Fallout 4

Fallout 4

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ALL MY SAVES ARE GONE AFTER USING BETHESDA MODS
If any mods sees this thread please delete this thread/Discussion

I NEVER USED THE IN GAME MOD STUFF, i always used nexus. I tried it out and the in game mods i donwloaded were conflicting with my other mods so i used the ingame mod uninstaltion thing, note while i was testing out these ingame mods i was only on for 15 minutes. Once fallout 4 removed the mods i got from them i tried to play the game, for some reason there were 3 saves from the span i was on for that 15 minutes all from when i was using those old conflicting mods and the whole time i was on for those 15 minutes i made sure it never saved and never saw auto save on the top left AND i checked my saves before uninstalling the mods and the game never saved, i did not want it to save becaue i knew i was testing it out.the game rebooted after removing those mods and now the only saves i have are these 3 corrupt save files that are bugged out. i dont know how or when the game made these but wtf. i checked the save folder and it says they are auto save but my auto save is like every hour so how did i get 3 auto saves within 15 minutes WITHOUT EVEN SAYING ON THE TOP LEFT AUTO SAVING. I LOST SO MUCH PROGRESS THANK GOD I SAVE MY SAVE FOLDER EVERY SO OFTEN BUT THE LAST TIME I DID THAT WAS 10 HOURS IN GAME TIME AGO, THANK GOD I DID THIS BECAUASE I FORGOT I DID THIS AND WAS FLIPPING SH11TZ.
Last edited by Rainbow Dash; Nov 14, 2018 @ 10:23pm
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Showing 1-15 of 188 comments
Grubbs008 Oct 5, 2018 @ 3:51pm 
Yup. Nexus or bust.
Aggrobiscuit Oct 5, 2018 @ 3:56pm 
Test mods in normal mode. You can also download a smoking mod or holotape save mod, to make some hard saves in survival mode.
Last edited by Aggrobiscuit; Oct 5, 2018 @ 3:57pm
Bored Peon Oct 5, 2018 @ 6:31pm 
This is why when I add or remove mods I always start from the exiting vault 111 save.

The other weird thing is only survival only goes back 3 saves. Other difficulties have as many as you want. So having it autosave 3 times in fifteen minutes on survival sounds like you were using a mod to edit save frequency.
did you make sure you are on the correct character name in the load game menu.

Usually when it changes the tag or name the old saves are under the original name.

for example if I named a character tx played a while then modded it and saved a new character called tx[Modded] is what it saved under i have to select chose character and pick the old name without the [Moded] tag for the old saves.

The same applies when changing to or from survival it will add or remove the [Survival] tag which puts the saves under a new character same name but with or without the tag [Survival].
Last edited by =EGC= kansasterry; Oct 5, 2018 @ 7:25pm
Uncle64 Oct 5, 2018 @ 7:14pm 
Oh and turn off Steam Cloud.
All your saves are already in your document folder
Aggrobiscuit Oct 5, 2018 @ 8:41pm 
Originally posted by Bored Peon:
This is why when I add or remove mods I always start from the exiting vault 111 save.

The other weird thing is only survival only goes back 3 saves. Other difficulties have as many as you want. So having it autosave 3 times in fifteen minutes on survival sounds like you were using a mod to edit save frequency.

Just to expand on the 3 save problem. Beth also made it so that it's impossible to preserve old autosaves, since the oldest save will always be overwritten when making a new save. Used to be, you could keep your second and third save safe if needed, and then delete your newest save before saving. Now it doesn't matter how many saves you have, the oldest will always go.

In addition to the inconvenience of that, there's a stability issue there, since in Bethesda games, quicksaves and saves that get overwritten are more prone to corruption than normal saves.

Now you have to ensure that your oldest save is deleted before sleeping to prevent this.

When I first learned about this change I was also testing mods, so now I probably have some scripts or mod remnants baked into my save file. Thanks Bethesda.

This game is like walking in a minefield.
Last edited by Aggrobiscuit; Oct 5, 2018 @ 8:45pm
Uncle64 Oct 5, 2018 @ 8:57pm 
The save system they use is old, learn how to make hard saves, and your issue is gone.

If you did not know, when the game autosaves, it creates one new save, and rename the old one.
It dont overwrite the old one.
Shake that out your head. They dont get more corrupted. It is bad modding behaviur that do that.
I know that since they use the same system since old Skyrim. Oh and it is the same game engine.
Last edited by Uncle64; Oct 5, 2018 @ 8:58pm
Bored Peon Oct 5, 2018 @ 8:58pm 
I have never had any save issues.

The vault 111 exit save never gets overwritten.

I have never had to delete older saves before saving.

There is some older saves that do not get deleted, some of my characters they go back pretty far. As to what that criteria is, I do not know, however if I was to make an educated guess it is probbaly save kept every so many hours played.
Uncle64 Oct 5, 2018 @ 9:02pm 
All your saves are in this folder.

C:\Users\your name\Documents\My Games\Fallout4\Saves
Check there and you will find your lost NOT autosaves.
=EGC= kansasterry Oct 5, 2018 @ 10:55pm 
As I already Stated press T at the load menu LOOK AT THE NAMES you will find a (your character NAME) and a (your character NAME[MODED]) selection.

When we mod an unmodded character it saves all the saves from that point on under a new character called (your character NAME[Moded]) to get the old saves (unless you manually deleted them) select the original UNTAGGED name.
Bored Peon Oct 5, 2018 @ 11:21pm 
He never said his original saves were unmodified or not.

He does say he normally used NMM, but this time he used the in game mod manager. Still not specifiying if the earlier saves had the modified tag or not.

For all we know he could have originally used NMM mods with the achivement enabler (which wouldnt give the modified tag), then started over with a fresh install and used the in game mod manager which gave the save the modified tag.
=EGC= kansasterry Oct 6, 2018 @ 12:04am 
Originally posted by Bored Peon:
He never said his original saves were unmodified or not.

He does say he normally used NMM, but this time he used the in game mod manager. Still not specifiying if the earlier saves had the modified tag or not.

For all we know he could have originally used NMM mods with the achivement enabler (which wouldnt give the modified tag), then started over with a fresh install and used the in game mod manager which gave the save the modified tag.

True however in my experince everytime someone has claimed it deleted their games it was simply the name change causing the new saves to be under a new tagged name simply making the old saves not visible under the new character name.

You are correct however they did leave out that information.

The only saves I have ever had the game delete regardless of what mod method or other settings I use are the exit saves and auto saves that it overwrites any checkpoint save (like the exiting vault 111 save) remain under the character name they were saved until we actually tell the game to delete them or go into the save folder and manually delete them.
Bored Peon Oct 6, 2018 @ 12:18am 
Yeah the vault 111 exit save is the one I used for settlement mod testing. Those saves were there even after a 40-50 hours play time.

It is also good to find out early if a settlement mod is going to @#$% you over. As I did with Sanctuary Lite.

I also used to rush the whole Cabot House quest within the 2-3 saves which on survival is basically all in two days. All out of fear of the missing Emogene issue.
=EGC= kansasterry Oct 6, 2018 @ 12:31am 
Originally posted by Bored Peon:
Yeah the vault 111 exit save is the one I used for settlement mod testing. Those saves were there even after a 40-50 hours play time.

It is also good to find out early if a settlement mod is going to @#$% you over. As I did with Sanctuary Lite.

I also used to rush the whole Cabot House quest within the 2-3 saves which on survival is basically all in two days. All out of fear of the missing Emogene issue.

I do basically the same or back up the saves folder before testing (since I lost my first playthrough to something similar) afterall if I plan on keeping a character I definitely do not want to use its saves as the test game for a mod I am trying out and the vault 111 exit save cuts out the time spent setting up a character when it is only for a test run to see if a mod works like it should.
Last edited by =EGC= kansasterry; Oct 6, 2018 @ 12:34am
Rainbow Dash Nov 10, 2018 @ 7:03am 
Im no noob when it comes to fallout n stuff, if i use any mod from bethesda and i uninstall it, no matter the mod, no matter how small, it deletes all my saves as in my save folder is wiped. Nexus 4 life bby
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Date Posted: Oct 5, 2018 @ 3:29pm
Posts: 188