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Fallout 76 CAMP gameplay
I seea bunch of people uploaded footage from Fallout 76. I don't want to spoil the exploring but I would like to see the CAMP setup in action. I was hoping skooled zone was at the event but I haven't seen him upload anything. Anyone here see any good vids on the CAMP? :orb:

EDIT:
Thanks Doombringer for bringing this to my attention:
https://youtu.be/yoeT2lXTsAs

EDIT2 (BETA footage):
https://www.youtube.com/watch?v=Qc-_bfatLhs

EDIT3 (BETA footage clearing up my questions):
https://www.youtube.com/watch?v=rhGahm4jbsg
Last edited by SaveTheZombies; Nov 3, 2018 @ 8:37pm
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Showing 1-15 of 97 comments
Hobo Misanthropus Oct 9, 2018 @ 12:48pm 
People only had 3 hours, and nobody wanted to spend a lot of time on the CAMP.

Do you have any particular questions you want answered? It's basically a Mobile Workshop, you can place it in most (but not any) area(s), You get a fairly sizeable plot of land, and you can't overlap another CAMP plot claim or another Permanent workshop area.

You can't store any inventory in the CAMP but you can deploy a 'Stash Box" which functions as a unique in-server inventory that can be accessed from Any Stash Box (Your stash boxes can be in Your CAMP or any Permanent workshops under your control, and you can find pre-existing global stashboxes at Red Rocket/Train stations)
Last edited by Hobo Misanthropus; Oct 9, 2018 @ 12:48pm
Duneman Oct 9, 2018 @ 1:01pm 
Sadly the best camps were pre-made ones by Bethesda devs. One was built onto the side of a hill with multiple levels, which was a clever way to max out space usage while avoiding roaming enemies.

In a pinch the CAMP unit itself serves as a Stash box, allowing you to drop junk on the go.
SaveTheZombies Oct 9, 2018 @ 1:30pm 
so when your junk is in the camp, you don't drop it on death? and guns&armor has to be put in a stashbox which you can build in a camp? that clears up 2 questions.

Nobody wanted to spend the 3hrs almost entirely on the CAMP? That's disappointing but kind of understandsable. I have a bunch of quesions.

Do the same exploits work: rug moving, wireless electricity, pillar glitch, or lowering the build limit by scrapping guns?
What sort of stuff can we build to start and how do we unlock more?
How many floors high can you build and how many standard floor tiles to fill the floor of your plot? Can you unlock more space somehow?
Do other players know it's a camp and who's it is as they approach?
What do they have access to and can you adjust that?
Did anyone get any perk cards that were for the CAMP or things you can do in it?

Thanks ahead of time to anyone with answers.

I'm imagining that any automated trading you can set up at camp while youre away will probably be in an autamatron update or something like that.
Doombringer Oct 9, 2018 @ 6:00pm 
Most gameplay with the CAMP was a guy scrolling through lists, seeing that they needed plans for almost everything, the placing a stash and crafting station and calling it a day.
I think I've watched all the videos, there were a few who threw down random floors, but not much more than that.

You need to find plans that randomly drop off enemies or show up in containers.
There are about 1billion plans in fallout 76...

No settler/companions in fallout 76, you can set up mining machines (if you find the plans or capture a pre-built workshop with them).
CAMP logs out when you do, if you log back in and someone has built where your CAMP was, you get what you built as a blueprint and have to find somewhere else to place it.


No one tested build height that I saw or anything else you are asking about, given how little time they had and how limited the building options are at the start...
(Most players only got to level 5-10, very few got above level 7.)

Other players can see where you are on the map if you aren't in stealth mode (and they aren't a murderer), so if you are in a CAMP, they probably know it is yours or your teammates.
If you keep fast traveling to some wierd spot, good chance that is where your CAMP is.
(free fast travel to your CAMP)

CAMP perks:
Int can reduce repair cost and reduce construction cost of CAMP stuff with perks.
Cha can reduce food/thirst drain while in CAMP
didn't see any others, but some buildings require perks (Home Defense or Demolitions, etc.)
SaveTheZombies Oct 9, 2018 @ 9:11pm 
You've watched all the footage?! I heard there was like 500hrs.
Thanks for the info. Do you know if that perk just reduces your hung/thir or your team, or anyone?

Duneman Oct 10, 2018 @ 3:03am 
From the footage it seems it's recommended to follow the first few bits of the main quest. This gives you a tutorial on Camps and unlocks some of the basic things for you, with some free materials to help you get started. Unlocking stuff is a mix of finding blueprints and, at least in the case of weapons and armor, finding copies of stuff in the world.

The highest base I saw consisted of 3-4 floors. You can essentially divide it into an access area, a crafting area, a rest area, and an observation deck. But most of the stuff about limits is all speculative because there aren't any tests available at this time.

Other players will see your Camp unit sitting in the middle of what you create, so they can put 2 and 2 together. In the footage we saw players harvest crops and pull purified water from ground purifiers. If the water purifiers function like containers then it might, and I stress might, be instanced like other containers. No word on whether you can set things to prohibit that, or treat it as stealing.

Some of the perk cards have been mentioned. One thing I saw a Bethesda dev do, and I dunno what effect it has, is build and trigger a Siren. Some Wild Mongrels were attacking at the same time, but I couldn't tell if the Siren summoned them, or if they just roamed into the area. In Fallout 4 the Siren at Lynn Woods would attract enemies. It's certainly a small thing to test in the game.
Doombringer Oct 10, 2018 @ 6:16am 
Originally posted by SaveTheZombies:
You've watched all the footage?! I heard there was like 500hrs.
Thanks for the info. Do you know if that perk just reduces your hung/thir or your team, or anyone?
People in groups of 4 (1 being a bethesda guy), so that sort of cuts it down by a factor of 3.
Most edited their 3 hour session into a 1 hour video (only saw 2 full 3 hours vids and 1 series of 3x 1 hour videos), so that cuts it down by a factor of 3 (for most).
Then you skip past the parts where they are just shooting zombies/walking across a field/spamming emotes/watching the nuke and that 1 hour takes ~10minutes.
I was data logging junk items, crafting, etc. so any time someone went into inventory I had it paused a bunch in places to get data, but still - the '400 hours' thing isn't quite accuracte.

You can share a perk, so if just sitting in camp you could share Happy Camper so the whole group would benefit.
I only got data on 86 perks. Everyone was low level so they all had the same perks unlocked.

I still haven't seen anyone with >1 charsima open a shop, so still don't know how much it affects prices :(
This is the biggest thing I wanted to see...
(with 1 charisma it is 250% buy, 20% sell)
Last edited by Doombringer; Oct 10, 2018 @ 6:23am
Brian9824 Oct 10, 2018 @ 6:21am 
Originally posted by Doombringer:
Originally posted by SaveTheZombies:
You've watched all the footage?! I heard there was like 500hrs.
Thanks for the info. Do you know if that perk just reduces your hung/thir or your team, or anyone?
People in groups of 4 (1 being a bethesda guy), so that sort of cuts it down by a factor of 3.
Most edited their 3 hour session into a 1 hour video (only saw 2 full 3 hours vids and 1 series of 3x 1 hour videos), so that cuts it down by a factor of 3 (for most).
Then you skip past the parts where they are just shooting zombies/walking across a field/spamming emotes/watching the nuke and that 1 hour takes ~10minutes.
I was data logging junk items, crafting, etc. so any time someone went into inventory I had it paused a bunch in places to get data, but still - the '400 hours' thing isn't quite accuracte.

Do you have link to where the videos are? Need to watch em tonight
Doombringer Oct 10, 2018 @ 6:24am 
Youtube 'Fallout 76' filter for this week.
Also fallout 76 reddit post has a bunch listed:
https://www.reddit.com/r/fo76/comments/9mf19k/fallout_76_greenbrier_event_footage_thread/

After seeing a bunch you can skip the repetitive parts (nuke, zombie shooting etc.) to save time and not miss much.
Last edited by Doombringer; Oct 10, 2018 @ 6:28am
SaveTheZombies Oct 10, 2018 @ 11:13pm 
Cool. Is there a vid you'd recommend for someone who doesn't want to see too much exploring right nowbut more of the technical stuff?
Doombringer Oct 11, 2018 @ 4:51am 
None of the videos are good for that, It's why I had to watch so many :(
Propbably better reading bethesda posts/tweets (answering questions about fallout 76) then trying to see it in a video.

If you want the data I have so far I could copy it into a google spreadsheet and post a link or something.
perk list (have all the 86 of the low level perks, everyone has seen these by now though)
crafting list (only low level stuff that doesn't require plans, so short list...)
workshop build list (can't see build cost of items you don't have plans for, so a lot of no data here)
junk list (only saw ~270 items (I guess there are 680-700, fallout 4 had 650), not full data for most of them (everyone would just auto-scrap at workbenches everytime...), a lot have changed stats since fallout 4)

Big picture:
armor looks lighter than in fallout 4, armor rating scales with level (level 1 leather is less protection than level 5, max item level 50), armor rating scales differently than in fallout 4 (level 50 enclave X-01 is ~400 damageresist, level 25 T-45 ~230, level 50 heavy metal armor is ~300)

Weapon look the same-ish. Pretty much stuck with pipe/melee until level 5.
Pipe/melee/pump-shotgun/hunting rifle are all anyone used in gameplay videos...

Items have condition, luck increases the condition of items you loot, intelligence increases the max durability of items you craft. Condition affects sell value, can't use items once they break (until repaired), INT perks and a luck perk reduce item wear. (repairing doesn't seem that expensive, and item wear doesn't seem too bad, much less than in FO:NV)
Food has condition, so may spoil over time (not sure on this)...

Can share a perk that costs 1/3 your Charisma with teammates. (They get the perk without using special pool points.)
Vendor Prices = 250% buy/20% sell price (% of base value) (not sure how Charisma modifies it, didn't see anyone with charisma >1 shop)
Hitpoints = 245 + 5*Endurance, no more hitpoints from levels.
AP = 95 + 10*Agility
Hydration >75%? = well hydrated: +25% AP Regen, +25% Disease Resist
Hunger >75%? = well fed: +25 Max Hitpoints, +25% Disease Resist
Sleeping for long enough = well-rested (not sure of effect, likely small % xp bonus)
Playing an instrument = well tuned: +25% AP Regen (lasts 1 hour apparently)
Bobbleheads are consumable items, buff lasts 1 hour
Not sure what magazines do...
Can only be affected by 1 chem at a time.
Need to find plans to unlock almost everything, they drop randomly and can be given by quests. (Some things also have perk requirements to craft)
Ammo & stimpacks have weight, disease/hunger/thirst, not as bad as fallout 4 survival.
Last edited by Doombringer; Oct 11, 2018 @ 4:59am
Bored Peon Oct 11, 2018 @ 5:01am 
What I dont get is wtf is the point of the NDA for the beta if people are posting videos and streaming?

It said specifically on the Bethesda site they werent lifting the NDA until the 23rd.

I did get some lolz at the "enough left handed guns topic."

♥♥♥♥, some ♥♥♥♥ never changes.
Doombringer Oct 11, 2018 @ 8:30am 
This is a video about workshops (which are different from CAMPs) in Fallout 76:
https://www.youtube.com/watch?v=w9yHUIaMjf0
Bored Peon Oct 11, 2018 @ 8:44am 
That was a good video.

A little on the disappointed side though. Only one player can control the workshop site. I mean granted you can share the output but when you split the output 3-4 ways, it really doesnt seem worth the hassle compared to just plain old shooting and scrounging.

4k gun mods, that is an insane amount of mods to learn, lol. I suppose Fallout 4 has like what 10-40 mods per weapon. Thne if you were to make the mod blueprints gun specific.
Last edited by Bored Peon; Oct 11, 2018 @ 8:46am
Doombringer Oct 11, 2018 @ 11:45am 
Apparently there are 70000 different items in Fallout 76.
4k gun mods = 4k plans for them lol. (they all do use different plans)
Then probably a similar amount for armor...

I finally found a video where a guy with >1 charisma or Hard Bargain talks to a vendor.
So either Hard Bargain is -10% Base value from buy price and +5% base value to sell price, or 1 (or maybe 2?) points of charisma do that.
(At 1 charisma it is 250% / 20% (of base value) buy / sell price)
I think he had 2 Charisma (and no Hard Bargain).
If so, and if the 120% buy / 80% sell limits are still there, then 14/13 charisma would max buy/sell price...
Last edited by Doombringer; Oct 11, 2018 @ 11:47am
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Date Posted: Oct 9, 2018 @ 12:29pm
Posts: 97