Fallout 4

Fallout 4

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Eshi Oct 7, 2018 @ 7:50pm
Fallout4Custom.ini
I want to add some mods, but I need to edit Fallout4Custom.ini for that. (right?)
I dont have this file so I just create it. But the game starts to crash right after that. If I delete the file the game works. =/
Originally posted by =EGC= kansasterry:
Originally posted by Gingerbread Fox:
It doesnt matter if I have created it by my own or the game created it by itself. It still crashes. I have tried both ways.

So when I DONT have this

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

everything is fine, but when I add this lines the game just close right after i choose to start a new game or load a save, even if any mods are disabled

The line bInvalidateOlderFiles=1 simply allows the game to use the new files in place of the games existing ones the line sResourceDataDirsFinal= allows it to use whaterver resource files the mods add rather than what the default line of sResourceDataDirsFinal=STRINGS\ restricts the game to.

Basically you will need to check to see if any of the mods changed, replaced, or left behind any files. for example the data\scripts directory when no mods are installed will at the most have a source folder in it and nothing else as the base game and the dlc for it are packed in ba2 files.

so basically worst case manually delete any mod added ba2,esp,esm files keep the games original files in the data folder but delete subfolders (they will have the loose files) in the data folder then verify the games files this should replace any that actually are put there during game install and is faster than redownloading all the ba2 files for the base game.
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Showing 1-15 of 15 comments
Start the game without mods and get to the vault, game will create proper file afterwards. Or SHOULD create it then
Last edited by Shadow The Innkeep; Oct 7, 2018 @ 7:54pm
4K1R4 Oct 7, 2018 @ 8:40pm 
Hello,

Nope. The ONLY file you actually need is: " Fallout4.ini " The files: " Fallout4Custom.ini " and " Fallout4Prefs.ini " only exist becuase BETH. is lazy and just adds 5#!T instead of fixing things. The only thing you need to add to Fallout4.ini is:


[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=



Once you have added those lines the game engine will now allow the use of addon .ESP and .ESM file to update or overwrite the data contained in the BETH. provided .ESM files. Linked below is a tutorial to help.



Tutorial Link:


http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation



Hope this helps!



4K
Eshi Oct 7, 2018 @ 9:02pm 
Thank you two, but it doesnt help.

Right after I add
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

to Fallout4Custom.ini the game starts to crash even if I have no turned on mods, if I remove those lines everything is fine.
Same if add this to Fallout4.ini. Well. If I add this into already existing [Archive] block it crashes.
if I just create a new one in the very end nothing changes and mods dont work.
Last edited by Eshi; Oct 7, 2018 @ 9:02pm
bunny de fluff Oct 7, 2018 @ 9:51pm 
can you explain the crash in more detail, i.e can you get into the game at all, or at what screen your game was stuck at? details are important.
=EGC= kansasterry Oct 7, 2018 @ 10:01pm 
It is best to let the game create it otherwise try something like

[Display]
iLocation X=0
iLocation Y=0
iPresentInterval=0 ;this line optional use if letting graphics driver set fps
bNvGodraysEnable=0 ; this line optional use if you want godrays off.

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

as your Fallout4Custom.ini the ; and text after is not required.
Last edited by =EGC= kansasterry; Oct 7, 2018 @ 10:04pm
Pixelica Oct 7, 2018 @ 10:03pm 
Don't start new game with any mod except visual mods. Disable(not uninstall/delete, but disable) all your mods, start new game until you come out of the vault. Then you are safe to enable any mod.
Last edited by Pixelica; Oct 7, 2018 @ 10:04pm
Eshi Oct 7, 2018 @ 11:13pm 
It doesnt matter if I have created it by my own or the game created it by itself. It still crashes. I have tried both ways.

So when I DONT have this

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

everything is fine, but when I add this lines the game just close right after i choose to start a new game or load a save, even if any mods are disabled
Last edited by Eshi; Oct 7, 2018 @ 11:13pm
shortwind Oct 8, 2018 @ 7:08am 
OP: Where are you getting your mods? If you are only using mods found at the Bethsoft website you don't need to edit anything. You just need to goto the bethsoft website, subscribe to the mods you want to use. Then launch game, goto mods and turn them on. Play-win.
Eshi Oct 8, 2018 @ 7:11am 
Im using Nexus. And all of thoose mods need this damn line addded.
ronr42 Oct 8, 2018 @ 7:23am 
Originally posted by Gingerbread Fox:
Im using Nexus. And all of thoose mods need this damn line addded.


Those 3 lines go into your Fallout4Custom.ini and all they do is enable nexus mods to work with FO4. If your game crashes with them added, it is a mod causing it. The lines by themselves can't cause the game to crash.

Eshi Oct 8, 2018 @ 7:56am 
I even have uninstalled (not just disabled) all mods and it still crashes cuz thoose lines and I cant realize why.
Last edited by Eshi; Oct 8, 2018 @ 7:57am
bLaCkShAd0w Oct 8, 2018 @ 7:59am 
Originally posted by Gingerbread Fox:
I even have uninstalled (not just disabled) all mods and it still crashes cuz thoose lines and I cant realize why.

There must still be files left behind from mods, Those lines just allow the game to load files put into the data folder (mods) so if the game is crashing when you add those lines something is a miss in your data folder (mods).

Sometimes its just easier to completely delete the folder and re-install or verify files from steam to rebuild the folder.
Last edited by bLaCkShAd0w; Oct 8, 2018 @ 8:00am
The author of this thread has indicated that this post answers the original topic.
=EGC= kansasterry Oct 8, 2018 @ 10:16am 
Originally posted by Gingerbread Fox:
It doesnt matter if I have created it by my own or the game created it by itself. It still crashes. I have tried both ways.

So when I DONT have this

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

everything is fine, but when I add this lines the game just close right after i choose to start a new game or load a save, even if any mods are disabled

The line bInvalidateOlderFiles=1 simply allows the game to use the new files in place of the games existing ones the line sResourceDataDirsFinal= allows it to use whaterver resource files the mods add rather than what the default line of sResourceDataDirsFinal=STRINGS\ restricts the game to.

Basically you will need to check to see if any of the mods changed, replaced, or left behind any files. for example the data\scripts directory when no mods are installed will at the most have a source folder in it and nothing else as the base game and the dlc for it are packed in ba2 files.

so basically worst case manually delete any mod added ba2,esp,esm files keep the games original files in the data folder but delete subfolders (they will have the loose files) in the data folder then verify the games files this should replace any that actually are put there during game install and is faster than redownloading all the ba2 files for the base game.
Eshi Oct 12, 2018 @ 11:49pm 
I have reinstalled the whole game and it helped.
I guess I screwed something for real while installed mods.
rogere1164 Oct 13, 2018 @ 12:08am 
If your game is crashing after adding that file it means that you have probably put it in the main directory which is wrong.
It needs to be put in a folder which is documents/mygames/fallout4/
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Date Posted: Oct 7, 2018 @ 7:50pm
Posts: 15