks, it's up to 265 pounds. This is ridiculously high. I suggest a carry weight of sixty pounds for strength of 5. The perk of lone wanderer one would add 15 pounds, two would add 30 pounds, and 2 perks of pack mule would add another 30 pounds for a total of 120 pounds of carry weight.

I did an experiment to see what I could carry for 120 pounds, and it was quite a bit. I have a decent set of conventional armor that weighs about 45 pounds. A sniper rifle and a combat shootgun, with 120 rounds of ammo for the sniper rifle and 200 rounds for the shotgun mass around 50 pounds. Add 20 units of water and a day's worth of food, and that's about it, right around 120 pounds. So you can carry good armor, a couple of good weapons, but forget about being a one man merchant. You're not going to be hoofing 100 pounds of merchandise unless you're wearing power armor.

Sorry about thatt.....
< >
Showing 1-15 of 43 comments
MTV Sep 19, 2018 @ 12:32am 
You could just cheat to reduce your carry weight. Turn off survival mode, use the console to set your carryweight and then use the console to turn back on survival mode. Problem solved.
Last edited by MTV; Sep 19, 2018 @ 12:38am
Slaughterer Sep 19, 2018 @ 1:13am 
you'd be surprised. I occasionally help out family friends with their demolition business etc. I can comfortably move several tonnes a day of rubble, 8 hours a day, 5 days a week. No problem.
I'm under 120lbs.
dzantor Sep 19, 2018 @ 2:11am 
Originally posted by danconnors:
Carry weight is reduced in Survival, but it's still too high. A person with normal strength is still allowed a ridiculous 115 pounds. How many normal people do you know who can hoof 115 pounds several miles per day. Sixty pounds would be getting into the ball park of half way accurate.

Survival gets even more ridiculous in not modifying the lone wanderer perk. It still adds 50 pounds per perk, same as the regular game. If you gain strength you get 10 pounds per exta one strength, so if you get both units of lone wanderer it's the euivalent of 10 units of strength. If you also take both units of pack mule, that's 50 more pounds, 5 more units of strength, so if you gain all four perks, it's the equivalents of 15 units of strength, giving you the insane strength of 20. So, if your starting carry weight is 115 pounds. with all 4 carry weight perks, it's up to 265 pounds. This is ridiculously high. I suggest a carry weight of sixty pounds for strength of 5. The perk of lone wanderer one would add 15 pounds, two would add 30 pounds, and 2 perks of pack mule would add another 30 pounds for a total of 120 pounds of carry weight.

I did an experiment to see what I could carry for 120 pounds, and it was quite a bit. I have a decent set of conventional armor that weighs about 45 pounds. A sniper rifle and a combat shootgun, with 120 rounds of ammo for the sniper rifle and 200 rounds for the shotgun mass around 50 pounds. Add 20 units of water and a day's worth of food, and that's about it, right around 120 pounds. So you can carry good armor, a couple of good weapons, but forget about being a one man merchant. You're not going to be hoofing 100 pounds of merchandise unless you're wearing power armor.

Sorry about thatt.....
Your game is bugged. Survival mode has 75 pounds, not 115 pounds
ƎϽ∀ƎԀ Sep 19, 2018 @ 2:33am 
When I was 16 yrs of age, a lot of years ago, I was in the Canadian Scottish Army Reserves (an infantry division). When on war game training I packed up to an 80 lb. backpack, a 10 lb FN rifle plus amunition (blanks) and a 15 lb. radio ( I was the platoon radio man). Then we would hoof it up to 10 miles a day. Average people these days are so weak its silly and would probably give up trying to pack 20 lbs 1/2 a mile so it must be difficult for them to consider it.
danconnors Sep 19, 2018 @ 5:36am 
@espec: I was talking about strength 5, which is 115 pounds. My suggested standard is 60 pounds with strength 5.

@Gamcult: That's 105 pounds, which is allowed. Up to 120 pounds total is allowed, so you had 15 pounds to spare.

@Pure Phoenix: But how far do you move the rubble? And don't you use a truck?

Trying to remember what a full seabag weighed when I was in the Navy.
Last edited by danconnors; Sep 19, 2018 @ 5:38am
Slaughterer Sep 19, 2018 @ 5:46am 
Originally posted by danconnors:
@espec: I was talking about strength 5, which is 115 pounds. My suggested standard is 60 pounds with strength 5.

@Gamcult: That's 105 pounds, which is allowed. Up to 120 pounds total is allowed, so you had 15 pounds to spare.

@Pure Phoenix: But how far do you move the rubble? And don't you use a truck?

Trying to remember what a full seabag weighed when I was in the Navy.

Irrelevant mate.
It would actually be easier to just carry it miles instead of constantly bending, twisting + lifting to move it.
DouglasGrave Sep 19, 2018 @ 6:03am 
Things are much easier to carry when you absorb them directly into your skin, just like in the real world.

It's sort of like how the entire physical frame of a robot larger than a human weighs only 3.5 pounds when you take it apart (assuming the game's unit of measurement is pounds), and the way you can build an eight-foot-square wall with a handful of pencils.
Bored Peon Sep 19, 2018 @ 6:11am 
It aint really about the weight. It is about inventory management. Burden is about having something that forces a player into choosing what to bring with them. Set it too high there is no choices, too low then you cant carry necessary items and still have a leeway.

There is also no weight reduction for worn armors like there is in most games. The fact worn armor weighs the same burden wise as trying to carry it bulk wise is kinda lame.

You also have to factor in the game lacks alternative ways of moving items. For instance you can not tell your provisoners to move this @#$% to another location. The game does have shopping carts, but their use is kinda bleh due to physics. The game also lacks a drop bag system, as in I am carrying this duffel bag full of @#$% and first sign of combat you drop it.
Last edited by Bored Peon; Sep 19, 2018 @ 6:12am
Slaughterer Sep 19, 2018 @ 6:13am 
There -is- actually a mod that allows your 'companion' to be a Pack Brahmin.
I forget the name. Only seen one reference to it here on the forums.
But it may be a very valuable addition to Survival runs, considering most Companions are more of a hindrance than a help.

@DouglasGrave... You're getting far too 'into' this than is wise. It's just a game.
DouglasGrave Sep 19, 2018 @ 6:21am 
Originally posted by Pure_Phoenix:
@DouglasGrave... You're getting far too 'into' this than is wise. It's just a game.
If it's just a game, why did they so accurately model my real-world ability to send cars tumbling around with hand-held firearms?
Slaughterer Sep 19, 2018 @ 6:45am 
Originally posted by DouglasGrave:
Originally posted by Pure_Phoenix:
@DouglasGrave... You're getting far too 'into' this than is wise. It's just a game.
If it's just a game, why did they so accurately model my real-world ability to send cars tumbling around with hand-held firearms?

A stroke of luck, perhaps. Everyone dreams of being Terminator and using a minigun to *literally* blow cars away.

FO4 just made it a base mechanic, where they'll go flying if you shoot them enough.
DouglasGrave Sep 19, 2018 @ 6:51am 
Originally posted by Pure_Phoenix:
FO4 just made it a base mechanic, where they'll go flying if you shoot them enough.
Shoot them? That would waste bullets, and bullets don't move them much at all.

Why shoot them when I can knock them about just by bumping the gun into them?
Slaughterer Sep 19, 2018 @ 6:54am 
Originally posted by DouglasGrave:
Originally posted by Pure_Phoenix:
FO4 just made it a base mechanic, where they'll go flying if you shoot them enough.
Shoot them? That would waste bullets, and bullets don't move them much at all.

Why shoot them when I can knock them about just by bumping the gun into them?

Well that's just l33tbbqhax and i'm not happy you discovered that exploit :o
Git Gud scrub.
DouglasGrave Sep 19, 2018 @ 7:14am 
Originally posted by Pure_Phoenix:
Originally posted by DouglasGrave:
Shoot them? That would waste bullets, and bullets don't move them much at all.

Why shoot them when I can knock them about just by bumping the gun into them?
Well that's just l33tbbqhax and i'm not happy you discovered that exploit :o
Git Gud scrub.
I got good alright. The discovery is heritage of my compulsive tendency to bring all movable objects in the surrounding cells inside the settlement boundary so that I can scrap them. I became very good at it indeed. :steamhappy:

Why, with how hard they are to move, those cars must weigh literally dozens of pounds!
dzantor Sep 19, 2018 @ 8:03am 
Anyone here has served as space marine? How much weight they carry?
< >
Showing 1-15 of 43 comments
Per page: 1530 50

Date Posted: Sep 19, 2018 @ 12:10am
Posts: 43