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Nope. The ONLY file you actually need is: " Fallout4.ini " The files: " Fallout4Custom.ini " and " Fallout4Prefs.ini " only exist becuase BETH. is lazy and just adds 5#!T instead of fixing things. The only thing you need to add to Fallout4.ini is:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Once you have added those lines the game engine will now allow the use of addon .ESP and .ESM file to update or overwrite the data contained in the BETH. provided .ESM files. Linked below is a tutorial to help.
Tutorial Link:
http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
Hope this helps!
4K
Right after I add
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
to Fallout4Custom.ini the game starts to crash even if I have no turned on mods, if I remove those lines everything is fine.
Same if add this to Fallout4.ini. Well. If I add this into already existing [Archive] block it crashes.
if I just create a new one in the very end nothing changes and mods dont work.
[Display]
iLocation X=0
iLocation Y=0
iPresentInterval=0 ;this line optional use if letting graphics driver set fps
bNvGodraysEnable=0 ; this line optional use if you want godrays off.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
as your Fallout4Custom.ini the ; and text after is not required.
So when I DONT have this
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
everything is fine, but when I add this lines the game just close right after i choose to start a new game or load a save, even if any mods are disabled
Those 3 lines go into your Fallout4Custom.ini and all they do is enable nexus mods to work with FO4. If your game crashes with them added, it is a mod causing it. The lines by themselves can't cause the game to crash.
There must still be files left behind from mods, Those lines just allow the game to load files put into the data folder (mods) so if the game is crashing when you add those lines something is a miss in your data folder (mods).
Sometimes its just easier to completely delete the folder and re-install or verify files from steam to rebuild the folder.
The line bInvalidateOlderFiles=1 simply allows the game to use the new files in place of the games existing ones the line sResourceDataDirsFinal= allows it to use whaterver resource files the mods add rather than what the default line of sResourceDataDirsFinal=STRINGS\ restricts the game to.
Basically you will need to check to see if any of the mods changed, replaced, or left behind any files. for example the data\scripts directory when no mods are installed will at the most have a source folder in it and nothing else as the base game and the dlc for it are packed in ba2 files.
so basically worst case manually delete any mod added ba2,esp,esm files keep the games original files in the data folder but delete subfolders (they will have the loose files) in the data folder then verify the games files this should replace any that actually are put there during game install and is faster than redownloading all the ba2 files for the base game.
I guess I screwed something for real while installed mods.
It needs to be put in a folder which is documents/mygames/fallout4/