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only bug i ever encountered is when i onetimes activted the robot before i killed all molerats, that made him unrespondable.
Trust me, I ♥♥♥♥♥♥ around for quite some time reloading this save and that before being forced to resort to the use of console commands in order to progress the game past this glitch.
I'm actually able to save ok in the room with the Total Hack magazine and even leave the Taphouse without issue as long as I have not triggered the molerats
As far as I know I'm not running any mods that change that cell or the quest
It can happen anywhere with a Mole Rat ambush, including Vault 81 or Vault 88, according to this Reddit thread that provides an even better command fix:
https://www.reddit.com/r/FalloutMods/comments/9td0py/fo4_save_freeze_or_game_freeze_after_fighting/
- Right before entering the area, go into console and enter the command "tdetect".
- Go into the area. The critters will still erupt from the ground, but they will not attack you.
- Kill the hell out of them. Don't miss any, unless you are sure you won't be back to the area.
- When they are all dead, or you are well away from them, toggle detection back on with "tdetect". Don't forget, or NPCs won't talk to you.
https://www.nexusmods.com/fallout4/mods/12997
Try installing that for a fix.
However, a user submitted a modified ESP that included a bloodworm fix. You'll have to check out the POSTS tab on the Nexus mod page since it's buried in there.
Buffout 4 might be addressing this, but I can't be sure -- it does fix a lot of things.
The symptoms:
- CTD when molerats erupt from the ground.
- CTD in VATS shooting at the molerats.
- Molerats not entering combat.
- Endless load screen exiting an area that had them (if you avoid the ones above.)
I spent a full day playing disable the mods and trying to exit Molerat Den. I eventually was let out after disabling one of the face mods (which made no sense at all.) Then someone posted that mod and never had the issue again.
Ya there is a similar fix for the bloodworms.